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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Transmapped Hair


Traveler ( ) posted Mon, 20 March 2000 at 5:14 PM · edited Thu, 01 August 2024 at 3:50 PM

file_123766.jpg

Here is what I have for my transmapped hair project. Tech info: 16 Pieces, put together to form 4 tight layers. (I made the layers in pieces of 4 to ease the uv mapping. Each layer has its own material set, with the colors getting darker as you go down through the hair. All layers are set at 0 min 100 max, but the maps for the layers are "thinner" aka more grey and black at the top levels. I know she is looking scruffy, this was a test of the mesh really. -Trav


3DSprite ( ) posted Mon, 20 March 2000 at 5:18 PM

Looking GREAT Trav!!!!! ~3D ;-)


lmacken ( ) posted Mon, 20 March 2000 at 6:26 PM

Could you post a picture of just the top? The bottom and sides look good, but the top looks sort of like a motion blur. And, will it be morphable... at least for movement?


Traveler ( ) posted Mon, 20 March 2000 at 6:29 PM

I need to tighten the top layers up, and add a solid base. Also the quickie map I made is rather nasty at the top. In the end it will be morphable and poseable. I only have an hour of actual work into this right now, (weeks of thinking about the problems of making the mesh though) it will get better :) -Trav


lmacken ( ) posted Mon, 20 March 2000 at 6:35 PM

,,,so I was right then. Whew, I was ready with the 'I was only trying to help'. =) You make it all sound so easy.


Traveler ( ) posted Mon, 20 March 2000 at 6:39 PM

:)


Dr Zik ( ) posted Mon, 20 March 2000 at 8:50 PM

Hi Folks! Traveler, will you be posting this in the FreeStuff section once you've refined it to your satisfaction? I'd love to use hair like that on my own Posettes, but I simply don't have time to construct my own models, even with great tutorials that are out there. Peter (Dr Zik)


Traveler ( ) posted Mon, 20 March 2000 at 8:56 PM

Either here or at Morph World. :)


Jim Burton ( ) posted Mon, 20 March 2000 at 9:43 PM

It looks pretty good, in many ways better than mine, and I've got weeks of work in mine! Maybe I'm expecting too much, hair is really just too tough with the tools we have now, the layers are only 2D, and if you can see them on edge they have no thickness, and if if you have too many you really can't see through them like you can on real hair. Maybe I'll go on to something else for now, and come back to this some other time. Maybe a better answer is put the detail in in the model- The modification to the Poser Hair that someone did (maybe you?) called "morph hair 5", the one that covers one side of the face, looks pretty good to me, second only to Allie's hair in my opinion (and better than than the other free hair that everybody uses),and it renders faster, too!


Traveler ( ) posted Tue, 21 March 2000 at 7:07 AM

Jim, you gave me a idea: What about putting and "end cap" at the front. Because it would be a straight on UV mapping job, the cap would blend the motion blur effect when looking at the front. -Trav


Jim Burton ( ) posted Tue, 21 March 2000 at 4:18 PM

Trav- It might work, you can also "ripple" the layer so the whole side (for example) can't be seen on edge at the same time. I think I'm going to give hair one more shot, and if that doesn't work out I'm going to put it away for now.


Traveler ( ) posted Tue, 21 March 2000 at 4:52 PM

Thats a good idea too! I am thinking that instead of a solid base that I may go with a female texture that has a hairline applied. That would cut down alot of the "transmappyness" (tm) when looking at it from the front or 3/4 view


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