Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
There are tutorials at UVMapper.com. Use the original geometries in the Geometries folder. You have to save the new OBJ. Make sure to back up the originals in some way before you start. You will have to point your Cr2 to the new OBJ, or if you rename the original and save the new OBJ with the original name, you will have to delete the Geometries file RSR. If you remap, the old maps won't work on any part that you move or resize.
Attached Link: http://www.port3d.com/
AprilYSH has remapped Posette to use Victoria textures. The files are at http://www.port3d.com/Did a similar remap back in P3 days. If AprilYSH's P4-Vicky remap does not work for you and you really want a giant hirez face for Posette, make the face a new material and enlarge it to fill the template. This will of course overlap the other materials, but it does not matter because you will apply a separate map to this material (like vicky). btw, 'exporting' the obj from Poser wont work. Rather, use the existing .obj in the geometry folder. (backup, etc. as cautioned above). Also wanted to ask you about an unrelated tech problem it looks like you've delt with. Sending a IM.
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From what I understand...to remap the P4F you need to export an .obj and import it into UV Mapper. I've had some experience in UV Mapper. What I want to do is raise the face size. My question is if I will need to resave the exported geometries file after I've moved everything around in UV Mapper? Also if and when I've altered the Terxture Map will Standard P4F Texture Maps cease to function? I'd like to think I still make and use the many standard P4F Texture Maps I have on disk. = )