171 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Tashar59 | 6 | 134 | ||
Tashar59 | 17 | 276 | ||
Tashar59 | 13 | 187 | ||
Tashar59 | 6 | 337 | ||
Tashar59 | 9 | 315 | ||
Tashar59 | 25 | 847 | ||
Tashar59 | 2 | 55 | ||
Tashar59 | 10 | 337 | ||
Tashar59 | 6 | 166 | ||
Tashar59 | 12 | 228 | ||
Tashar59 | 3 | 161 | ||
Tashar59 | 9 | 406 | ||
Tashar59 | 25 | 984 | ||
|
Tashar59 | 65 | 1958 | |
Tashar59 | 2 | 57 |
4,258 comments found!
Quote - Just so y'all don't think I'm yanking your chain here's a screen shot, partial list of vertex groups are shown on the right side of the image.
You'll also note that Genesis uses the older style of grouping for the torso.
See those actor headings when your in the DS4 parameters tab...yep, require vertex groups just like the previous figures.
And has absolutely nothing to do with what I said. The mesh is NOT cut up into groups as previous poser rigged figures. You are selecting bone groups but again that has nothing to do with how the mesh is made. It is wieght map rigging. Completely different.
And to prove that I know what I talking about. Add a deformer or export the mesh or better yet. Export the mesh selecting the poser export option in DS4 and load it into Poser and add a magnet.
You will find that there is only one Group and that is the mesh itself. You don't select the head and add a deformer9DS) or a magnet(Poser) because it won't do it. You need to select the genesis mesh to be able to add the deformer or magnet. You do not have to cross groups with the deformer and yopu do not have to export each group or use a script to export the groups out to load back in for morphs as in multi grouped figure that they all are until Genesis.
This is another reason why clothing creation will be less work for everybody.
So Your not yanking my chain. Your doing that to yourself quite well without knowing how the figure really works.
Matcreater look in the Genesis render thread. I think there was one there. Everything is a bit scattered in different threads.
As a Diehard Poser user. I can't be the only one that can find the advantages of Genesis figures.
Thread: The Poser questions that Can't be Answered... | Forum: Poser - OFFICIAL
Quote - that new hair looks great and is DS only. (I call that genesis too when it i sfor a genesis figure and is DS only)
It's one of the best hairs I have ever seen.
Love esther
I don't know what hair that is your talking about but if that is true then they just cut the possible sales to half of what it could have been. Not seeing any reasoning in that. The problem these days is so many have to have the fit for thier figure already done for them. It is beyond them to try to trans and scale it themselves. DAZ caters to the click and render crowd.
Genesis is a Figure not a character. An all in one mesh. You should see what some like josephquick are doing with it in ZBrush. I think that is what he is using. This single mesh is so easy to work with in what ever your favorite modeling software is. No more multi groups to lay your morphs across.
edit to say that I checked to see what hair that was. Now I understand. I didn't buy the bundle and I sure as hell will not buy a hair that you need to jump through hoops to use elsewhere.
Thread: The Poser questions that Can't be Answered... | Forum: Poser - OFFICIAL
Quote - I'd not have known you couldn't rig in DS4 if I wasn't going thru the threads, which I rarely have time to do... I really need to catch up on the news around here =/
You can't rig in any DS version UNLESS you buy the rigging tools. For DS4 that means the CCT (Content Creation Tools). Which are a more advanced and only version of rigging tools that they will have. No basic and pro versions as the last time.
But clothing creation will be easier with the genesis figure. The rigging is easer and it will fit any/most shapes without having to do all that extra work as in Poser rigged figures. Lets not forget the options with a plugin to use your other figures clothes with genesis.
As a long time Poser user. Every version since 4. I would love to see Genesis used in Poser. But I'm not going to cry about it if it does not happen. I can just port it over to Poser. No different than what many of us do to get figures to other software. Even a 3rd party bridge might be a good solution.
I do see the advantages of Genesis over other figures. I don't believe that SM can make a really good figure. There has not been a better native figure in Poser since as long as I have been around. Even the one they have redone 3 or 4 times is till a poor excuse of a figure.
So we have been given SM's version of a DAZ soon on info about the next version. Fine. But I'm using Genesis now. The longer I have to wait for any info on Poser. The more money DAZ will be getting out of me for Genesis. Mind you. That's not much right now. Even less on Poser rigged figures. And that has no baring on me buying the next version of Poser. I will because I'm a Poser user.
Thread: Animated Warfare | Forum: Poser - OFFICIAL
Thread: OT - I've Been Hacked! | Forum: Poser - OFFICIAL
I got one too. I knew something was up because only you and a couple of others I have ever given that address.
It happens. It's not like I'm getting 50. It was just the one.
Good luck on curing it.
Thread: Software similar to poser. | Forum: Poser - OFFICIAL
Carrara does this also.
Using the content you already have for poser. Only it can do much more at a price.
