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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 14 12:25 pm)



Subject: Missing feet problem


lemur01 ( ) posted Thu, 03 October 2002 at 9:13 AM · edited Tue, 14 January 2025 at 5:44 PM

file_25850.jpg

Hi all. I'm working on this scene (see pic) and I've loaded up the bald chap on the right (P4 Dork)and he appears, but with no feet. I've checked to make sure the feet are supposed to be visible and the box tells me they are. Also, the feet parameter dials are there (and apparently working), but still no feet. I tried using a Mike2 figure in place of Dork and he appears 'feetus intactus' but I plan on putting at least six more figures in this scene so I want to avoid using any more high-poly figures if I can. Can anybody offer any advice? Jack


lemur01 ( ) posted Thu, 03 October 2002 at 9:13 AM

Sorry, should be bald chap on the left DOH!


RPS ( ) posted Thu, 03 October 2002 at 9:32 AM

I looks as if the chap's feet are there but are embedded in the ground. Go to Display on the top task bar and select drop to floor.


lemur01 ( ) posted Thu, 03 October 2002 at 9:41 AM

Done that RPS. The figure is 'drop to ground'ed'. He just aint got no feet. Jack


EvoShandor ( ) posted Thu, 03 October 2002 at 9:44 AM

are those parts of the feet checked as visible? doble click on the blank area, and make sure....


lemur01 ( ) posted Thu, 03 October 2002 at 9:48 AM

Yup, they is checked visible but still no luck. Jack


lemur01 ( ) posted Thu, 03 October 2002 at 9:53 AM

Further to that, EvoShander, I can't actually 'click' the feet on the screen - I have to go through the 'body parts' menu, then to 'Object' and 'Properties'. But once there, the feet are checked as being visible. Jack


RawArt ( ) posted Thu, 03 October 2002 at 9:54 AM

It does look like the figure is just "in" the floor. Did you try to raise him up above the floor to see if they become visible then?


lemur01 ( ) posted Thu, 03 October 2002 at 9:55 AM

Rawnrr. Yes, I've floated the figure all over the place to be sure but it makes no differance. Jack


gstorme ( ) posted Thu, 03 October 2002 at 9:56 AM

Strange that the left toes are visible and the left foot is not. This blows the "drop to floor" solution, sorry RPS. Check in the object properties of the invisible parts (right toes, right foot, left foot). There is a flag for visible, is it checked? If not, export only this figure as .pz3. Close Poser. Open Poser and open the new file with just the one figure. Sometimes it is easier to find a bug when you isolate the problem. OT: If you want to add more figures, your performance will become very bad. Trick for this is to export figures that are already posed as .obj non-poseable persons, delete the poser figures and replace them with the non-poseable persons. Make sure to have some backup before deleting!


lemur01 ( ) posted Thu, 03 October 2002 at 9:58 AM

Thanks gstorme, trying this now. Jack


lemur01 ( ) posted Thu, 03 October 2002 at 10:10 AM

Okay gstorme, done that. I now have a single figure on an empty set... but still no feet. Jack


lemur01 ( ) posted Thu, 03 October 2002 at 10:13 AM

Further bit of infomation, the parameter dials for the invisible feet still work. I tried it on the left foot and I could see by the movement of the toes that the foot was responding as I turned the dials. Jack


geep ( ) posted Thu, 03 October 2002 at 10:18 AM

Export entire figure to .obj ............ now, reimport (as prop) are feet still missing? Inverted normals for feet? Also, check "properties" for body parts that are not visible. Sometimes, they will show as visible in hierarchy ed. but not "checked" visible in "properties. Just a couple of thoughts. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



gstorme ( ) posted Thu, 03 October 2002 at 10:22 AM

I just tried by making these parts invisible in Object->Properties: - Left Foot - Right Foot - Right Toe and it looks EXACTLY like what you are having. Can you double-check?


