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Subject: Bryce 5 trees


paul_carduner ( ) posted Mon, 07 October 2002 at 11:00 PM · edited Fri, 02 August 2024 at 11:33 PM

file_26566.jpg

Why is it that sometimes when I create trees in Bryce, the render comes out looking like parts of the tree have been takin out with booleans even though that is not the case? I attached an image showing what is happening.


EricofSD ( ) posted Mon, 07 October 2002 at 11:50 PM

New one on me. Did you run the patch? Are you setting to something other than the default render? I've never seen or heard of this problem before.


Darkginger ( ) posted Tue, 08 October 2002 at 12:46 AM

I don't know the solution, but it happens to me too!


Zhann ( ) posted Tue, 08 October 2002 at 12:47 AM

Hmmmm, how very surreal....

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clay ( ) posted Tue, 08 October 2002 at 12:48 AM

There was a problem with this when duplicating or multi -replicating trees, can't remember if the patch fixed it or not, but we did catch it when we beta tested, I just don't remember if that was fixed or not....off to check old logs heheh:-0

Do atleast one thing a day that scares the hell outta ya!!


clay ( ) posted Tue, 08 October 2002 at 1:04 AM

I can't seem to replicate the problem anymore, after doing various tests with/without leaves, resizing the trunks before and after multi-rep, duplicating single trees with/without leaves and trunk resizing etc. I know it was an issue, but again I can't remember if that was fixed, I know the "pregnant" tree bulge in the middle of the trunk was never resolved LOL!!

Do atleast one thing a day that scares the hell outta ya!!


EricofSD ( ) posted Tue, 08 October 2002 at 2:37 AM

The pregnant tree bulge got me a couple of times. I learned to sink the tree deeper into the terrain to fix it.


shadowdragonlord ( ) posted Tue, 08 October 2002 at 5:39 AM

(glares at the tree-lab) I await some evolution of this tool, wind sliders? Animating still trees is hardly animation...


paul_carduner ( ) posted Tue, 08 October 2002 at 10:10 AM

There is a patch? New information to me. I will go download it now. And yeah... that pregnant tree stuff is really weird


tuttle ( ) posted Tue, 08 October 2002 at 12:58 PM

This still happens in the tree lab on full preview even with the patch (the boolean stuff). Are you using a bitmapped texture for the bark?


paul_carduner ( ) posted Tue, 08 October 2002 at 2:24 PM

These are all just regular trees. And i have the patch. And it is installed. And there is nothing special going on except that i copied and pasted the trees 1 by 1 a bunch of times. there is no bitmapped texture or anything like that. its just regular trees


AgentSmith ( ) posted Tue, 08 October 2002 at 6:04 PM

Shot in the dark - It doesn't have any trans maps applied to it, does it?

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tmac87 ( ) posted Tue, 08 October 2002 at 7:40 PM

This came up once before in here about 3 or 4 months ago...


paul_carduner ( ) posted Tue, 08 October 2002 at 9:16 PM

no trans maps... they are completely regular brycian trees. strait from the tree editor.


AgentSmith ( ) posted Tue, 08 October 2002 at 11:00 PM

I now feel your tree lab pain. ;o/

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ocddoug ( ) posted Wed, 09 October 2002 at 1:35 AM

I've had this happen to me before, but not as bad as your example. Usually it's when I have lots of trees with lots of haze. "Pinhead" over at 3dcommune.com would probably know what to do. Doug


Erlik ( ) posted Wed, 09 October 2002 at 3:55 AM

Related to that: If I have a very thin cylinder primitive or a an imported mesh, and texture it in Bryce, I get the breaks in the texture like in the trees above. First showed in the lute on my "When the Music's Over" pic. The texture did have transparency, but I removed it. When you come really close, you can still see the breaks. The other time is just a little while ago. I created a model of bow, and the string looks like a half is not there. In regular intervals.

-- erlik


shadowdragonlord ( ) posted Wed, 09 October 2002 at 4:45 PM

I've been trying to replicate these roblems, but have had no luck at all. Just like with the soft shadows in the sky lab, it seems to always work for me. I don't know if it's my version of BR5 or what, or my massive Pentium 3! (it was a joke, everyone)


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