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339 comments found!
That's exactly correct, Kix. If you're aiming for a wireframe render, you'll want to work in the wireframe view so you can get an idea as to the colors that will come out when you do a draft z-buffer render. I don't remember if there's a way to change the color of the background in the z-buffer renderer, though.... Hope that's helpful. - Dex
Thread: Simple Trench Scene | Forum: Carrara
Hey, jaypeg -- kind of a rude comment.... Come on! Cool, simple image, Kix. Only suggestion I'd make would be to motion blur the stars, too. It looks like our POV camera is moving through the trench, so everything in its view would be blurred to a certain extent. There'd be less blur on the stars than on the trench walls though. If you didn the blur in Photoshop, you might think about using the radial zoom blur instead of a motion blur, though. It would give more of a z-axis motion feeling. My two cents worth. - Dex
Thread: Same old guy, new name | Forum: Carrara
Thanks, all.... Yes, I only have two other names that I could use, so I guess I'll only be able to move to two other cities for the rest of my life. And as for avoiding the spitting problem (avec or sans cheddar), I say the name "S - F - Dex," which could mean San Francisco Dex or Science Fiction Dex, either one of which could apply.... But S F Dex kind of rhymes. Has a flow to it. Of course I could be like Mark or Terri and provide a lot of personal information with my logon; and the witness protection program, er, my moving company advised me against that. - Dex
Thread: Same old guy, new name | Forum: Carrara
True, Terri, true.... And Bluetone, I've acutally registered the name DexFX as a company here in California and am developing a logo and such, but I'm so damn busy with my regular job that I don't have time to build anything on the side....
Thread: Problems,please help (newbie) | Forum: Carrara
One thing that you mentioned raised a big flag for me -- the big white pixel edges. If your alpha map is saved as a JPEG, you'll get artifacting around the edges. Save it as a BMP or other non-compressed format. - Dex
Thread: Help: Output to 35 mm Film | Forum: Carrara
Your best bet would be to get in touch with the vendor that will actually do your film recording. Find out from them their specs. Theoretically, the resolution of HDTV is similar to that of 35MM film, but there are so many factors that will come into play at the transfer house. The one thing I can tell you that's a constant is that 35MM film runs at 24 FPS. That'll save some time on the render.... Hope this is helpful. - Dex
Thread: Walk Cycle for K'CHK EVA | Forum: Carrara
Looks great, Ken! I really like the way the foot snaps down to the ground at the footfall. Well thought out. - Dex
Thread: I just need to vent | Forum: Carrara
Hey, Lensman - Yeah, there are some frustrating differences -- like where do you find how to change the mapping mode on an object? (It's no longer in the object's properties, but rather in the texture room.) But the good thing is that everything you know and love from RDS is still there; it's just been moved. It's like that line by Dr. McCoy from the first Star Trek Movie. He shouts in exasperation as he's leaving the transporter room, "I know engineers. They LOVE to change things."
Thread: 35 mm Output | Forum: Carrara
20 minute quicktimes at 1280 X 720? Man, that's going to be one HUGE file! Good to know the general target resolution for 35mm, though. Thanks, Goofball....
Thread: Help: Output to 35 mm Film | Forum: Carrara
DPI is a print concern. Different print media are printed at different resolution; the newspaper in San Francisco, for instance, requests that any images (digital photos, illustrations, whatever) be 162 DPI (dots per inch) with the longest dimension being 10 inches (or 1620 pixels). A glossy postcard printer we use requires that files sent to them be 300 DPI. The more dots you put on paper per inch, the higher the resolution will be. TV, on the other hand, doesn't increase the number of dots or pixels per inch as the screen size increases. (This is actually a generalization, but for purposes of this discussion, it's correct.) An NTSC image will be 640 square pixels by 480 square pixels, no matter if it's on a 4" TV hanging under your kitchen cabinet, or the 56" projection TV on which you're watching the baseball game get snowed out. If you're creating an image for film projection, you want the image resolution to be as dense as it would be if it were originated photographically. I think your later post put this at 1280 x 740 -- so you're cramming 1280 dots of information onto a piece of film that's, well, 35mm across. That's a lot of information in a really small space. You could calculate the DPI, but why bother? I've probably rambled on long enough. Hope this is helpful to someone somewhere.... - Dex
Thread: matte/mask sorry if this shows as 2nd post! | Forum: Carrara
The Alpha channel is where the extra data regarding transparency is stored, by the way.... Typical images have three channels of information -- Red, Blue and Green. These three channels combine to form all colors our monitors can represent. When a fourth channel was determined to be necessary, someone decided it should be called alpha. - Dex
Thread: Raydream ???? | Forum: Carrara
There's a long story. Here's the bit (with a bit more detail than Nivek provided). Metacreations had RayDream (Studio and 3D), Infini-D (another 3D program it had purchased from a company called Specular), and Poser. Metacreations "combined the code" from RayDream and Infini-D to create Carrara, which it somewhat hastily released. Version 1 of Carrara was notoriously buggy because of the hasty release on the part of Metacreations. This hasty release of Carrara was precipitated by MetaCreations somewhat mystifying decision to divest itself of all of its 3D software business. They off Poser (to Curious Labs, as I recall), and for quite some time Carrara was an orphan. But one of the original programmers of Carrara (and RayDream, as well, unless I'm mistaken), Msr. Antoine Clappier, had been in negotiations to get the rights to the program. Eventually, a company was formed, called Eovia, and the rights to Carrara were assigned to them. Eovia released a patch for Carrara version 1 that really made a lot of people happy by improving its stability, and began working on Carrara Studio 2. I made the jump from RayDream Studio 5.5 to Carrara Studio 2 recently, and while the interface is a bit befuddling, I am growing to really like the new software. As for patches and plug-ins for RayDream, they're still out there somewhere on the net. There's a plug-in for RayDream 3D that allows 3DS inports and exports (although that was standard in RayDream Studio 5.5 -- I think it might not have been standard in RDS 5.0 or 5.1). Hope that's helpful and not too long-winded. - Dex
Thread: 3D Boolean mess | Forum: Carrara
You can use the grid in the spline modeler with the "snap-to" enabled for precision. As for the boolean operations -- they're a mess in most programs. (Bryce being the one exception, because its booleans don't really change the model's geometry, but rather just changes how the model renders -- kind of a clever approach, but useless in a geometry-based renderer like Carrara.) The only suggestion I can make is to be sure your surface fidelity is as high as you can crank it for both objects you're performing the boolean on. I've managed to sneak out some decent booleans in the past (mostly in RayDream, but a couple in Carrara, too), but I don't count on it being possible. Hope this is helpful.
Thread: 3D Boolean mess | Forum: Carrara
My apologies -- I'd forgotten that about Infini-D. (Used it a LONG time ago in a state far, far away.) Although Bryce is the sole exception (that I'm aware of) that's still in production. I'd love to find a good boolean operation somewhere, though.... - Dex
Thread: Particle emitters and or clouds in a glass container | Forum: Carrara
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Thread: Question RDS 5.5: Is it possible to change the color of the Wireframe . | Forum: Carrara