lemur01 ( ) posted Thu, 03 October 2002 at 10:23 AM

Hi geep. Re-imported .obj is still missing feet. "Inverted normals"?? Now you've gone all technical on me. Jack


lemur01 ( ) posted Thu, 03 October 2002 at 10:30 AM

file_25851.jpg

Double checked gstorme. Everything that should be checked as 'visible' is. No joy. Jack


RawArt ( ) posted Thu, 03 October 2002 at 10:53 AM

ok...I am not a technical wiz, but could it be some cross talk with another figure who has the feet turned off or something like that? (though it looks like they all have feet showing)


saxon ( ) posted Thu, 03 October 2002 at 11:04 AM

I've had this problem too in the past. I tried all that you've had suggested to you. I couldn't find an answer other than saving the pose and replacing with another version of the character....


lemur01 ( ) posted Thu, 03 October 2002 at 12:05 PM

Rawnrr. There is only one figure in the scene now. The smaller figure is an imported .obj of the larger one. Saxon. Hmmm, maybe you are right, maybe the cr2 has become corrupted. Okay, I've just tried loading other versions of the P4 Dork. They all have the same missing feet problem. Possette loads fine, so do the Mil figures. It's got me stumped. Jack


gstorme ( ) posted Thu, 03 October 2002 at 12:21 PM

Uh-Oh. Seems like you may have overwritten an original .obj file of the P4 man. Check the date of the file maleNudeHi.obj in your Poser tree. It should be 5/11/1998 something, so fairly old. If it is recent (like today or yesterday), then that is the problem. Check your Poser tree for recent files (like created last month) and note them down. You will need to recover those. If so, maybe best is to re-install Poser. To avoid to lose your work, backup your Runtime tree. Get the original files ( the ones you noted down) from the re-install and copy them over the backup-ed files. Last put the backup-ed Runtime dir back.


lemur01 ( ) posted Thu, 03 October 2002 at 12:44 PM

:-( Okay, but that is a job for the weekend I think. Thanks for all your input chaps and chapesses, very much appreciated. Jack


MeInOhio ( ) posted Thu, 03 October 2002 at 1:17 PM

I had some Michael figure. It was some character that used Michael as the base figure. When I would load him, his hips would be missing even though they were checked to be visible. If I then deleted him and reloaded him, the hips would be there but everything else would be gone. I finally tracked the problem down to an error in obj path in the Cr2. You might check that. Come to think of it, it was some incredible armour that was given away in the Free Stuff. Kevin


steveshanks ( ) posted Thu, 03 October 2002 at 1:21 PM

did you try deleting the rsr file that sits next to the obj, if its corrupt this can happen.......after you delete it poser will build a new one so first time you load the guy it'll take a bit longer than normal..forget that suggestion if your using pro-pack or p5...Steve


MeInOhio ( ) posted Thu, 03 October 2002 at 1:29 PM

Why if you're using the pro-pack or p5? Don't they use rsrs? Kevin


steveshanks ( ) posted Thu, 03 October 2002 at 1:31 PM

nope kevin, they use png files for the thumbnails and load the obj direct,.....Steve


brycetech ( ) posted Thu, 03 October 2002 at 2:43 PM

open the cr2 for the poser dork (p4 Nude Man.cr2) in a text editor (like wordpad) at the top of the cr2 you will see areas that look like this: actor hip:2 { storageOffset 0 0 0 geomHandlerGeom 13 hip } that will be between the lines that declare the location of the poser obj which looks like this: figureResFile :Runtime:Geometries:P4NudeMan:blNudeMan_Gen.obj anyhow, in the areas that declare the body part name, the storeageoffset and the geomhandler there should be no lines that look like this for the feet and problem toe: actor rFoot:2 { } if so, the body part is not being correctly addressed. change those problem areas to read: actor rFoot:2 { storageOffset 0 0 0 geomHandlerGeom 13 rFoot } actor rToe:2 { storageOffset 0 0 0 geomHandlerGeom 13 rToe } actor lFoot:2 { storageOffset 0 0 0 geomHandlerGeom 13 lFoot } actor lToe:2 { storageOffset 0 0 0 geomHandlerGeom 13 lToe } indent the paragraphs as they are in the cr2..the server here will remove the indentions so it will look different than the cr2. luck BT


lemur01 ( ) posted Thu, 03 October 2002 at 4:02 PM

Okay, lots to try. I'll give it a go over the weekend and post here to let you know how it turns out. Thanks guys. Jack


