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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: OKOKOKOKOKOKOK!!!!! :o(


Deal ( ) posted Thu, 30 March 2000 at 12:49 AM ยท edited Tue, 26 November 2024 at 12:45 AM

Am I totally loosing my mind!!!! All of a sudden when I try to apply reflection maps to imported props (3ds)they dont work!!!! I am ready to smash my screen HHHEEELLLP!!!!!!


Geekholder ( ) posted Thu, 30 March 2000 at 12:58 AM

First, instead of smashing the screen try holding a mirror up to it, maybe it will get the hint. Second, I believe the prop has to have UV coordinates for reflection maps to work. I must confess ignorance: does the 3DS file format always have a UV mapping? If not, you may need to add one. Exporting the prop as an OBJ file and using UVmapper is one way to do this.


LoboUK ( ) posted Thu, 30 March 2000 at 2:32 AM

I'm 99% certain that Geekholder is right, a prop/object needs to be UVmapped before it will take a reflection map. (I never use reflection maps in P4 - most of my rendering is done in Bryce which handles reflections much better than P4) Paul


melanie ( ) posted Thu, 30 March 2000 at 10:11 AM

Doesn't it have to be an OBJ in order to be UV mapped? Try converting the 3DS to an OBJ and see what happens. I could be wrong. Melanie


Deal ( ) posted Thu, 30 March 2000 at 2:42 PM

Geekholder was right, I figured this out for myself about 10 seconds after I posted (and 10 deep calming breaths):) Thanks. I sure am glad I didnt smash in my monitor:)


Anthony Appleyard ( ) posted Thu, 30 March 2000 at 3:14 PM

3DS and Lightwave formats apply texture maps, not by UV coordinates, but by projecting the map at such a scale from such a point in such a direction onto each group that has a map.


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