Thread: Poser, Nudity and Comments | Forum: Poser - OFFICIAL
Quote - pakled- If I post a purdy Nekkid Vicky kicking (Violence) a brightly colored garbage can (bright colors) while holding a Teddy Bear with BIG EYES (Cute) with a Unicorn and Butterfly's- I can get a lot of views! :-)
Just change the Nekkid Vicky to a Pink Pony and watch what kind of views and uproars though out the forums can happen.
Quote - It's not just the sex bit either, you can be the best artist in the world, if you're not in the "buddy club" here you won't get all the comments you perhaps should
So true. You can also add community voted contests to that as well.
Thread: Surgical gloves? | Forum: Carrara
If they are just for your use. You can take the figure you want to use and.
copy the hand and part of the forearm. Save the new mesh as an .obj and replace the .obj in the 2 path lines in a copy of the Figures Cr2. Make sure you have renamed the copy so you don't over writer the original. Then delete all the groups in the cr2 except the fingers, hand, forarm and shoulder. Always go one bone more than your object. You will then have a conforming glove. You may need to adjust the JP's a bit.
use a displacement map.
Thread: creating cloth video tutorial for poser 8 | Forum: Poser - OFFICIAL
Quote - This is true xantor but for one who is starting now it would be foolish to begin with the old. This is the time for all those who hasn't been with Poser from the beginning.
I adhere to the maxim, "Out with the old, in with the new".
I don't think you need to jump ship yet. At least until you see what P9 and pro can do.
Also except the Genesis figure in DS4. DS4 still uses all the figures, OK most but they are not missing anything with Miki3, which are still Poser rigged. So again no reason to jump ship if someone want to learn to make clothes.
There is also the fact that Poser has all the tools to rig, morph, even model if you want without paying for extra plugins to do it. And yes you can make clothes in Poser by using primitives, the figure themselves with the grouping tool ( one of the most if not the most powerful tool in Poser) and some import export and the clothroom. Usage depends on if you want to just use them for your own use or if you want to give away or sell them. Different rules for different usages.
Though I think that trying any of the free modeling apps would be a good start to even see if you like to model. Wings3D, Animator, Blender. Then there is the rigging or clothroom after.
Thread: V5 | Forum: Poser - OFFICIAL
Penguinisto. Then you should download DS4 while it's still free. This will give you a chance to check out the genesis figure. It is a single mesh so bend much better as the way you are hoping for. It also has a smothing/collision tool that helps with poke through. When you use the auto-fit to convert all your gen 4 clothing to genesis.
V5 has already been stated in the DAZ forums to be a genesis character morph. Coming DAZ soon.
Thread: Recommendation, Specifications | Forum: Poser - OFFICIAL
Long time no read. Nice to see an old face come back.
If you plan on a Mac than what I'm about to say won't mean anything.
AMD is about to put out thier new Bulldozer cpu in a couple of weeks or so. This means that prices are going to drop a bit for both AMD and Intel. Also Intel will be releasing thier 2011 socket in the fall or so. Prices will drop even more. We are talking 6 -12 cores from both companies. Which is better? Who knows until they are released. So if you can wait a bit it may be better value to power ratio in price.
There. A non fanboy answer.
Winterclaw. Wouldn't it rely on GPU more than CPU? The way you can overclock even the smaller CPUs with good cooling. I would think that a big fast card with lots of ram would get you though. SLI or Crossfire in dual, tri or even quad configurations.
Thread: OT: Traditional animation is easier to create than 3D | Forum: Poser - OFFICIAL
Or maybe they use other programs as well so poser is not the main app that is named or not named at all as being used and so you are not getting the results in your search.
Really, after the viral sale of Messiah, Poser would be just a tool to get those figures into it. The same goes for other highend software. Poser is just one of the tools.
Not everyone likes to animate or model. In fact I would say that the majority of DS/Poser users are more into images that they can postwork as well. That does not mean they are hobbiest. There are many very good artists that use DS/Poser as one of thier tools to get what they want. Sure there are a lot of click and render images of the latest thing they bought. That still does not take away the talent that is out there using these apps.
On a side note. I watched the webinar of Anime Studio 8 Pro today. Very nice new features. I know what I'll be buying next week.
Thread: OT: Traditional animation is easier to create than 3D | Forum: Poser - OFFICIAL
Quote - where you can draw each frame and see the one before
I can do that in both AnimeStudio Pro and Toonboom
Thread: OT: Traditional animation is easier to create than 3D | Forum: Poser - OFFICIAL
LOL. Sorry about that. I have seen you show many toon renders from C4D that I thought maybe you had some script for it to do that.
Thread: OT: Traditional animation is easier to create than 3D | Forum: Poser - OFFICIAL
Trick question?
They look 2D but are done with 3D mesh figures. But ask that somewhere else that does not know those figures and see what kind of answer you would get.
Looks good though. What did you do it in. C4D?
BTW specking of AnimeStudio. I just got the email from SM about AnimeStudio 8 released on June 8.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: The Poser questions that Can't be Answered... | Forum: Poser - OFFICIAL