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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 9:02 am)



Subject: Problem with face room


Alamar ( ) posted Sat, 09 November 2002 at 3:12 PM · edited Thu, 05 December 2024 at 10:07 PM

file_30893.jpg

I just bought my first copy of Poser (version 5) and I've been playing with using photographs to create faces in the face room.

The face looks very good to me in the face room. However after I click on the "apply to figure" button and view the face in the pose room it looks horrible! The image has been darkened considerably and the qualities from the photo are lost.

Have any of you experienced this problem? Any idea what I'm doing wrong?

Thanks for your help!


udgang99 ( ) posted Sat, 09 November 2002 at 5:03 PM

I have NO idea if this works... properbly not... but is your figure colored? Try making the figure white. If the figure has a skin-color, maybe the color from the photo gets "multiplyed" - or simply "darker"... -KiiiM


leather-guy ( ) posted Sat, 09 November 2002 at 5:05 PM

Does it look better when rendered? - I find a lot of otherwise fine photo-based textures look crappy in preview mode.


Velen ( ) posted Sat, 09 November 2002 at 5:55 PM

after the mesh is deformed by the photo. You have to apply just the mesh or the textures will not match and you will have to retexture the body of the model. laters Vel


Sue88 ( ) posted Sat, 09 November 2002 at 6:14 PM

While you are in the face room, you have to load the skin texture you want to use for the head. To do this, click on the icon to the left of the "Texture Preview" window inside the face room. Find and load your texture, and when it asks you whether this is a standard male model, say no (since your character is a female). Then you can apply the morph and the texture to the character and it should be fine in the pose room. Or, like Velen says, only apply the shape to the figure in the face room, then load the texture for the head in the material room. What happened in your picture was that whatever texture was loaded in the Texture Preview while you were in the face room (looks like a dark-skinned male) was applied to your character. I hope this helps! Sue


Alamar ( ) posted Sat, 09 November 2002 at 8:58 PM

Thanks so much for the quick replies! I haven't been able to resolve the problem yet, so here's the exact steps I'm taking. Maybe this will help shed some light. 1) I load the Judy nude model 2) I deleted the face texture from her in the material room 3) I go to the face room and select my photographs and get those lined up on the model (which creates the texture for the face on the fly) 4) Then I click apply to model. For whatever reason the face is still very, very dark every time. I tried rendering it but it renders exactly as it looks on the screen. Thanks for bearing with me all. =) I'm still very new at this.


Sue88 ( ) posted Sat, 09 November 2002 at 10:21 PM

Okay, I experimented with this and I had the same problem. No matter what I tried, the head texture looked really bad. To me it seems that the texture the face room makes is to blame; it's really quite bad. Maybe if the photo one works from has an even lighting with no big highlights and shadows, it's better. But even if I tried only applying the face morph and not the texture, and loaded a different head texture for both the head and the faceroomSkin in the Material editor, Poser insisted on using the texture it made in the face room. The only thing that seemed to work was if I first made the head morph, applied it, then went back to the face room, and loaded another (good) head texture and applied only the head texture to the character. This way I could retain the morph and use a nicer head texture for the character. But this would only work for you if you were willing to use other textures for the head, and not the texture created from the photo in the face room. But unless you have a photo which would make a good head texture in the face room or unless you can tweak it to your liking there, I think this would be a better solution. Of course, I could be totally wrong and maybe somebody else has a much better solution...


pokeydots ( ) posted Sat, 09 November 2002 at 11:18 PM

file_30894.jpg

Do you have the latest patch? Sr2beta3? Mine did that with the first 2 beta patches but it works better now. also you can click on the texture variations in the face room and try to lighten it up in there. Here is a pic I just did real quick to show you. I loaded a front face picture in the face room, applied shape then did like Sue suggested opened a texture I had made from the face photo in the face room and this is what it looks like. Note I have the latest patch installed. No post work this is directly from poser.

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Marque ( ) posted Sun, 10 November 2002 at 12:23 AM

file_30895.jpg

This was also done directly from Poser and I'm having the same problem even though I'm following all the directions and have the latest patch installed. Marque


Marque ( ) posted Sun, 10 November 2002 at 12:25 AM

There is an area of the neck that is not covered in the textures and it's frustrating since they have know about this problem from the start. Marque


Marque ( ) posted Sun, 10 November 2002 at 12:28 AM

file_30896.jpg

This is a regular texture map for judy that I pulled into the face room for a test, if I pull i in in the material room it's evenly colored but if you look at the neck you can see something is not right about the mesh itself. Marque


pokeydots ( ) posted Sun, 10 November 2002 at 12:29 AM

Marque, save your texture then take it in PSP or other graphic program, open your texture and you can pretty much tell where to add color to the texture. Not much help if you hate doing that sort of thing but I've done it before. Weird though, your image still is a little dark, or is that a dark texture your using?

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


pokeydots ( ) posted Sun, 10 November 2002 at 12:31 AM

lol we posted at the same time! I see there is a weird bump in your image, but not on mine? Maybe its just the female mesh. I'll try Judy in the face room and see if the neck kinks.

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Marque ( ) posted Sun, 10 November 2002 at 12:51 AM

file_30897.jpg

Here is the default Judy with default lighting just exported the pic and pulled it into photoshop to mark the area I'm talking about. I've asked about this before and was ignored. Marque


Marque ( ) posted Sun, 10 November 2002 at 12:54 AM

file_30898.jpg

Here is the highres model, same problem, looks like the neck doesn't fit, it's notched. Marque


Marque ( ) posted Sun, 10 November 2002 at 12:55 AM

I've looked at it under all different lighting, if I do a closeup I have to cover the neck. Marque


Marque ( ) posted Sun, 10 November 2002 at 12:57 AM

file_30899.jpg

Here's the default Don model. Marque


Marque ( ) posted Sun, 10 November 2002 at 12:58 AM

Don't get me wrong, I really like Poser 5 and I am working with it every day to learn it. Just frustrating to hear them talk about high quality models and I see this. Marque


pokeydots ( ) posted Sun, 10 November 2002 at 1:01 AM

I see what your talking about Mark, hopefully they will fix it soon! Do you know how to use the wind force?

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Marque ( ) posted Sun, 10 November 2002 at 1:08 AM

lol just looking at that tonight. Probably muddle through it but I think there are those here that have already figured it out. If I find out anything that makes it work easily I will share. Marque


Sue88 ( ) posted Sun, 10 November 2002 at 7:33 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=949517

Marque, there has been a thread here recently about this problem with the neck. That one involved importing Mike into Vue. Unfortunately it seems that there's no solution yet other than postwork though I don't know if Valandar's suggestion about bringing it into UV Mapper works, I haven't tried it. Pokey, I like that head you made! Sue


Marque ( ) posted Sun, 10 November 2002 at 8:48 AM

Yes that is a nice job on the head Pokey. Marque


pokeydots ( ) posted Sun, 10 November 2002 at 8:24 PM

Thank you both :) The texture is my hubbys face, not the shae just the texture, and it is posted for download at greybro's site if you want to use it to make your own textures :) It's in the face galley, posercity.com

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


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