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1,619 comments found!
And of course you can use the pose memorydots... I forgot about that. I think that's the easiest way to do
-How can you improve things when you don't make mistakes?
Thread: how to copy pose from one frame in animation | Forum: Poser - OFFICIAL
This is what I usually do: In the poses Library I make a new directory/library which I give a own name like "My poses" or whatever you want.( if you start with a ! it will on top of the pose library) Then I go to the particulair frame I want to copy and press the add to library button (the "plus"sign). You will be asked for a name to give to your pose set and you have to select a subset, if you want the whole scene to be copied, you select everything, otherwise you select only the figure(s) you need. After that you will be asked what frames you want, you want to copy only one pose so you select single frame and you enter the frame number you need. (I always give the same start and finish number, but I don't know if that's necessary for single frames) Now you have your pose you want to copie in your own library, go to the destination frame and apply your pose.If you don't need it anymore you can delete it from your library. In this way you can even copie sequences of you animation to another part of you animation. If you have a kind of walking loop, you can even use it in walkdesigner. The only thing I have on my wishlist is a way to reverse a sequence, but that's perhaps for someone with more pythonskills.
-How can you improve things when you don't make mistakes?
Thread: Processors and Rendering... please unconfuse me... | Forum: Poser - OFFICIAL
Intel Core 2 Duo and Intel Core 2 Extreme are the new Intel processors which will leave (according to the reviews I have read) AMD speechless for at least half a year. They have made some benchmarks whith POV-raytracing renderings and the results were two till three times faster than with other processors. I haven't heard of any results with poser but a friend of mine just bought some core2 computers which he uses for Rhino/flamingo rendering and he told me that is was twice as fast. I'm considering to buy a core2 computer but that will be at least over two months.
-How can you improve things when you don't make mistakes?
Thread: Acadia? Node sites? | Forum: Poser - OFFICIAL
Thread: Ray Tracing Question | Forum: Poser - OFFICIAL
I wasn't finished with my reply, but I had to walk the dogs.
Some other things you can do to speed up Ray-tracing are: keep the amounts of lights that have Ray-tracing enabled as low as possible, just one infinite light is enough to similate sunshine, but produces very hard shadows.
If you have complex objects in your scene that aren't reflective (like hair) you can uncheck the "visible in ray-tracing" option in the properties(unless you want a shadow of it, but it will increase your rendertime)
Minimize the amount of reflective or transparant objects in your scene.
On the other hand: if you want an interesting picture with shiny, reflective and transparant features ray-tracing is in my opinion the best you can have, and you have to take the extra rendertime for granted.
-How can you improve things when you don't make mistakes?
Thread: Ray Tracing Question | Forum: Poser - OFFICIAL
I've tried out some bounce-settings in the past:
If you need only shadows or AO 1 bounce is enough
For reflections of metals, mirrors or other reflective surfaces you need at least 2 or more bounces, for simple reflections 2 is enough, but for more complex ones, like two opposing mirrors you need more.
For refraction you need at least 3 bounces, I've tried to render filled glasses with 2 bounces but the fluid inside turns into a black ink.
When you use point lights, you have indeed no other option than to use Ray-tracing, because for depthmap-shadows you need a specified direction of the light and pointlights shine in every direction.
-How can you improve things when you don't make mistakes?
Thread: What criticisms of Poser are valid? | Forum: Poser - OFFICIAL
Gagnonrich wrote: A person, whose art career ended when they grew out of crayons and coloring books, hasn't got the same artistic eye as somebody who continued drawing or got into photography or some other creative field.
In my opinion that isn't true: professional critics and galleryholders usually don't have an academic degree on arts, or perhaps they are artschool dropouts, but they have an excellent eye how to promote or sell art. Most of the time they are the people who get rich on art and not the artists. And if they see money in poser- or maya- or 3Dstudio- made images they'll sell it as art.
But perhaps this is a little off topic, this is my opinion:
-Poser is a tool to create digital images, with such a huge amount of support, commercial and non-commercial, that users of other 3D-packages look green of envy.
-Perhaps poser doesn't have the greatest render-engine, but with some effort you can get stunning results.
-Realism or photo-realism is not what it takes for an image to have to be art. We'll just have to wait till someone comes with the first impressionist or cubist rendering. I can imagine that a poorly rendered image without shadows or fancy occlusion ambiant lighting can have a certain artistic value.
-Buying a more expensive package doesn't make someone an better artist, I can imagine that someone who encounters the limits of poser or another cheap 3D-program wants to have a better tool to express his intentions, but if you make trash in poser you will make allways trash. So saying Poser isn't art because you have the money to buy 3D-studio or what'sever is just pure snobism.
-I think internet will change the way people deal with art. People won't go to an museum to see contemporary art but just surf the internet and they will interact with the artists themself. The big disadvantage of this is, that it will be difficult to earn some money out of it, the moment you put your product on the internet it's free for everybody, copyright or no copyright. And if you're asking money to look at it, no-one will.
-How can you improve things when you don't make mistakes?
Thread: Products created with Clothing Creator? | Forum: Poser - OFFICIAL
I have both programs.
There are some pros and cons to both programs:
Virtual Fashion is easier to use and more intuïtive and if gives you the opportunity to texture/ color the clothes you make within the program.
Philc clothing creator is a little harder to use but you can get the same results. the texturing on the other hand you has to do by yourself, which can be good cause you can have total control of it , but you have to know what you're doing.
Virtual fashion is usefull fo persons who haven't a thourough knowledge of making and texturing dynamic clothes in poser, but at the moment it only supports the EF and CP models.
