Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)
MightyPete, i am a poor old Mac user only. But i had effects like that at the beginning when i switched off OpenGL. A refresh problem of the grafic card. But you probably have checked that already. Have you tried to copy this objects into a "fresh" file? I had it two or three times that a file suddently became corrupt - and the backup copy too. So if this effect only apears with that file you should start again from scratch. I know its hard, but... Computers are only humans like we all are and sometimes they do strange things as well. So now you have 5 answers and no sulution so far. But maybe you try to describe your problem a little more detailed. Because i think i havent completely understood what the problem is really. Is it a problem in general, is it a problem that only apears only in this file etc etc. Walther Walther
One day your ship comes in - but you're at the airport.
I did that and I did select all and did all that again. Nothing shows any animation there, everything is unchecked and unmarked. I saved it and reloaded it and damn lines are everywhere. Everything there is unchecked for every object everything is set to Not Animate. Everything on the No Link part is unchecked. That Tab there is blank nothing is selected. I deleted the objects. Whatever, more bugs.
Your scene is only animated, if, when you call the scene, the Time line pops up automatically. If it does, then you absolutely have an animated object (or part of an object). You have to search where it is. If the Time line doesn't pop up automatically, then these lines are NOT animation lines, but lines of outside created polygones. Guitta
I dont think there is an easy solution. No way around, that you have to go through the whole list of objects to find out which element causes the problem! Maybe you use the mathematical method of halving. Delete halve of your objects. When the problem is still there it must be in this half, if not then its in the other. Redo this with the critical half and so on and so on. Thats faster than going through them one by one. And you find out quickly wether the problem has to do with "going over the limits of your system (or Vue's). Walther
One day your ship comes in - but you're at the airport.
This is a brand new scene, no saving at all . I selected that chain object that comes with vue. As you can see, no animation, timeline or anthing. The object had those lines with it when I placed it. I showed the menu so you all can use the same object and maybe you can see it for yourself. :)
Although this maybe a different problem and easily fixable. :)
Ok. I can get rid of the lines, but here is how I had to do it. I took Alekssander's idea of messing with 3d view quality.
I HAD to have to the max and the background draw HAD to be no higher than that. Strange but that was the ONLY way I could get rid of those lines. Any less instant draw and the lines are back. Won't it slow things down having it that high?
Oh yeah. I just did a test. Now moving my objects is slow as all heck and doesn't look ANY better in wire frame. It totally slugged up my system setting the instant draw that high. There is no way I can keep it that high. Why is it that lower level instant draw looks just as good, faster, but has those lines? :) What is even worse, when I have the higher quality instant draw, I ONLY see the better quality when I am actually moving the object, or for a second when selected. When I am not moving the object it looks bad again. So it quickly looks good for a split second, then looks bad again. Now I know I have something really messed up. :)
Ok, well now I am officially stumped. I now have those settings now at about 80% and now the lines are gone(not just the chain, but the casement as well)
So I don't get it now. One minute it needed 100% instant draw or lines showed up, now 80 is working fine. Heck 50% is working now!
Before when adjusting that slider the lines would disappear, after after clicking on ok, for a quick sec then come back. Now the opposite, the show up for a quick second then vanish. :)
This is so strange. :)
This discussion sounds so strange. Isn't it obvious that all the discribed effects have to do with capabilities of grafic cards? And again, i had this problem when i switched off OpenGL on my Mac in version 4.06. And that the effects are not always the same isn't so surprising too. It has to do with what happened on the system before. And that is not always the same. Walther
One day your ship comes in - but you're at the airport.
Well I'll tell ya I got rid of the lines here by deleting 3 objects then resaving and importing the objects again. Ya I know my screen looks miserable but I have the line quality turned down or otherwise the computer will crawl trying to refresh the screen. I lost count here. There is over 12,000,000 million polygons and 3254 objects and from what that tiny little picture show is only about 100 of those objects. It is now rendering, wHa Ho!
Oh discovered but I don't know why it too so long. D'oh. Forget the open gl I found, I've never used it but I found something that works even better and that's just plain old render it in sketch mode. I don't know why I never used it before but it's fast. I used to render in preview mode or better all the time to see how things lined up but I don't know why. Sketch is faster and better than open gl and you can see what's going on just fine. Mighty Pete's tip of da day.
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