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Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)

 

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Subject: Carrara - Modeling for Poser


BlueBeard ( ) posted Mon, 07 October 2002 at 4:02 PM · edited Wed, 26 February 2025 at 4:53 AM

I am thinking of purchasing Carrara. On one hand, I am doing modeling of product and rendering it in Poser at work for product catalogs, etc. At home, I would want to use it to model clothes, hair, etc. for Poser. Does anyone have any thoughts are using Carrara for these tasks? Or would you recommend something else?


MarkBremmer ( ) posted Mon, 07 October 2002 at 4:38 PM

I use Carrara commercially almost every day. It's a nice little tool. Mark www.markbremmer.com






glought ( ) posted Mon, 07 October 2002 at 4:55 PM

I have been using Carrara to export models for Poser 4 for some time now and I like the results. Poser 5 now has a new Render and Cloth Room that works wonders with Carrara exported models. Exported textures also work with a few adjustments in the render room.


nomuse ( ) posted Mon, 07 October 2002 at 6:47 PM

I am not unhappy with it so far. But then, I am an old Ray Dream user and I bought Carrara to be my primary modeller. As work-flow example, I recently created some stone wings for a garden angel. They started with a grey-scale conversion, and I boned them in Carrara to create morph targets before assembling the final model in Poser. Everything worked smoothly and as expected. I had a small problem with materials groups on a different model. I ended up opening the .obj file in a text editor and inserting "usemtl" lines by hand. There was probably a simpler way but that worked. The main problem I have so far is the difficulty of putting a poser figure in there while you wrap a mesh around it. I'm finding I'm doing a lot of jumping in and out. The lack of surface detection in the modelling tools is also a problem. Definately, high on my wish list for v.3 is templating in all windows.


willf ( ) posted Tue, 08 October 2002 at 12:36 AM

file_26529.jpg

I've done a couple simple spline models for skirts, belts, hair (not so simple) & various props. It's relativly painless once you get the basics down. UVMapper is a real help for creating t-maps for use in Poser.


nomuse ( ) posted Tue, 08 October 2002 at 2:11 PM

Hey, willf; is that a Nadia character you are working on there? Looks good so far. Any ideas for King? I agree whole-heartadly about UVmapper (waiting impatiently for Pro to be ported to the Mac). The more complex models I've made invariably have out-of-bounds vertices and need to be remapped. Hair...I admit to cheating. I have a simple hair object from Daz I'm using as a scullcap, growing new vertices off it.


willf ( ) posted Tue, 08 October 2002 at 9:43 PM

file_26530.jpg

A couple more examples of various spline model hairs done in RayDream/Carrara. I import the head (or other parts) & work the model around it. You could do the transparency mapped style also for more "realistic" hair but I like the more "toonie" style for Poser stuff. nomuse- Thanks, you guessed it. This is one of "those" projects that never got finished. I lost interest when I could't get the face to morph well. What can I say, I have high expectations. (I'm on a Mac also)


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