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815 comments found!
Thanks for the welcome, Firefly! I'll be adding some images to my gallery soon. It's true I'm a bit shy of showing off my art, since I'm overwhelmed by the incredible talent some of you guys have. But I think the best way to improve is to show and receive constructive criticism. I'm not particularly surrounded by many abstract art lovers here, so it's nice to find a place where I can learn and be appreciated! Cheers!
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Thread: Shameless Self-Promotion | Forum: Fractals
Incredible work, Paul! It's so nice to be able to communicate with artists we admire.
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Thread: New here | Forum: Fractals
That's very sweet, Ianfe. Thank you very much! I'll be posting my other two works (I've only made 3 so far) in the next few days. I have this job to finish and hopefully after that I can go back to my fractal investigation! Thanks for the welcome and kindness!
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Thread: Why? Why? Why?... | Forum: Bryce
I'm no expert, but you have to try different mappings at the material lab. There's a tiny triangle below the texture panels (if I remember correctly) that is a menu. There are many different mapping options. I don't know if the cilindrical would be the best. Maybe you should experiment a little. HTH
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Thread: Why? Why? Why?... | Forum: Bryce
I'm glad it worked. BTW, that's a really nice texture. Do you make them yourself? If so, how? (If you're willing to share your technique, of course).
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Thread: Why? Why? Why?... | Forum: Bryce
Thanks for sharing, Zhann. It looks that you're a nice painter, then!
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Thread: Newbie ?: Selecting objects | Forum: Bryce
Assign your objects to families early, when you create or import the object. Then, when you want to work with just one family or group, go select that. There is a tiny icon at the bottom right that enters what is called "solo mode". When you press that with your group selected, only those objects will be visible. Of course, you can enter solo mode having selected anything before, not just families or groups. I hope this helps, and sorry for my English.
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Thread: October challenge entry - (Final?) | Forum: Bryce
I love it! This is the one I like best so far. I'll ad a little about the Spanish "for you" thing: "Para usted" is the "formal" version. If you wanna tell that to someone familiar to you, you should say "para t (in Spanish used by almost everyone) or "para vos" (in Spanish used in Argentina). Yes, we argentines use the old formal way as the most informal way. Confusing? LOL
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Thread: The basics of putting a stupid amount of detail into a terrain. - Tutorial | Forum: Bryce
Thanks for sharing! It's a very good technique!
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Thread: October challenge entry - (Final?) | Forum: Bryce
Thread: Night and Day- bryce goodies part 2 | Forum: Bryce
Congratulations! Terrific work! I have one question, though: If you wanted to actually enter the shop, where would you go?
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Thread: Night and Day- bryce goodies part 2 | Forum: Bryce
LOL! This might be a language barrier thing or something! (My mother language isn't English). What I mean't when I said about entering the shop was about the shop, the store, in the model itself. I mean, it has a big window, but no door. The only door is the one that enters the building itself. - If somebody understands it, please translate it to something that makes sense, please - And yes, I'm sure this is an interesting item for the marketplace! The Renderosity Marketplace :-D
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Thread: Night and Day- bryce goodies part 2 | Forum: Bryce
Now that I payed the proper attention (after you told me about the existing door at the left) I see it. Maybe I needed a close up. I really like your model. I wish you great success with it!
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Thread: October Challenge - Vote Here!!!!!! | Forum: Bryce
3 - AgentSmith 2 - Rayraz 1 - tmac87 Great works everyone!
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Thread: Status on group render project | Forum: Bryce
Although I'm quite new and didn't enter this group render this time due to the fact that I'm still a bit shy, I think it's a great idea, not only to learn but also to share and have some group fun. I'm looking forward to see the process and final result! Cheers
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Thread: New here | Forum: Fractals