Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
Attached Link: http://perso.club-internet.fr/lemog/lemog_textures/acc_textures01.html#
15 years in the sun oughta do it. Doh!! Sorry, I had to. Anyway, there are a number of sites where you can find just such textures as you are referring to. I don't know if they have just what you'r looking for, but I've found many useful textures at the link above.You're right... 15 years in the sun will do it! (reminds me I need to paint your shed) lol Thanks... I have these in my texture collection. I guess I could spawn a few areas and make some brushes and then apply them on different layers. Thanks for the input. By-the-way, do you know where can I find some grime textures (with an alpha channel) or brushes?
The Xenofex filters (a good buy for lots of reasons) include a Baked Earth which has a Cracked Paint setting, and a Crumpled. Baked Earth is good for a network of cracks, but all flakes remain flat with no color variation. Crumpled looks less flakey but more 3-D, with color variation from flake to flake. Both settings have options to tweak, lots of possibilities.
Bill
Electric Image Universe allows for layers to be placed on objects. Layers can be grime, grit, basic texture, paint pealing, etc. I think that with some hard work on the learning curve, the node system introduced in P5 may come close to simulating that. Pandromeda uses a node type of texturing with layers. So does Terragen. I think we need some really good and in depth tuts on this type of texturing. When I get a chance, I'll check out some of the Pandromeda tutorials by Calyxa and others on texturing and see if the concepts can be applied to P5. I think so.
I think it was just two issues ago, but 3D World had a tutorial / article using Electric Image with 3D Toolbox - they were using grime maps and such. I think also the new Max 5 has this new feature, they call this texturing process, but I am not sure "texture baking." I installed EI and the 3D ToolBox off the 3D World CD and fetched my password from their site, but unfortunitly the demo does not like my graphics card and will not set up the Open GL. sigh :-[ I have never heard of Pandromeda, nor Symbiot's Darktree...this I will be checking out - this is wonderful stuff EricofSD... thank you very much for your time (always more valuable than money) and your research. :-)
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I have a number of wood textures I would like to add a old flaky paint texture to with out siting here and totally doing it by hand (just time consuming). I just thought if anyone has come across a quick method or a combination of filters witch will do the job. Your input will be appreciated.