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3,719 comments found!
The pug does have wrinkles, but that wip shader/lighting has really made them hard to see. I could only do so much with this mesh though, its not exactly hi res.
done with all the new mats. Tomorrow I get to make thumbnail pngs and send out to my beta testers (both of them) Seems like a scarcity of volunteers. Oh well!
A teaser render of this project in use finally :)
LM
Thread: Figure Renewel Project - Mildog part 1 | Forum: Poser - OFFICIAL
left to do: reset all the mats for superfly. Pack. Make promos.
weekend off for me! back to the grind on monday
You can now apply via private message to be considered as a tester. you MUST have poser 10 or 11 and the MildogLE or Mildog Starter set
LM
Thread: Figure Renewel Project - Mildog part 1 | Forum: Poser - OFFICIAL
missed one...
for all those GoT fans .. this is not the modern hybrid called 'dire wolf' that they used on the show. This is closer to the prehistoric giant wolf breed found in ancient Europe, the kind that hunted those seven foot tall elks.
LM
Thread: Figure Renewel Project - Mildog part 1 | Forum: Poser - OFFICIAL
Thread: Figure Renewel Project - Mildog part 1 | Forum: Poser - OFFICIAL
Thread: Figure Renewel Project - Mildog part 1 | Forum: Poser - OFFICIAL
well the nice thing is that I'm leaving all my construction morphs in place after I freeze the breeds. So you will be able to adjust each breed/dog separately to taste. I have been using the AKC breed standard photos to base my breeds off of, but you know how much individual variation there is. I'm just trying to get the shape as close as I can. I figure most people using this set will either be fine with the stock shapes, or spend ages adjusting it to look like a specific dog. lol
Still have a few fixits to do and some morph adjustments - I'm not happy with the paunch that the very short legged dogs seem to develop and the basenji and pug tails are crinkling like crazy. They may need a separate tail setting for short+curled
I need to make a puppy morph, and the Hyena morph and skin. LD are you still watching? I'm about ready to send a cr2 to you for mimic morphs if you are still interested.
Mostly I'm coming into the cleanup and finalizing stage of things which means a couple more weeks work but the major construction is pretty much done.
Haigan - Greyhounds, Whippets and Saluki all have what is called 'hare foot' it is longer and more elegant, and the pawpads are more oval, so the footprint is longer. Many toy breeds have 'cat foot' which is the opposite, smaller and more compact so the foot print is very round like a cats. Most canines have 'indeterminate' paws, and a couple have webbed toes. I have made hare foot and cat foot morphs, which really did make the sighthounds look proper. With no articulated toes you can't spread them to see webbing, so I skipped that one
LM
Thread: Figure Renewel Project - Mildog part 1 | Forum: Poser - OFFICIAL
Thread: Figure Renewel Project - Mildog part 1 | Forum: Poser - OFFICIAL
Thread: Figure Renewel Project - Mildog part 1 | Forum: Poser - OFFICIAL
I am slowly working my way through my list of breeds to make spun versions of them. Once I'm happy with the conformation of each one, then I will go and freeze each breed as a morph and code in the scaling. Then test each one for motion to make any specialty JCMs needed. Then I get to go through the huge stack of skins I made for Firefly and reset all of them to work in Superfly. Then a last round of 'how does it bend' before packing. Finally it goes off to my personal testers. As you can guess this is not a quick process and I'm not going to rush it.
Creators wishing to make addons for the Mildog ImpRM should email me for an RTE coded base obj to model on. It is a different shape than the base mildog. I have fleshed it out to make it more of a generic dog shape than the default doberman shape, as well as opening the jaw. Creators wishing to make texture maps should request the obj as well as a base psd template to start on. Creators wishing to make poses or rig/rerig conformers are going to have to wait until I am finished tweaking the rigging, sorry. Mildog Improved Remapped does take regular mildog poses very well, which was sort of the point, but I imagine people will want specialty poses for the extreme breed shapes such as whippets/greyhounds, and basset hounds.
Thank you for you expression of support .. right now all I need is for you to stand there and wave your flags and pom poms as encouragement :)
Todays big project is resetting the LegsLength scaling so the negative setting can go short enough for Corgis, Dachshunds and Basset Hounds. This is a challenge and I expect there will be a fair amount of cussing. I will also have to make a custom Basenji tail, as the combination of shortness and curl breaks the mesh a great deal so a custom smooth is needed.
LM
Thread: Figure Renewel Project - Mildog part 1 | Forum: Poser - OFFICIAL
Not dead yet! Just been busy.. also it is super hard to find a thread in this forum once you lose it. The search function is abysmal
I have made a decision - sorry guys but the mildog project will not be getting any longhaired breeds. I do have a method of making fibremesh hair now, But I'm going to reserve the months of work that will need for a new, higher resolution dog figure which I shall make in the future. I've done as much as I can with this figure but I can only stretch so many polys so far.
So that means right now I am making my final round of morphs and dog breeds and should hopefully have the Improved Mildog commercial set done sometime in the next few weeks (but don't hold your breath)
Set A - Free - Mildog LE with improved bends and improved basic shader for the liver doberman. Does take the existing classic canines maps, to which you may wish to add the bumpmap I include and run it through EZskin.
