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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 10:48 am)



Subject: Anubis textured?


n0s4ra2 ( ) posted Fri, 08 November 2002 at 9:43 AM ยท edited Thu, 14 November 2024 at 12:23 PM

file_30700.jpg

Sorry to every one for posting so much on Anubis but he is my second morph and first texture so I am some what pleased with him. Also I had a few emails asking was I going to texture him and Release him.

I will be releasing him and the werewolf soon as I can.
They will be here in the store.
Thanks for all of the interest in him and the werewolf
And for the comments and help

And thanks to Rhiannon for the pictures they have helped a great deal.
And to Rawnrr for beta testing and all of your advice - help.


RawArt ( ) posted Fri, 08 November 2002 at 10:16 AM

Very cool texture, you project is turning out great. Rawnrr


Disciple3d ( ) posted Fri, 08 November 2002 at 10:28 AM

Just a technical question on how you do this sort of thing. Do you export the mike head as an obj, edit it in some modeller without changes vertex count, export as an obj and then import that as a morph? Is that the way this sort of thing is created or am I totally off base. I want to learn how to do this type of thing. Regards, brent

If you want to up your content game, get schooled to be a pro with Sixus1 Mentoring today!


Marque ( ) posted Fri, 08 November 2002 at 10:39 AM

That's how I do it. I like ZBrush, but I think you can use just about any 3D modeling program. I like ZBrush because there is a lot of support for learning how to make morphs. You can also texture in it now. Marque


zechs ( ) posted Fri, 08 November 2002 at 10:49 AM

That looks great. the texture adds a lot. Greybro: I've used Truespace to do a bit of morphing. Pretty much any 3d program that has deforming tools, and/or lets you manipulate vertices will work for morphs. (It has to be able to handle .obj files tho.) If you are very patient and learn magnets you can do a lot inside poser too.


n0s4ra2 ( ) posted Fri, 08 November 2002 at 10:53 AM

Attached Link: http://arcana.daz3d.com/tutorials/gs/gs03/index.html

file_30701.jpg

Here is a link on how to use zbrush That is what I used to do this morph and the werewolf

the link is what I read to learn.


Disciple3d ( ) posted Fri, 08 November 2002 at 11:00 AM

When you export the part you want to morph, say the head, to you export just the head, or the whole figure? Regards, Brent

If you want to up your content game, get schooled to be a pro with Sixus1 Mentoring today!


n0s4ra2 ( ) posted Fri, 08 November 2002 at 11:07 AM

Attached Link: http://arcana.daz3d.com/tutorials/gs/gs03/02.html

You export just the head. No eyes if you do it with the eyes they wont be placed right. When you create the morph. No neck either Here you go the link shows you how to export. Do you have zbrush? You can download a trial. My advice is play with the z intensifier and draws size.


pdxjims ( ) posted Sat, 09 November 2002 at 12:30 AM

Great morphs! I'll buy the package when it comes out (if I have the ready $). Thanks for the info on zbrush. I'm going to try the free trial. It may be going on my Christmas wish list.


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