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552 comments found!
Not sure, I fully understand you, But the list I linked are for CPU (Processors, which can be Intel or AMD primarily) and not graphic cards. In regards to graphic cards are you sure that its not ATI vs Nvidia? They are the ones making almost all the GPUs? Sort of like AMD vs Intel when it comes to processors? Usually, at least as far as I know, the processor shouldn't interfere with whether you can use your graphic card for rendering or not. That would surprise me a lot to be honest. But I might be wrong, is it a known problem that using an AMD processor screws up the graphic card in Poser?
Thread: Does increasing the resolution of a texture make it look any better? | Forum: Poser - OFFICIAL
Following on from the post above, the rule of thumb I use is, if there is text in the texture, does it look crisp and clear when rendered, assuming the original is crisp and clear? If the answer is yes, then your render settings are ok.
Yeah you can do that as well, its should be fairly easy to see any problems that way.
Thread: Does increasing the resolution of a texture make it look any better? | Forum: Poser - OFFICIAL
Will try to get into as many details as possible, but simply increasing a texture map resolution does not necessarily increase quality as well and will try to demonstrate it the best I can. Also I think it might be a common misconception that people might have when making textures, which is understandable as its very reasonable and correct that the more pixels you have in a texture map the more details it can also contain. But whether the quality of the texture map is therefore also improved is not correct, because it completely rely on the source material used.
Render settings in Firefly or Superfly doesn't really have a lot to do with quality in regards to textures, but more whether the final render of the image is of high quality, so regardless of render settings, if the textures used are of low quality or wrong resolution, the final render will also be of low quality. Even though all the render settings are very high.
Here is a plate of food which I will use as example. The object is split into 2 parts so there is a plate texture and a texture for the food. The plate texture I will leave unchanged and only change the food texture. The original texture size of the food is 1024 x 1024, which is fairly small in general for Poser textures, usually I think most people will use 2048 x 2048 or even higher, and again in some cases I think it might be due to the misconception mentioned above.
Number 1 to 3 is the quality of the object as it is in my product, but just rendered using different pixel samples. As you can see when looking at the actually food texture there is no difference in quality, the final render with 10 pixel samples is obviously worse, because it uses lower render settings than the one with 40 so it contain more noise etc.
Number 4 and 5 are using textures size of 128 x 128 and 256 x 256 and its pretty clear that quality or details are starting to get lost, especially in the 128 x 128 it starts to become blurred, which is due to the texture map simply not having enough pixels to correctly maintain all the details that were in the source material that I used, so it will try to push all the details into those pixels, which will reduce quality.
Number 6 is pretty much the opposite because it suddenly have a huge amount of pixels available and therefore it will try to stretch the information from the source material to fill all this extra information. Now it doesn't look as bad as with lowering the quality and you can easily get away with it. The problem here is mostly due to the size of the textures compared to the "assumed" quality increase you get.
Because comparing number 3 and 6, its almost impossible to see any difference. However comparing the size of the textures. Which in this case is using 2 maps a diffuse map and a normal map. The 4096 x 4096 clock in at a total of 3.42 MB for the two maps, where as the 1024 x 1024 is only 365 KB.
Also cranking up the resolution to 4096 x 4096 makes little sense as the source material from which i cut out the food texture is only 1500 x 1500, and cutting away all the stuff I didn't need, I can see that a rough estimation of the actual source material is around 1180 x 1180. So scaling it down to 1024 x 1024 makes a whole lot more sense in terms of quality, than to crank it up to 4096 x 4096 which in the end will not really do me any good.
Last thing is the size of the object in comparison to everything else. Since this is a plate of food, it is not really big compared to lets say a Character or a Wall, so using smaller texture sizes for stuff like that makes sense, compared to a Wall, which might be huge and would suffer very badly in quality, if you used a 128 x 128 texture on it.
I hope it makes sense and that you can render your stuff with fairly low render settings, if you just want to test the quality of your textures. The only place where render settings are important is to reduce noise, make sure that lighting is correct, like bounces etc. Transparency, if you render water or glass and want correct quality that you use caustics.
Thread: Pointing eyes at camera | Forum: Poser - OFFICIAL
What character are you using? I did a test with V4 and can't seem to replicate it.