Dave-So ( ) posted Thu, 03 October 2002 at 4:23 PM

awwww.... Do we have to wait all weekend to see if this mystery is solved ??? Just copy that stuff up above and paste in in the cr2 file where it belongs so we can avoid some anxiety :)

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



lemur01 ( ) posted Thu, 03 October 2002 at 4:28 PM

LOL Sorry Dave-so. Too much brandy to do it now and I'm in and out all day Friday so it has gotta be the weekend. Good night all, going to bed to sleep it off. Jack


Dave-So ( ) posted Thu, 03 October 2002 at 4:55 PM

OK :( I'll stay tuned for the next episode.... by the way, the P5 patch is now out, if you don't know yet

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



geep ( ) posted Thu, 03 October 2002 at 10:06 PM

Now, here's a real good clue ...

"Okay, I've just tried loading other versions of the P4 Dork. They all have the same missing feet problem."

That would indicate that perhaps your original object (.obj) geometry file (on your HD) has some lines missing ... like for the invisible parts ????

I suggest you reload THAT geometry file from your CD and it should fix your problem.

cheers,
dr geep
;=]

P.S. The .rsr is only a thumbnail picture and would not affect a figure (or prop) loaded into the studio. Figures (or props) that show the "funny li'l shrugging guy" do not effect the actual object. Try "moving" an .rsr for a known item out of it's folder (put it somewhere else for the time being) and then open Poser, go to the library, load the figure (or prop) whose .rsr you moved and you will find that it loads ok without the .rsr even being there.

P.P.S. A new .rsr will be created if you "save" the figure (or prop) back to the library. You'll get the picture that you see in the "document window" as the thumbnail pic in the library.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Thu, 03 October 2002 at 10:08 PM

The .cr2 file does NOT contain any geometry data, per se. (unless the figure has "custom" geometry, but that's another subject) It only references the .obj file in the geometries folder.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



brycetech ( ) posted Thu, 03 October 2002 at 11:00 PM

beg to differ geep delete those lines I indicated and you'll see it do the same thing as this. not that its the problem, but it is one that can cause this. Ive experienced it a lot while making my own critters. btw, the obj could be imported into poser just to check to see if its corrupted (but I doubt it)..the rsr might be (if there is one) BT


geep ( ) posted Thu, 03 October 2002 at 11:03 PM

You're correct !

Anyone got a towel ...

... so I can wipe this egg off ...... ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



lemur01 ( ) posted Fri, 04 October 2002 at 4:03 AM

Sigh... Hokay. This is what I did. Just to check, I imported the original P4 nudeman .obj from the geometries folder... and it had both feet. So it doesn't look like it's the fault of the .obj. Then I opened the offending file's .cr2 in wordpad and located all the foot references as suggested by brycetech. They all look okay - no missing lines. Sooooo is it going to be worth reinstaling P4? I hope not because the disk is in Birmingham and I'm not - which means I'll have to talk sweetly to my sister and get her to go over, root through all the boxes and post it up to me. Maybe I should just do a different picture. On another cheery note, I've just tried to download the P5 patch and it's saying it's going to take 9 hours (and this at 3am CS time 9am GMT). Not a lot of use when my server cuts me off after 2 hours online. I think I might forget work today... now what did I do with that bottle of brandy? Jack


lemur01 ( ) posted Fri, 04 October 2002 at 5:51 AM

AhHah! Now, here's a new twist (and something I should have checked earlier). All figures will load perfectly normally into a blank scene... it's just when I try and load them into the set (see top picture) that I get the missing feet. So it looks like it is something in the set that is causing the problem. I'm going to try removing objects one by one, then loading Dork, and see what happens. Jack


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