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24 comments found!
Thanks for the help. I used Chucker's suggestion and it worked great. I was hoping that someone knew how Carrara stored the information and I could edit the Carrara file directly. The solution to duplicate one object did work great.
Thanks again,
Dan
Thread: Aligning vertexes | Forum: Carrara
Great tip.  I saw the "move to drawing plane" command but never thought to use it this way. It works great. I use the duplicate with symetry command all the time but must admit I have yet to figure out what drives the axis it duplicates around. Seems confusing to me. Sometimes it works just like I expected and other times I end up with the duplicate on the wrong axis.Â
Thanks
Thread: Binary Morph Converter by Dimension3D | Forum: Poser - OFFICIAL
Thanks for the explanation and by the way, great manual. One of the best I have seen for Poser third-party products. Also glad you explained the problem with PMDs for the early versions of Poser 6.   By the way, is there a way to but the empty morph channels back into a figure if you used dial cleaner to remove them?Â
Thanks again, heading to the store.
Thread: Carrara to Poser Prop | Forum: Carrara
Many thanks for the info. After experimenting with various morphing options I gave up and made it a figure. This exercise was a test for a much more complicated prop that I had underway so it looks like it to will be a figure. In the process, I spent a lot of time trying to disect the PZ2 files and understand what was controling what. One thing that seems missing from the Poser documentation is good descriptions of the details for each file type.Â
I tried to decided if embedding the geometry or keeping it in the object file resulted in any differences. I suppose for large numbers of vertexes, it might be faster to keep them in the object files. Also, using the object file makes it easier to change the UVs if you later need to.
As for making morphs in Carrara, the suggestion to bring the morphs into Poser as an object and make sure they are absolutely aligned with the object works. It would be great if this step could be skipped but I did not find a way to do this without some ugle artifact like scaling or translation occuring. The reasons for this are not obvious to me. If I used the same object in Carrara and moved some parts on the object, not the object itself and then exported it as a wavefront object, you would think it would align in poser...it doesn't, at least it hasn't worked for me.
This has been an interesting excursion that I hope benefits others.
Thanks to all!
Â
Thread: Eovia To Make Announcement On April 25 | Forum: Carrara
Underwhelmed by the announcement? I know everyone was hoping for more, and so was I. Having DAZ software products sold through Eovia makes no difference to me. I would mention though that this is sometimes the first step in a merger. Just a thought.Â
I was really hoping the new version of Hexagon was released. I can't wait to try the UV Mapping funtions.
April is almost over folks.
Â
Thread: Making a rope | Forum: Carrara
Thanks for the help. I missed that part of the tab with the presets...works great. Just what I was looking for. nomuse, thanks for the twist suggestions, I had not started to think about mapping the rope texture yet.
Thread: RENDER ME THIS, RENDER ME THAT........... | Forum: Poser - OFFICIAL
The latest configuration I showed in the last message was close to 8 grand with the slowest speed cpu. It also included two 20 inch monitors which I will probably forgo so I can get the price down to 5. I figure that comes out to 1 grand a year if I can keep it going for 5 years which is usually what I do. I will probably pick-up the monitors locally. It does seem like the dual processors or dual-core cpus will be good initially for doing an area render and jumping out to your email or whatever. Each app would be running in its on processor. In time, we would hope the products we use would begin to use the new power in the OS, CPUs and video cards. There does seem to be a real difference though between the specifications and the precision of the video boards targeted for the gaming community those targeted at the workstation crowd. The later are more precise and have many unigue capabilites that only the premium products ever use. SLI seems to be targeted more toward the gaming world. I have been focusing on the workstation/precision card where getting the right pixel is more important than getting a close-enough pixel blazingly fast. This is because I understand that the majority of the render speed issues are with the CPU, memory and virtual memory.
Thread: RENDER ME THIS, RENDER ME THAT........... | Forum: Poser - OFFICIAL
Thanks destro75, really helps. I think I got the impression from Microsoft that their new 64bit OS can address upto 16 GIGs and the Dell Workstation can be purchased with 16 GIGS...I can't afford that but it does leave room for the future heavy apps programers love to build. So I have been looking at this Dell Precision Workstation 670 with these specs: Fastest 64-bit Intel XeonTM processors available including new 3.0, 3.2, 3.4, 3.6GHz with 2MB L2 cache in addition to current 2.8, 3.0, and 3.2GHz processors with 1M L2 cache. Comprehensive operating support for Microsoft Windows XP Professional. Balanced 800 MHz front side bus with up to 16GB of high-speed Dual Channel DDR2 400MHz ECC SDRAM memory, Open GL certified workstation-class PCI Express graphics (NVIDIA Quadro FX 3400 (PCIe x16 card, 256MB)), and Serial ATA. There is also a similar one the Alienware makes but both are beyond my budget so I am trying to figure out what to cut out and what to keep. My head hurts because this should be easier and well, fun.
Thread: RENDER ME THIS, RENDER ME THAT........... | Forum: Poser - OFFICIAL
I think you are asking the right questions but it is hard to get a straight answer. I have been on the verge of replacing my old machine for three months now, tired of slow rendering time, but no other problems. The issue is that the video card and how much memory is just the beginning of the questions. Enjoying the dialog here. Since I buy a computer every five years and then do incremental upgrades, I want to buy a machine that can hang in there for a few years. So, would getting one with the potential of going to 16 Gigs of memory be the right choice? I never dreamed that 1 Gig would not be enough! How about the new 64 bit cpus from Intel and AMD not to mention the dual core choice. I know that fast hard drives in a raid configuration can help. So, just wishing some tech savy artist will chime and help with all the choices.
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Thread: Making one master for many identical vertex objects | Forum: Carrara