Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 05 5:47 am)
Attached Link: http://msp.sfsu.edu/Instructors/rey/VIDEOPGE.HTM
The frame rate has no bearing on the sound quality - although if you switch back and forth, your sync will be off, so choose one at the outset and stick with it. I use 30, it's just easier for me to round numbers with. And Logic doesn't care which frame rate you use... The other Posimators could go more into technical detail on frame rates than I can, since my forte is the sound. But I have yet to see where frame rate matters with sound, since sound is traditionally added in post-production. Here's only one of many articles that will give you some info (see link) --Donnie Posertrax.com Music & Sound FX for Posimators www.posertrax.comSaxon ... its a "normal" animation, not for web. As I know myself (I'm an animation newbie)it will take 2-5 years untill I have finished that animation ;) ... but I will show you all when its done. I think I will start with 30 fps and see what comes out. Thank you all for your replys and help Chris
"It Is Useless To Resist!" - Darth Vader
I tend to work at the smallest frame rate I possibly can while working on the animation. It cuts the number of frames down to work with. I normally work at 6, 12 or 15 frames per second unless there is dialog. Once I'm pretty well done with the animation I will retime the animation to the frame rate I plan on using. Doubling the frame count at and retiming the animation will get you to your 24 or 30fps ( 6 to 12 to 24 and 15 to 30). This work very well for me with animations that don't have dialog. If they have dialog then you need to work at the higher frame rate. Hope this helps some and I didn't confuse you. Ed
Chris.. It's done from the Animation menu... First add frames to your animation... say you currently have 100 frames @ 15fps... increase the number of frames to 200.. Make sure you have a figure selected. Any body part will do. Now go to "Animation" "Retime Animation" in the menu. A dialog will open to retime the animation for the current figure. select the original length of your animation in this case 1 to 100 in the top group. The second group should already say 1 to 200. Click "OK" You need to do this with every figure in the animation. Some times depending on the type of interpolation you are using you may need to add a few keyframes or tweak some of the parameters. Hope this helps. Ed
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Hello all, I have started on an animation that will get sound. My question is what the best framerate is ... should I use 30 frames per sec or should I use 24 frames ( like for analog camaras)? For what I get the better result when I import the animation into Logic Platinum to make my sound effects? Please excuse that silly Q but I'm really new with animations :) Thanks in advance Chris
"It Is Useless To Resist!" - Darth Vader