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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Do a little dance.... get down tonight...


Nate ( ) posted Mon, 16 September 2002 at 2:39 AM · edited Thu, 26 December 2024 at 5:49 AM

Attached Link: http://www.nateowens.com/beta/DoDance.avi

file_23984.jpg

Another study in P5 animating cloth and hair... flying hair, draping dress... the movie is 1.4 megs. Movie at this link.... http://www.nateowens.com/beta/DoDance.avi


On-line portfolio / Making figurines in China / Gallery  / Video Demos


timoteo1 ( ) posted Mon, 16 September 2002 at 4:00 AM

Weird looking render ... did you posterize the time on it to get the file-size down, or render at a low FPS or something? Her movements are very jerky. I also notice a lot of weird things happening with the dress around her upper chest and shoulders. Was collision detection on? Just curious, what render mode were you using? -Tim


PheonixRising ( ) posted Mon, 16 September 2002 at 5:12 AM

cool. That was fun. Thanks. Nice work

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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ronmolina ( ) posted Mon, 16 September 2002 at 5:47 AM

Nice work! Ron


SAMS3D ( ) posted Mon, 16 September 2002 at 7:24 AM

Good job....love that movement Sharen


Nate ( ) posted Mon, 16 September 2002 at 7:46 AM

Attached Link: http://www.nateowens.com

Thanks for taking a look... I agree with Tim on all of his points, however "Dancer" was a "study" and I wasn't aiming for perfection in resolution, rendering, etc. Strictly trying to get a handle on learning the workings of P5 - perhaps later when I get efficient at the basic mechanics I will do something that will make Tim proud.

There were a number of glitches in "Dancer" (including the ones Tim mentions) that I intend to iron out as I continue my P5 education. Some of the posts in the forum seem to be folks encouraging others with things they are learning with the new software and where it can go (which I find pretty encouraging)... I have seen quite a few that are shining examples of unblemished perfection in rendering, textures and apparently perfect in every way, so we know that can be achieved.

Meanwhile, Tim, you are welcome to visit my web site... animation and letting the computer draw for me per se is not my main line... but perhaps you will get a chuckle out of some of the nonsense posted there.

http://www.nateowens.com


On-line portfolio / Making figurines in China / Gallery  / Video Demos


timoteo1 ( ) posted Mon, 16 September 2002 at 8:01 AM

Nate: Sorry, if I came across as critical ... I wasn't criticizing you, but the P5 software really. (Other than the posterized-time of the animation that is.) I've seen a lot of bizarre results utilizing the Firefly (aka Stoned Slug, FireFlake) renderer, and was curious as to what settings you used, which may have caused the anomolies. I realized it was a test, but again was curious if collison detection was turned on and P5 wasn't handling it correctly, or what. Keep up the good work and keep experimenting ... it's the only way to learn.


timoteo1 ( ) posted Mon, 16 September 2002 at 8:02 AM

PS> I'm already proud of you ... because you're animating PERIOD. Animators here are far and few between (but numbers are growing), and proud to have you aboard as another. -Tim (1 of 12 animators, founding member)


Marque ( ) posted Mon, 16 September 2002 at 8:27 AM

Nate you have made me feel a lot better about Poser 5. I think it's a damn fine piece of work, better than any I've seen yet. Thanks for the encouragement! Marque


Nate ( ) posted Mon, 16 September 2002 at 9:25 AM

OK... Tim...

Thanks.

The render was just the p4 (not FireFly or any of those other ones)for the jpeg at the top of this thread. For the movie, I just made a straight "render as display settings" rather than even use the p4 render. I let the windows default codex fly at 75% quality. (It was 4am and I kept passing out at my keyboard from sleep deprivation - dang new software!)

As for collision detection, I just let the collisions set up in the cloth room do their thing... wasn't sure whether to turn on the other or not... that's another test for another time. I excuded everything from collision except the chest/torso area, hips, butts and thighs.

This was a site better than some other attempts I had made, but perhaps I posted too early without perfecting the process first. I'm open to suggestions - as we all know there are no specific tuts for this yet other than the manual and what came with the program (I am not familiar with those other programs - Max - etc that use similar cloth setups as mentioned in another thread)... so my process is trial and error with the errors winning most of the time.

Thanks for the comments, everyone - maybe some other folks will post what they are up to and we can move ahead.

don't let yer mega's byte.....


On-line portfolio / Making figurines in China / Gallery  / Video Demos


Nate ( ) posted Mon, 16 September 2002 at 9:27 AM

Tim... I forgot... the fps was only 8. Jerky, yes... but too many frames needed for 30fps at 4am.. =8^)


On-line portfolio / Making figurines in China / Gallery  / Video Demos


jjsemp ( ) posted Mon, 16 September 2002 at 9:42 AM

Nate, great job with the animation. Also, I visited your site. Wonderful artwork. You are a very talented professional. --jjsemp


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