For Philc clothing creator you have to have a litlle more about how poser works but on the other hand it supports almost every model that's around.
Virtual fashion isn't foolproof at the moment, but in my opinion both programs need a trial an error attitude to get the best results of it.
-How can you improve things when you don't make mistakes?
Thread: Virtual Fashion: Success Stories and Failures | Forum: Poser - OFFICIAL
At last , I succeeded to make a dress that worked in the clothroom. I think that the straps on my first attempts were too small. This is a simple dress with a turtleneck and took only three minutes to calculate. I didn't use constraints, only dynamic groups.
I suppose that it is possible to add some extra ornaments like buttons and belts in other programs, like hexagon, carrara or Rhino3D or whatever one has...
-How can you improve things when you don't make mistakes?
Thread: Virtual Fashion: Success Stories and Failures | Forum: Poser - OFFICIAL
I have to come back to my first comments on Virtual Fashion. I'm afraid I moaned a litle too soon, which I regretfully often do.
In first place I did had to read the F manual better, There are some drawbacks when importing to poser and the manual does explains that. But in my enthousiasm to try out something new I overread that.
Next thing:one has to use a decent graphic board ( or card, whatever). I started with VF on my laptop which has an Intel graphic processor (which isn't supported, neither by poser or VF), when I installed VF on my desktop (which has a brandnew NVIDIA graphic card ), it ran much better.
I think I don't have to comment on a program after one night! ( yes it did really grabbed me )
In my opinion this a great program and a great companion to poser. I still think that the export to poser has to be better, but what the heck!: this is the first release! I am sure they are working on it, I got a very quick reply of the support of VF after I E-mailed some questions, so that gives a lot of trust.
-How can you improve things when you don't make mistakes?
Thread: How do you find a merchant's community homepage? | Forum: Poser - OFFICIAL
Try typing his name in the member search section.
-How can you improve things when you don't make mistakes?
Thread: Virtual Fashion: Success Stories and Failures | Forum: Poser - OFFICIAL
No offense here, but I'm tired of hearing this complaint being laid at EF's doors when it's DAZ who doesn't support Poser or EF! Look at DAZ's website? See any "Poser" Forums there? Hell no! It's all about DAZ, their content and their Studio. If it weren't for Poser, DAZ wouldn't even have gotten their start in this business. Don't see them giving Poser much support these days though do you?
I wasn't complaining, I was just noticing a fact. I agree with you that DAZ isn't giving much support to Poser nowadays, and I'm only consider them as a spin-off of Poser, but I'm afraid there will come a day that the next update of Vicky will only support DAZ-studio, and it will be another loss for the poser-community.
What worries me is the growing lack of coöperation between softwarecompanies, and in my case the ones that produce CAD-software. In the perception of the endusers, the winning product won't be the one that has the fanciest interface or most possibilities, but the one that can read and handle all the files of his competitors.
...But I think that's a little OT.
Thank you for your reply,
-How can you improve things when you don't make mistakes?
Thread: virtualfashion basic? What about advanced? | Forum: Poser - OFFICIAL
On the Virtual Fashion website is a comparisonsheet between VF-basic and VF-pro. As far as I can see VF-pro gives some extra's if you have a big fashion-design agency and you have to manage between several employees. and it has some more materials. But I can't see if it has poser-support, which has the version one can acquire on the E-frontier website. To me VF-pro isn't an option, for it won't give any extra's which I can use in poser.
-How can you improve things when you don't make mistakes?
Thread: Virtual Fashion: Success Stories and Failures | Forum: Poser - OFFICIAL
I bought VF-basic and at a first glance I liked the program, easy to use, intuïtive, and with more possibilities than I expected. The lack of support for models like vicky, stephanie and the other Daz-characters was a downer, but what would expect from E-frontier? They will only support their own models. I did manage to make some cloths in a very short time. but the problems started when I tried so export them to poser 6.2
I followed the manual, and made a second runtime for the VF-folders, but at that moment Poser crashed, and everytime I started it again, it would crash after a minute or two. So I dumped the VF-runtime and Poser ran normal as always. That's the first issue!
With some workarounds I managed to get a VF-cloth in the clothroom. But when I tried to set-up a simulation, it took minutes to start, and in my experience, when a simulation doesn't start after 2 or 3 minutes, there's some serious wrong: There are too many facets or the cloth is somewhere colliding with the model or with itself.
I opened the obj-file of the cloth in UV-mapper but the number of facets wasn't that high, so there has to be something else wrong. What I also noticed in UV-mapper(pro), the model wasn't one object, but there several loose facets, which didn't belong to a group, Perhaps this is a result of the cutting-proces in VF, anyway it doesn't look rigth to me. That's the other issue.
I hope that E-frontier or VF-works will come with a solution to these problems or otherwise I have to use their 30 days refund policy.
-How can you improve things when you don't make mistakes?
Thread: So I was thinking about Microsoft, the release of Vista and poser | Forum: Poser - OFFICIAL
Dosbox?, You're kidding, :scared: I've just cleaned up my attic and did throw away(!) all my old DOS-games and other DOS-software :cursing: :crying: :crying: :crying: At least my wife is happy cause some things were there for years, just catching dust. I had some real relics there, But there is one thing I saved: the original poser 1 from fractal design, complete with box and manual. But that wasn't DOS, I even don't think it would run on windows 3.1either.
-How can you improve things when you don't make mistakes?
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Thread: how to copy pose from one frame in animation | Forum: Poser - OFFICIAL