Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
I'm not saying that your render is crappy, because you're unexperienced. What I'm trying to say Poser 5 will never be able to reproduce the same quality. And to me Poser 5 is a major letdown. I thought it would make my life easier so I can model hair in Poser, import .OBJ into LightWave and render it w/ Sasquatch. Turns out Poser exports hair as polygons rather then polychains :( So, they need to be converted using some kind of script. I hoped that future versions of Poser would have something like skin shader. Oh, well, it can't do it either. And no real improvements in character animation. Unfortunately Poser still doesn't support OpenGL, either. Rendering seems to be slow, too. 5 lights with raytracing enabled in 1 hour? That is very very long. Of course, LightWave + plugins = lots of money. But look at the result. Eye candy! I just feel so disappointed. I really looked forward to get Poser 5. I'm also amazed that so many people praise CL for releasing such unfinished product Oh, well... Now I think of CL as McDonald's of 3D graphics industry
Hey c1rcle, Try taking the texture map node for the skin and ALSO plugging it into the deformation channel and see what happens. You should see the geometry actually raise up and look like modeled scales that match the texture. I'm interested in seeing the results if you decide to embark on that little adventure. Cheers, Joe
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