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345 comments found!
Yes, that should be possible. I'll see what I can do. Another feature I could add would be for Scaler to remember your personal preferences for scale factor in each direction, which might be different from somebody else's.
Thread: Gentleman's Carriage and more | Forum: Poser - OFFICIAL
Hi Niki, Yes I realised it was intended as a fantasy vehicle, which is why I made the reference to Disney, though I hadn't realised that it was intended for the Girl. I might have have been a bit more lenient If I'd known that. Because Poser is so versatile it's sometimes hard to know at what level of seriousness to take any model or scene. Can't fault youir textures though. Regards, Maz
Thread: Scaler help ? | Forum: Poser - OFFICIAL
Hi spinner, I've only just spotted your post about the Scaler problem. Thisn is caused because you ar (I assume) living in mainland Europe and using a comma as a decimal separator. You can get round the problem by using Control Panel/International settings to temporarily use a full stop (or period) as the decimal separator. Alternatively, if yopu e-mail me at maz@sandylodge.demon.co.uk with 'Scaler' as the subject, I will send you the upgraded version which fixes this bug. Regards, Maz
Thread: max2obj saving | Forum: Poser - OFFICIAL
Habware used to work OK with scaling in the Max 2 and possibly 3, but not with later versions. Use my Scaler utility as recommendecd by Jim Burton (in Freestuff).I don't know about the one on sale in the store, but my free one is definitely cheaper. Maz
Thread: obj to max 6 for poser problems | Forum: Poser - OFFICIAL
There is a bug in the Habware software so it only works properly with a scale factor of 1. It worked OK with early versions of Max, but not any more. My Scaler utility (in Freestuff) will do the business for you. If you are in Europe and use a comma as a decimal separator then you will need an upgrade. If so, e-mail me at maz@sandylodge.demon.co.uk with 'Scaler' as the subject and I'll send it to you. Maz
Thread: Is there a tool/prog that scales objects created outside of poser? | Forum: Poser - OFFICIAL
Unfortunately Scaler has no way of knowing what scale you created the object in in the first place so there's no way it way it can be a 'magic' bullet. In Max (and I assume most other 3D applications) you can choose your base dimensions as feet and inches, millimeters, furlongs, cubits, light years or whatever, and each needs a different scaling factor when going to and from Poser. I find a scaling factor in the range from 100 to 1500 will work in most cases. Experiment a bit to find what works best for you. Incidentally, I've now done a Scaler upgrade which will cope with the use of a comma as a decimal separator (as used in mainland Europe). This will be on Freestuff shortly, but in the meantime an e-mail to me - maz@sandylodge.demon.co.uk - with Scaler in the subject heading will get you a free upgrade. Regards, Maz
Thread: A question about scaler | Forum: Poser - OFFICIAL
Hi Sronius, I am afraid this problem was caused by a feature (or shortcoming) of the Delphi 3 language that I wrote Scaler in, which meant that it could not cope with the decimal separator used by you people in mainland Europe, ie the comma. It would only work with a full stop or period as the decimal separator. Until recently the only fix was to reconfigure Windows international Settings to use a period rather than a comma. However, I have recently upgraded to Delphi 7 and rewritten the code to get round the problem. If you e-mail me at maz@sandylodge.demon.co.uk I'll send you the new version. Once I've finished repainting my daughter's bedroom (My wife thinks this is more important than 3D graphics) I'll update the version on Freestuff too. Regards, Maz
Thread: Gentleman's Carriage and more | Forum: Poser - OFFICIAL
Ignoring the issue of textures and redirecting websites etc, I have some constructive criticism to offer from an engineering point of view on the carriage itself. At first glance it looks very impressive, but.... 1. The axles are way way too large in diameter compared with the rest of the metalwork. Even in the good old days they wouldn't over engineer one part at the expense of all the others. They might add all sorts of twiddly bits, but not plain heavyweight metal. In fact, I suspect that most axles would not have been cylindrical at all, but would have been made from wood and roughly rectangular in cross section, and arched so as to provide a degree of inherent springing. 2. There doesn't seem to be any axis for the front axle to rotate about, so steering may have been a bit iffy, with an infinite turning circle. 3. I'm not too sure what era this vehicle is from but my general impression is that it would probably have had axles suspended from leather straps attached to springy metal supports, rather than hung from leaf springs. 4. If these are indeed leaf springs they don't seem to actually have any leaves - well, only one not very springy one. 5. The axles (and the rear axle in particular) don't seem to have any mechanism to hold them in place and resist torsion. In the good old days they didn't have MIG welders so had to rely on metal plates and four bolts (each side) to hold the axles in place. In fact, manny cars still use that method today. This carriage looks so flimsy that hitting the smallest bump would make the axle rotate and shear off. 6. I think the driver would have been provided with a back rest of some sort, however rudimentary. Employment and health and safety legislation was a bit thin on the ground then, but so were good drivers. 7. The chassis is seriously flimsy. OK for Disney cartoons, but not for bumpy roads - and even the best roads then were seriously bumpy. 8. The lights (whether candle, oil or carbide) would have reflectors so as to provide some illumination (however meagre) of the road ahead. They are not there to make the carriage look 'twee', but to help the driver (Home James, and don't spare the horses) negotiate badly rutted tracks with no street lights. 9. The springing of the driver's seat just wouldn't have been like that. As shown the seat would tip backwards and forwards as the carriage went over bumps. This is a feature that definitely would use leaf springs, however rudimentary, so that the seat would move up and down without any rotational movement. 10. The wheels seem to be made of welded steel rod, before the days of welders, whereas I suspect most would have been made from wood with the spokes shaped with a spokeshave (hence the name) and a steel rim or, in later years, a solid rubber tyre. Sorry for being a pedant, but we engineers are like that. That's why most buildings and bridges don't fall down, Tacoma Narrows excepted, but we did learn from that one. Maz
Thread: ERROR: target geometry has wrong number of vertices? | Forum: Poser Technical
You might get a better idea of what's going on by looking at both obj files with a text editor. Hopefully they are not very large files. Both files SHOULD have the same number of v statements and the numbers following the v should mostly be the same in both cases. The only numbers to change will be the ones representing the direction in which you have done the scaling. This won't give you a solution, but it will at least tell you whether there's a minor error or whether maybe the file has become completely corrupted.
Thread: Obj file or without Obj File | Forum: Poser - OFFICIAL
This may not be directly related, but I found that my new machine running Poser 4 under Win XP couldn't open large obj files, but my old machine running under Win 98 could. Both machines have AMD processors and loads of RAM.
Thread: Poser 6? | Forum: Poser - OFFICIAL
Thread: Thinking of starting a free freebie hosting service....your opinions? | Forum: Poser - OFFICIAL
I hope you know what you're taking on! But if it gets going, you can post any of my freebies currently on Renderosity or my own site. I can also probably offer a few that aren't currently available. Regards, Maz
Thread: scale changes : poser to max | Forum: Poser - OFFICIAL
Are you sure you've got the number of digits set to a biggish number (PhilC uses 12 in his example). If you've got it set to just 1 or 2 then you'll get rounding errors in the transfer (due to losing most of the decimal places) which might account for you getting differences of just a tad or so. Maz
Thread: first ever | Forum: Poser - OFFICIAL
Thread: .max to .obj conversion | Forum: Poser - OFFICIAL
Try asking somebody here to convert it for you. I'm sure you'll find a willing volunteer.
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Thread: Is there a tool/prog that scales objects created outside of poser? | Forum: Poser - OFFICIAL