Also what does the joint editor say, are the axis (Green) lined up correctly in there?
Also can you maybe post an image where it looks correct and where it doesn't?
Thread: Pointing eyes at camera | Forum: Poser - OFFICIAL
Not sure if this could be the issue, but are you sure that there are not some morph value set, that could interfere with where the eyes are looking? Maybe you applied a pose where the eyes are changed or something
Thread: Does increasing the resolution of a texture make it look any better? | Forum: Poser - OFFICIAL
Thread: Does increasing the resolution of a texture make it look any better? | Forum: Poser - OFFICIAL
Yes and no, it depends on what you put into the texture it self. A way you can look at it is like this, imagine you have a plane which is 100 x 100 (Just a size, not pixel) and you add a texture at a 512 x 512 (This is pixel size) resolution, it will fill those 100 x 100 size units. Now if you add a 4096 x 4096 such texture can hold more details. which will show up on the 100 x 100 as well. The reason I say yes and no, is because if you fill the 4096 x 4096 with poor quality stuff, it might look slightly better, but wont make use of what you could get from the texture if you added high quality stuff to it.
But assuming that you do, then yes a higher resolution texture will make better quality.
Thread: Poser 11 pro: will superfly see multiple graphic cards? | Forum: Poser - OFFICIAL
I don't know the answer to your questions, but I would assume that Superfly does support GTX 1050 TI. However I think the biggest issue with GPU rendering is memory limit, if the card doesn't have enough it wont really matter how fast it is, as it will simply fail and give you an error that its out of memory and not render. If you want to render faster a new CPU might be worth a look.
I have been told that AMD Ryzen should be quite good at it, while still being fairly cheap.
https://www.pcworld.com/article/3230369/components-processors/core-i7-8700k-review-prices-specs-benchmarks.html
Here is an article about it, which also include a blender render test, which I post here as well.
You can also take a look at the newest ones, AMD - Threadripper and Intel - Core I9, so it might be worth looking further into CPUs, rather than GPU rendering as cards with a lot of memory is fairly expensive and because these CPU's especially AMDs and Inter Core I9 packs a lot of cores.
Maybe if your lucky some have tested it here or know a bit more about it than I do.
Thread: transferring char morphs to clothing that are designed for that char. | Forum: Poser - OFFICIAL
As digitell said, however its important that after you copy them, you go to the properties for the cloth and check all the check boxes (4 I think), otherwise the cloth will not automatically morph with the character.
Thread: transferring char morphs to clothing that are designed for that char. | Forum: Poser - OFFICIAL
Sorry not able to check inside poser at the moment. However I wrote a guide on it here.
https://www.renderosity.com/mod/bcs/natural-breasts-for-victoria-4/121981/
If you scroll down its starts just after the second dotted line in the image. The description is obviously for my product, but the way you do it is exactly the same way you just select the morphs you need.
Thread: How to zoom and pan POSER 11 without moving the camera ? | Forum: Poser - OFFICIAL
You can as you say use the animating option for the camera,
The best approach is probably one of these two ways
Set up the camera the way you need it in the animation with the animating turned on and when you are happy you turn it off again. It will still keep the keys but not add new ones or change those you have made. When you are ready to render you turn on the animating option again.
You can setup of the main camera as your animation camera, simply meaning you do all the animating here, then change to the AUX camera while working and when you are ready to render you just switch back to the main camera.
Thread: Hammerite paint texture? | Forum: Poser - OFFICIAL
No need to sad face that approach, Its a good and perfectly acceptable way to do it or weren't it the approach, but rather the having to make new UWs and painting you don't like? :D
Thread: Hammerite paint texture? | Forum: Poser - OFFICIAL
Im not that good at making Poser procedural materials so can't help you with that, unfortunately. But maybe its faster to rearrange your UVs and put the seams where you wont see them or its harder to see them and should there be areas where they are visible you could paint them out?
Thread: Hammerite paint texture? | Forum: Poser - OFFICIAL
Thread: Hammerite paint texture? | Forum: Poser - OFFICIAL
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Thread: Poser 11 pro: will superfly see multiple graphic cards? | Forum: Poser - OFFICIAL