Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Thanks, Dave! :) It's actually simpler than some of the tests and experiments were that I was messing with yesterday! :-D I do hope that there's an easier way to do it for animators' sake... Like if they have a character who's sitting down on a chair, it would look kinda weird if the chair had to start in the back and slide underneath them, don't you think? Maybe we need to do something with the cloth groups? I don't know, I didn't go into those details yet and this worked for a still image. :) I'm quite impressed with how nicely the dress moves and folds and it's fun to play the simulation.
sue Thank for the info, I printed it out so I could give it a try :)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
It doesn't seem like you would have to parent it. I think that the best thing to do is to first load the character and the clothes, clothify the outfit, set up the collision object(s), calculate the simulation, then set up the final pose and calculate the simulation again. If you change the character's pose, you have to calculate the simulation again. BTW, for the first simulation you probably don't need 10 frames, I think less would be enough, it's just to set up the clothes. For the final simulation it might be good to experiment with how many frames you need. For example, I think that first I set it at about 20, but that wasn't enough for the dress to finish moving and settling down, so I increased it to 30. For animations, I would first set up the dress, then do the animation, and then do the final calculation of the simulation.
sue, how long does it take for the calculation for the 30 frames?
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
I did a test and it took 8 minutes on my computer (866Mhz, 512 MB RAM). I watched the simulation and the first one (when you just fit the clothes on the figure) was actually done in about 4 frames, so this time I put the "chair" under her at the 4th frame. I still let the second calculation go to 30 frames, so that I can see how long it takes. The whole simulation was done in about 26 frames, but there was only a few seconds difference between the 26 frames and 30 frames. (And I was online the whole time with 2 browser windows open!:))
wow, thats not bad for time! Thanks for the info, I appreciate it ;)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
You are welcome.:) I left all the numbers at the default, because I haven't studied the manual yet, so I don't really know about those parameters yet. I just wanted to try to make a sitting pose with dynamic clothes on. I guess by changing those numbers you could simulate the behavior of different kinds of cloth - I'll have to study them! :)
Attached Link: from kahshe
Thanks Judy, for Judy's sake! Somewhere I read to use body, as colision object, boy did that screw me up.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.