Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Booleans suck, thats why its happening:) Though not many programs have perfectly working booleans:) so don't feel too bad. My suggestions on things to check would be the size of the subtraction object..make sure its a bit larger then the actually size of the whole/area you want...too close to the edge(internal and external) of the object you are subtracting from and it could cause some deformations. Also did you subtract a cylinder from a cylinder to create the large hole? The more boolean operations you perform the greater the risk of problems. Brian
The best (very affordable) modeler I have ever found for booleans is Turbocad v.7x or later. It is just flawlwess and it builds solid models as well. Very complicated shapes can be booleaned then imported with excellent results into Carrara using .3ds. Turbocad is not too dificult to learn and once learned, you might not ever go back to Carrara for anything but the excellent C2 renderings and some vertex modeling... (renderings stillsuck in Turbocad). just thought someone might like to know.
The comment above about higher vertex count is spot-on in my experience. RDS's boolean operations are good, but they still do have problems, and I've found that if I increase the amount of vertices around the area I'll be performing the boolean, it'll be much cleaner in the final result. Hope this is helpful....
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Can someone tell me why this is happening?