Set B - Commercial - will need RTE to decode. Remapped Mildog LE with a stack of new morphs and new breeds and as of right now 41 coats. Also includes a second RTE encoded file which has the Mildog Classic Canines morphs reworked to the new RM mildog shape. Does NOT take the existing calssic canines maps.
So you will have to install and figure out RTE (yes I will include a tutorial) but then you will have several hundred morphs and breeds to play with.
Long and medium haired breeds are just going to have to wait, sorry. But I do hope to get to that project this year.
In the meantime .. todays breeds, and not yet final
Shaders are not yet final either
Lyrra
Thread: 'Conform to Scaling' on for "V4Height Dial" | Forum: Poser - OFFICIAL
Copied from the readme:
You MUST have the scale dials visible to use this product. Either use a utility pose to make the dials visible or turn on View Hidden Parameters.
On the right side of the Parameters window is an arrow. Click on this and turn on View Hidden Parameters near the bottom of the list.
NOTE - most clothing is not saved with 'Conform to Scaling' on. Make certain to turn that on so the clothing will scale to fit. Select Body of the clothing item and go to the Properties tab. Turn on the selection boxes for Include morphs, and Include scaling
Clothing with handles may need the Hip scaling copied manually to the handles. Not all conforming clothing is made the same way, so some adjustments may be needed.
LM
Thread: Dynamic clothing (doesn't conform) | Forum: New Poser Users Help
I would suggest getting the m4 conforming karate suit from DAZ3d.com
https://www.daz3d.com/karate-gi-m4
this set uses morphs and/or movement handles to adjust the loose part of the tunic over the legs, but will be much less work for you than dynamics. I can walk you through using the set, and using poser's morphing and smoothing brush tools to adjust the cloth for each pose.
There is also the possibility of using a new tool for poser that just came out called "VWD Cloth & hair", which allows you to dynamically drape any conforming clothing but it's not a tool for a novice. I've already experimented with my m4 hakama and kimono .. I need more practice... it didn't come out well lol
Lyrra
Thread: PP2014 V4 Clothes Not Fitting | Forum: Poser - OFFICIAL
just saw this thread.
The ShapeOf set for V4 is actually not a morph at all. It is a series of poses that set the height of the figure using the scale of the various bodyparts. I have a tutorial PDF in it that explains how to fit clothing with the pose settings included. However, in newer versions of poser you can turn on an option in the clothes so the scales follow v4.
Oh and I think there IS a script by DImension3d, to copy the figures scaling to the clothing.
However, you will find some odd issues - specifically anywhere there are ghost bones (most often on skirts) you need to manually copy the Hip scaling over to the clothing. Not all clothing is created equally, so some will cause weird scale mismatches if the child bones of Hip do not match Hip, and some clothing will be fine.
You have however reminded me that I wanted to do an update for the v4 shape of set, which should help. For my Dawn Shape of I used some new tools in poser to hook all the scale dials together to make a height dial. I've been meaning to go back and do that for the gen4's, which will make things much easier.
If you are still having trouble on your girl I can have a look if you like
Lyrra
Thread: Figure Renewel Project - Mildog part 1 | Forum: Poser - OFFICIAL
I'm trying to finish up my other projects right now so this is back to simmering again. I have made a few tentative runs at morphing and I think that my biggest hurdle is de-dobie-ing the mesh before I can turn it into other breeds. So I think I may start with a lab type morph first, which will serve as a base to start all my other morphs from.
Important lesson: For future models be sure to make a medium type species as the base, not an extreme
Haigan - those are some interesting side by sides. You can very clearly see the difference in the shaping of the toes. I'll have to doublecheck to see how much is breed specific, but I'm thinking the dog might get some reshaping on the feet. I've never much liked them anyways, but haven't been sure why.
Oh BTW. New rules on freebies state no posting of outside links. so I may have to move this entire thread, lock stock and barrels, over to Hivewire where they at least aren't hassling me over where I publish freebies. I'll let you guys know if I do decide to migrate.
LM
Thread: Figure Renewel Project - Mildog part 1 | Forum: Poser - OFFICIAL
I did most of the work with regular pshop. the painting on 3d part is .. well. rough starts to cover it. I mostly used it to fix seams on the markings and suchlike. Most of the work though was done flat. You can do the 3d seam checking in blacksmith, which is cheaper and has a trial you can check with your hardware so that might be an option for you.
Filter forge is great for all those odd little bits. I used 'rough leather' for the paw pads. 'woodland animal' fur I think? for the base of the fur texture, I made my own brindle striping, and I used some bone filter for the teeth and claw bases. There are a lot of great eye and iris filters.. I know I used the eyewhite from one of Rawarts filters. The skin which is really only visible around the mouth where the fur is patchy, and the inner ears is from a nice human skin filter, colour tweaked in pshop. I'm going to be trying me hand at a merle fur patching pattern, and other patches as well. Dalmation spots I have a photoshop brush for already Lyrra
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Thread: Figure Renewel Project - Mildog part 1 | Forum: Poser - OFFICIAL