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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Does any one have a trick to make old flakey paint?


macmullin ( ) posted Wed, 23 October 2002 at 10:56 AM ยท edited Mon, 03 February 2025 at 11:58 AM

I have a number of wood textures I would like to add a old flaky paint texture to with out siting here and totally doing it by hand (just time consuming). I just thought if anyone has come across a quick method or a combination of filters witch will do the job. Your input will be appreciated.


Hiram ( ) posted Wed, 23 October 2002 at 11:19 AM

Attached Link: http://perso.club-internet.fr/lemog/lemog_textures/acc_textures01.html#

15 years in the sun oughta do it. Doh!! Sorry, I had to. Anyway, there are a number of sites where you can find just such textures as you are referring to. I don't know if they have just what you'r looking for, but I've found many useful textures at the link above.


macmullin ( ) posted Wed, 23 October 2002 at 11:40 AM

You're right... 15 years in the sun will do it! (reminds me I need to paint your shed) lol Thanks... I have these in my texture collection. I guess I could spawn a few areas and make some brushes and then apply them on different layers. Thanks for the input. By-the-way, do you know where can I find some grime textures (with an alpha channel) or brushes?


wadams9 ( ) posted Wed, 23 October 2002 at 1:20 PM

The Xenofex filters (a good buy for lots of reasons) include a Baked Earth which has a Cracked Paint setting, and a Crumpled. Baked Earth is good for a network of cracks, but all flakes remain flat with no color variation. Crumpled looks less flakey but more 3-D, with color variation from flake to flake. Both settings have options to tweak, lots of possibilities.

Bill


Hiram ( ) posted Wed, 23 October 2002 at 2:32 PM

But, I don't have a shed. You must mean Arthur Jackson, down the road. He has two.


macmullin ( ) posted Wed, 23 October 2002 at 2:50 PM

Sorry... Hiram, I ment our shed in the back yard...lol ....and if Arthur Jackson will pay for the plane ticket... I will help him out painting his too/two. :-) Bill thats great! Will look into that right away - your right - just the thing one needs anyway. :-)


EricofSD ( ) posted Thu, 24 October 2002 at 1:05 AM

Electric Image Universe allows for layers to be placed on objects. Layers can be grime, grit, basic texture, paint pealing, etc. I think that with some hard work on the learning curve, the node system introduced in P5 may come close to simulating that. Pandromeda uses a node type of texturing with layers. So does Terragen. I think we need some really good and in depth tuts on this type of texturing. When I get a chance, I'll check out some of the Pandromeda tutorials by Calyxa and others on texturing and see if the concepts can be applied to P5. I think so.


EricofSD ( ) posted Thu, 24 October 2002 at 1:06 AM

Oh, and so does Symbiot's Darktree. Seems like the way of the future in 3d texturing. Guess we all better learn this.


macmullin ( ) posted Thu, 24 October 2002 at 6:39 AM

I think it was just two issues ago, but 3D World had a tutorial / article using Electric Image with 3D Toolbox - they were using grime maps and such. I think also the new Max 5 has this new feature, they call this texturing process, but I am not sure "texture baking." I installed EI and the 3D ToolBox off the 3D World CD and fetched my password from their site, but unfortunitly the demo does not like my graphics card and will not set up the Open GL. sigh :-[ I have never heard of Pandromeda, nor Symbiot's Darktree...this I will be checking out - this is wonderful stuff EricofSD... thank you very much for your time (always more valuable than money) and your research. :-)


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