Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
I have the same "poke through" problem when I use collisions. You would think that they could implement some sort of "covers" function and eliminate morphing and conforming entirely. The only morph would be how tight or loose. For example, point at a bra and indicate that it covers the chest and collars "tightly," or point at a skirt and say that it covers the hips and buttocks "loosely". Oh well, maybe in Poser 6!!!
Hmm. If there isn't a built in feature to move the colliding vertices, I wonder whether a Python script could be written to do the job? There's a Python script which "inflates" an object or figure. If the collision detection can be accessed via Python, maybe something similar to the "inflato" function could somehow be used to displace the colliding vertices? Hmm. Dang, I wish I could program.... Hmm.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
hmmm how about trying this... take the shin of the trousers and shrink the x&y scale to about 50% on frame one before you clothify, then once it's calculating the cloth settings with collision switched on it should increase the size gradually back to 100% & hopefully by the time it gets to frame 30 it's sure to have worked out the collisions & fixed them.
That sounds interesting, c1rcle. But I'm not sure I understand what you mean by "shrink it while it calculates the settings" Is this some kind of trick that fools the program into doing something that was not originally intended, or is this a feature? Would you mind giving a bit more detai? Maybe a screen shot? Thanks, Isaac
yep, I'm working on it right now, what I've done is put the Judy Strappy dress on Mike, I've made the scales for the dress bigger than normal x=134% y=120% z=152% this is at frame 1 of the animation, then at frame 30 I put the scales back to 100% then go to the cloth room & clothify & set collisions up for the whole of mike, if I've got the right settings it should stretch the dress round him. I'll post a pic to another thread once I've got it done.
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