Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)
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I am not unhappy with it so far. But then, I am an old Ray Dream user and I bought Carrara to be my primary modeller. As work-flow example, I recently created some stone wings for a garden angel. They started with a grey-scale conversion, and I boned them in Carrara to create morph targets before assembling the final model in Poser. Everything worked smoothly and as expected. I had a small problem with materials groups on a different model. I ended up opening the .obj file in a text editor and inserting "usemtl" lines by hand. There was probably a simpler way but that worked. The main problem I have so far is the difficulty of putting a poser figure in there while you wrap a mesh around it. I'm finding I'm doing a lot of jumping in and out. The lack of surface detection in the modelling tools is also a problem. Definately, high on my wish list for v.3 is templating in all windows.
Hey, willf; is that a Nadia character you are working on there? Looks good so far. Any ideas for King? I agree whole-heartadly about UVmapper (waiting impatiently for Pro to be ported to the Mac). The more complex models I've made invariably have out-of-bounds vertices and need to be remapped. Hair...I admit to cheating. I have a simple hair object from Daz I'm using as a scullcap, growing new vertices off it.
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I am thinking of purchasing Carrara. On one hand, I am doing modeling of product and rendering it in Poser at work for product catalogs, etc. At home, I would want to use it to model clothes, hair, etc. for Poser. Does anyone have any thoughts are using Carrara for these tasks? Or would you recommend something else?