Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
Content Advisory! This message contains nudity
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...as you can see, the resulting texture is still a little bit distorted, but it's a LOT better than my first attemts, where I started dragging control points around before positioning and scaling first ;).
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BTW, the 'carpet' in the top image was made with a simple noise material node piped into the displacement map with a value of 1.0.
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Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=881011
Well, this is what happens to me when I come back another day.Very good looking Judy. I have a dumb question. Can you use Vickie maps with Judy? I have always liked the Oxana texture but didn't buy it. I am not an expert on texture maps, so that is why I am asking. I didn't know if you tweaked it any. If it works with Judy, I've on my way to buy it. Thanks, Bill
Yep... Vicky textures work on Judy. There's only a few things that don't or need adjusting... - Judy uses a seperate Eye texture, so that part of Vicky textures would need to be remapped to be used. - Transmap differences... In P4, there are sliders for setting both the Min and Max for transparency... if you used a transmap, you really only needed to set the Max slider, so a lot of P4 content that uses transmaps will need to be adjusted in P5 to look correct. The Min value was (effectively) renamed to 'Transparency Edge'... just make sure that this is set to 1.0 on eyelashes, hair, and other items that use transmaps. So to answer your question, I ended up usning Judy's eyemaps and don't remember, but might have had to set the Transparency Edge value to 1.0 on the eyelashes, but that's the only tweeking that I did.
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Hehe.. I almost pulled a gut laughing at that animation ;). I'm still trying to figure out how you morphed her head like that (?).
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Spanki: Mete Ciragan released an update for MilkShape 3D this weekend. One of the new tools/toys allows you to "spherify" any selected vertices. I exported Judy's head as an .obj mesh, loaded it into MilkShape, spherified it, and resaved the .obj to create the morph. The animation was rendered entirely in Poser 5. The only postwork was a little colour correction on a few frames. Let's see the Face Room do something like this. :)
Good job, wayneout. Lovely background, too. That's the same bikini she wore in my animation. :) Yes, MilkShape still uses triangles exclusively. Load a Poser mesh, and it'll be "triangulated." Doesn't really matter, as far as morphs are concerned. Mete has hinted that this may change with version 2.0 (n-sided polygons). I'm looking forward to higher poly-counts in v2.0, myself. Right now, I can't load Michael's head into MilkShape because it has too many polys. The P4 and P5 characters are well within the software's limits, however.
Attached Link: http://www.fnproductions.net/graphics/tutorials/
I started gathering tips together and thought it would be nice to keep them together.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.