Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
There was a problem with this when duplicating or multi -replicating trees, can't remember if the patch fixed it or not, but we did catch it when we beta tested, I just don't remember if that was fixed or not....off to check old logs heheh:-0
Do atleast one thing a day that scares the hell outta ya!!
I can't seem to replicate the problem anymore, after doing various tests with/without leaves, resizing the trunks before and after multi-rep, duplicating single trees with/without leaves and trunk resizing etc. I know it was an issue, but again I can't remember if that was fixed, I know the "pregnant" tree bulge in the middle of the trunk was never resolved LOL!!
Do atleast one thing a day that scares the hell outta ya!!
Shot in the dark - It doesn't have any trans maps applied to it, does it?
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Freestuff | IMDB
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"I want to be what I was
when I wanted to be what I am now"
I now feel your tree lab pain. ;o/
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Related to that: If I have a very thin cylinder primitive or a an imported mesh, and texture it in Bryce, I get the breaks in the texture like in the trees above. First showed in the lute on my "When the Music's Over" pic. The texture did have transparency, but I removed it. When you come really close, you can still see the breaks. The other time is just a little while ago. I created a model of bow, and the string looks like a half is not there. In regular intervals.
-- erlik
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