Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 20 7:20 am)
Attached Link: http://www.eurus.dti.ne.jp/~masasi/PROGRAM/indexE.html
heyas; you can export it and use furfur to... do things with it. ::rummages around for masa's url again...::If you don't have furfur (or a Windows OS), the other advice is to export the hair object as a .DXF and then reimport it, position it and save to the hair library. Before there was the Hair Room, what I used to do was go into the Grouping Tool, select enough polygons from a bald figure's head to spawn a scalp prop, then use the secret hairmaker on the prop. Sort of successful. Just as with the Hair Room hair, this makes a ridiculously hi-res hair object, so if you have a 3D editor, you might care to decimate it to lower the poly count.
Ok, I understand you both so far, but why doesn't the stuff show up on a render? Do I have to export and re-import it first?
Coppula eam se non posit acceptera jocularum.
Wow! I had never come across this feature before and just tried it for the first time. I've come to two conclusions based on two trials. First Vicky doesn't suit a beard. And secondly I will NEVER invest in mohair underpants. I'll sure be experimenting with this though. :o).
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including, but not limited to, BTW; IIRC; IMHO; LMAO; BRB; OIC;
ROFL; TTYL. Black belt in Google-fu.
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This seems like a potentially useful thing, but what on earth can I do with it? The hair doesn't seem to render. Any advice? TIA.
Coppula eam se non posit acceptera jocularum.
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