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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: P5 Hair Test


EmpressZario ( ) posted Mon, 09 December 2002 at 12:13 AM · edited Sat, 30 November 2024 at 5:14 PM

file_35211.jpg

I put together a package of 30 hair materials and 4 wigs... 2 for steph and 2 for Mike... and here's one Lazy Jane Hair Style with the Halloween material... feedback appreciated :)


creativechaos ( ) posted Mon, 09 December 2002 at 12:20 AM

that's defintily interesting hair. ;) Needs some in front cos her forehead looks too high

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ChristianB ( ) posted Mon, 09 December 2002 at 1:43 AM

I think you have great hair color... the only thing that bothers me is the black scalp and under hairs... Part of this might be shadows but it looks like she spilt Blck dye on her head. Other than that I think it look great... keep up the good work.... Best P5 hair color I have seen so far... Christian


Valandar ( ) posted Mon, 09 December 2002 at 1:46 AM

Christian: She said it was the "Halloween" color, so I think that was what was supposed to happen there... Black and orange.

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DefaultGuy ( ) posted Mon, 09 December 2002 at 2:06 AM

Sweet Georgia Brown! That hair really does look good for a being a test. The sheen is what is making it look so sweet.


EricofSD ( ) posted Mon, 09 December 2002 at 2:29 AM

Receding forehead is definitely a bummer with the P5 hair. I'm hoping someone fixes this. I like my women to look like women.


hauksdottir ( ) posted Mon, 09 December 2002 at 3:41 AM

You wouldn't believe that women deliberately plucked their hair back like this for a couple of hundred years... to be beautiful and please their menfolk? Vermeer's modest ladies and the haughty nobles of Elizabeth's court had this in common. Carolly (with bangs)


Shademaster ( ) posted Mon, 09 December 2002 at 6:33 AM

The hair looks dense enough, very realistic and cool coloring!


wdupre ( ) posted Mon, 09 December 2002 at 8:01 AM

EricofSD all it would take is a skullcap that came down a little further on the head. not difficult for a modeler, unfortunately I'm not a modeler, incedently to all the modelers out there if you're listening I'd also like a higher density mesh scullcap. my experements show the more vertexes the better the hair.



Dave-So ( ) posted Mon, 09 December 2002 at 8:20 AM

yep..because there s a hair on each point

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EmpressZario ( ) posted Mon, 09 December 2002 at 9:56 AM

file_35212.jpg

Thank you all for your feedback! It's very helpful When I rendered it, I didn't set the light map any higher, so it stayed at 256... so it blotted all the shadows and made it darker at the scalp. I made a skullcap for Steph and Mike, which has made something things easiers and others, well, not. What I noticed is P5 Hair does 'rows'. It finds lines and does rows of hair - just like a wig. I did a render and set it higher, and it helped stopped the dense blackening at the roots - but it made seeing through the scalp easier. Oh - the material on this wig is Russet Apple :)


queri ( ) posted Mon, 09 December 2002 at 11:43 AM

Do they have an option for a range of colors? Hardly anybody has just one color in their hair? Emily


EmpressZario ( ) posted Mon, 09 December 2002 at 12:14 PM

file_35213.jpg

Right now it's just choosing the root, tip and specular color - but the hair package I uploaded includes hair materials that have varying colors - I'll upload the sample images for you to see.


EmpressZario ( ) posted Mon, 09 December 2002 at 12:15 PM

file_35214.jpg

and here's some more. Some contain light variations in hair color - some more obvious


Shademaster ( ) posted Mon, 09 December 2002 at 12:16 PM

Very realistic! Love the last one (bottom right).


EmpressZario ( ) posted Mon, 09 December 2002 at 12:21 PM

file_35215.jpg

Here's an example of hair with two mixed hair shaders


JeffH ( ) posted Mon, 09 December 2002 at 12:35 PM

Looks good.


kupa ( ) posted Mon, 09 December 2002 at 12:39 PM

Great hair! If you want to create anny new skull caps that are derivative of any of the P5 figures' heads and distribute them with your hair, please feel free do so! Steve Cooper Curious Labs


EmpressZario ( ) posted Mon, 09 December 2002 at 12:55 PM

Kewl, thanks :) I was thinking about maybe doing a dual layer skull-cap... one on the surface of the figures head and one below so there's more of a variety in the roots and length. WHat I love right now is the material tree shader set-up... there's a looot of possibilites there. I just wish I knew more about programming... but right now I'm trying to set-up hair that acts like glass and also functions as a light emitter I'm a nut whack, I know :)


magrindell ( ) posted Mon, 09 December 2002 at 1:13 PM

isnt there a way to creat multi-layer caps and such i find the hair wonderfull but every one of the dynamic hair anywhere looks like a wig that is too small not enough on the neck areas or around any of the edges a multi layer cap wouls allow for more lenght verations and such and i am sure that there would e many more ways it could enhance the hair effects? what do you all think ?


EmpressZario ( ) posted Mon, 09 December 2002 at 2:59 PM

The thing with dynamics hair is it grows from roots, and if u have it inside the skull too deep, it wouldn't be realistic, and there's no way to get the hair grow evenly - it grows a certain length from wherever it stems - and for some people - creating new hair groups can crash the comp when rendering. What I would like to see is the ability to control the growth of selections of hair from a group - and since hairs have verts - to have direct control of the verts. It's hard to style when you can only pull hair from the tips.


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