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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: P5 SR1: Problem with reflection


Staby ( ) posted Sat, 05 October 2002 at 3:44 PM · edited Mon, 23 December 2024 at 10:10 AM

file_26273.jpg

I installed and registered poser 5 without problems, downloaded the full patch and installed it. Poser seems stable, but when I try to render a reflective item it turns out wiyh these stripes all over it. I received my copy of Poser 5 a few days ago and have not played with it a lot, so maybe it is just lack of experience with the new renderer, but do you know how to eliminate them?


Staby ( ) posted Sat, 05 October 2002 at 3:47 PM

file_26274.jpg

These are the render settings


Nosfiratu ( ) posted Sat, 05 October 2002 at 3:48 PM

And your material settings on the plane?


Staby ( ) posted Sat, 05 October 2002 at 4:47 PM

file_26275.jpg

Hi, I tried various settings I read posted here in the forum with the same results. The last time I used the Basic Reflect material that is in Pose 5. Now I see that everytime I restart Poser 5 and try to make a reflective plane (even with the same settings) I get a different artifact. Here is how the reflection renders now.


Staby ( ) posted Sat, 05 October 2002 at 4:49 PM

file_26276.jpg

And here are the material settings on the plane. I will try to reboot the computer and see if it make a difference.


Nosfiratu ( ) posted Sat, 05 October 2002 at 4:50 PM

Remove the REFLECT_2 node. You don't need it. THis combined with your purple diffuse color is probably the reason for the lines. Make your diffuse color white and delete that second reflection node.


iancollins ( ) posted Sat, 05 October 2002 at 5:11 PM

Staby,

It looks like you used the simple square prop for the mirror. Instead, use the Square Hi-res prop. You should find the artifacts disappear.

Ian


Staby ( ) posted Sat, 05 October 2002 at 5:53 PM

Thank you iancollins the Hi-res square don't show artifacts. It is a relief. Everything was working fine with Poser 5 so far and I was worried. Now I only need to find out some good settings to make a mirror...


iancollins ( ) posted Sat, 05 October 2002 at 6:18 PM

file_26277.jpg

....... just to confuse you further, you can use the simple square prop to get a decent mirror.

Here's the simple square-prop mirror with no artifacts.....


iancollins ( ) posted Sat, 05 October 2002 at 6:21 PM

file_26278.jpg

........ and here's the simple material setting for the mirror.

Make sure that you set both the diffuse and specular colours to black (RGB=000).

Haven't finished testing to see if there are any limitations with this setup but, so far, I haven't found any.

Ian


Nosfiratu ( ) posted Sat, 05 October 2002 at 6:24 PM

black not white. can you tell I've been awake far too many hours? ;-) A


Little_Dragon ( ) posted Sat, 05 October 2002 at 6:38 PM

Alternatively, instead of setting the colours to black, you can set Diffuse_Value and Specular_Value to 0.



iancollins ( ) posted Sat, 05 October 2002 at 6:42 PM

Anthony,

I'm finding that, if I make the diffuse and specular black, plugging the reflect node into the reflection colour channel still gives artifacts with the simple square-prop mirror.

But, if I plug the reflect node into the Alternate Diffuse channel (as in the example I gave above) then everything seems to work ok. I can't understand why that should be......or......am I missing something..?

Ian


Nosfiratu ( ) posted Sat, 05 October 2002 at 6:59 PM

Well, the DIFFUSE channel is a lighting model. This is the same as taking a LIGHTING>DIFFUSE node and plugging it into ALT-DIFFUSE. So I can see where that would affect the renders, but I'm not 100% sure of what's going on behind the scenes.


praxis22 ( ) posted Sat, 05 October 2002 at 8:39 PM

I wouldn't worry about it Anthony, I don't think anyone else is either :P


Roy G ( ) posted Sun, 06 October 2002 at 12:02 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=871249

Artifacts look similar to the ones I'm seeing in the thread at the attached link. Are you using the two sided plain? Try using the exact same settings with the one sidded plain.


Staby ( ) posted Sun, 06 October 2002 at 5:19 AM

file_26279.jpg

No, it was the simple square not the one sided. I tried the one sided now and it rendered fine. Thank you all for the help.


Roy G ( ) posted Sun, 06 October 2002 at 12:01 PM

The object actually looks rougher in the reflection. That's odd.


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