Sun, Dec 22, 6:17 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 20 7:20 am)



Subject: P4 "secret" Hair generator - advice needed.


SamTherapy ( ) posted Mon, 21 October 2002 at 3:31 PM · edited Sun, 22 December 2024 at 6:15 PM

This seems like a potentially useful thing, but what on earth can I do with it? The hair doesn't seem to render. Any advice? TIA.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


bloodsong ( ) posted Mon, 21 October 2002 at 4:15 PM

Attached Link: http://www.eurus.dti.ne.jp/~masasi/PROGRAM/indexE.html

heyas; you can export it and use furfur to... do things with it. ::rummages around for masa's url again...::


duanemoody ( ) posted Mon, 21 October 2002 at 5:19 PM

If you don't have furfur (or a Windows OS), the other advice is to export the hair object as a .DXF and then reimport it, position it and save to the hair library. Before there was the Hair Room, what I used to do was go into the Grouping Tool, select enough polygons from a bald figure's head to spawn a scalp prop, then use the secret hairmaker on the prop. Sort of successful. Just as with the Hair Room hair, this makes a ridiculously hi-res hair object, so if you have a 3D editor, you might care to decimate it to lower the poly count.


SamTherapy ( ) posted Mon, 21 October 2002 at 5:29 PM

Ok, I understand you both so far, but why doesn't the stuff show up on a render? Do I have to export and re-import it first?

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


duanemoody ( ) posted Mon, 21 October 2002 at 6:12 PM

I think it has something to do with normals. Exporting to a cruder 3D format (like .DXF) seems to resolve this by stripping them out, then when you reimport the .DXF Poser applies the normals correctly. Or something like that. In any case, you have to export.


SamTherapy ( ) posted Mon, 21 October 2002 at 6:16 PM

Thanks, I'll give it a shot. :)

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


StormyGal ( ) posted Mon, 21 October 2002 at 9:52 PM

How do you activate the "tree maker" cookie again? I remember a while back someone told how to do it. I did it once when I was very new to Poser4 and didn't write it down on how to open it (my memory sux big time).


Little_Dragon ( ) posted Mon, 21 October 2002 at 10:09 PM

Launch Poser 4. Type the word "hair" (without quotes). It's like a cheat code in a computer game. Another hidden feature: "po2" : The old Poser 2 interface "po3" : Restores the interface to normal



StormyGal ( ) posted Mon, 21 October 2002 at 11:00 PM

Thanks :)


maclean ( ) posted Tue, 22 October 2002 at 2:34 PM

It won't render, but you can export the image. Use Menu/File/Export Image and choose Jpeg or whatever format you want. mac


Replicant ( ) posted Tue, 22 October 2002 at 6:22 PM

Wow! I had never come across this feature before and just tried it for the first time. I've come to two conclusions based on two trials. First Vicky doesn't suit a beard. And secondly I will NEVER invest in mohair underpants. I'll sure be experimenting with this though. :o).


Expert in computer code including, but not limited to, BTW; IIRC; IMHO; LMAO; BRB; OIC; ROFL; TTYL. Black belt in Google-fu.

 


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.