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3,358 comments found!
If using Poser 11, you'd want to plug these into the Physical Root node.
BakeliteKnob_Base_Color.jpg - self explanatory but would be called Albedo in some applications.
BakeliteKnob_Height.jpg - Bump and/or Displacement.
BakeliteKnob_Metallic.jpg - describes what is and what is not metal. It should be binary (black and white).
BakeliteKnob_Normal_DirectX.jpg - A Normal map to be plugged into the normal channel. Since it's direct X you may have to invert the green channel of the image in a photo editor like Photoshop.
BakeliteKnob_Roughness.jpg - describes how rough or glossy a surface is. This is a grey scale map that works in conjunction with the Metallic map. It should go into the Roughness channel on the Physicial root. If you're not using it with the Physical root node, you can use it with a gloss node but you'll probably need to invert the map, as in most applications gloss and roughness are exact opposites of each other.
Hope that helped.
Thread: Please translate a tetxure map file naming system | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Roughness is NOT the same as height. Roughness is meant to describe how glossy or rough a surface is. Height is the same as bump/displacement. So if you have Roughness plugged into displacement, you're doing it wrong.
Thread: Are we at this stage yet? (3d scan, and rig) | Forum: Poser - OFFICIAL
As long as you do the aforementioned retopology (and probably some uv mapping), you should be fine. The question about is it worth it is entirely a personal one and I will leave you to decide that. The technical work is completely doable though. (edit: Any re topology work would have to be done in an external modeling application).
Thread: UVMapper -type program for Macs? | Forum: Poser - OFFICIAL
Thread: Outside of Poser, what do you use to create groups for rigging? | Forum: Poser - OFFICIAL
Thread: Is Poser dying? | Forum: Poser - OFFICIAL
Heck no. One of the things everyone agreed about was that Poser's hair room needs serious work. Also, I'd want this to be able to easily transition into a game engine, so hair cards would be the way to go.
Thread: Is Poser dying? | Forum: Poser - OFFICIAL
Thread: Is Poser dying? | Forum: Poser - OFFICIAL
Poser 11's still got a little life in it. This is what can be done with some time spent. Superfly render. low poly model+normal map. When you no longer have a gun to your head or deadlines to worry about you can achieve great things in Poser. Still need to tweak that gloss.
Thread: Displacement Maps with SuperFly | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Displacement will only work if there is geometry there to support it. In Firefly, we use micro polygons to achieve this at render time. In Superfly, you have to subdivide the mesh until there's enough polys to support the effect. However, this can be very hard on some machines. You may want to consider using a normal map instead.
Thread: Distorted polygons after re-entering Poser setup | Forum: Poser - OFFICIAL
I didn't say don't enter the setup room. I said don't do it a second time. Right now, the setup room works best on initial entry and exit. Planning ahead will help avoid the problem. It's not a perfect solution but right now, with the way the setup room works, going in and out and in and out is only going to introduce problems. It sucks but that's how it works right now and the only way to avoid that is to avoid that. So it may not be an acceptable answer but it's the answer you're going to get right now because anything else is going to require recoding - which doesn't help anyone RIGHT NOW. It's not a beautiful answer nor a solution to the problem but it will avoid you having headaches and redoing a lot of work. So yes, don't go into the setup room on the same figure more than once - if you can avoid doing so you should. The only time I've done it with no noticeable problem is if there are no weight or falloff zone data on the figure. Just the raw bones and even then, I make sure to target the CR2 to a clean welded object file because I don't trust the obj coming out of the setup room. In the future, this may not be a problem but right now, it is.
As for the rest, file a report with us so it can stay in the eyes of the dev team as work is done and make it known as often as you can that it's causing problems because yes, it shouldn't be an issue but it is. Unfortunately for me, I've come to work around it - which means it's not on my brain when what needs fixing comes up. Be the voice. File reports and it will get looked at. For now though, avoid multiple trips into the room on the same figure whenever possible.
Thread: Distorted polygons after re-entering Poser setup | Forum: Poser - OFFICIAL
Why are you entering the setup room a second time? Unless you are adding a bone there is no reason to go in there and definitely not a reason to do it twice on the same figure, that's just asking for trouble. The setup room is for initial character creation from scratch. After that, you should do everything else (weight mapping, joint editing, morph loading, etc.) in the Pose room.
Thread: superfly renders? | Forum: Poser - OFFICIAL
Thread: superfly renders? | Forum: Poser - OFFICIAL
Thread: superfly renders? | Forum: Poser - OFFICIAL
Thread: Software Survey | Forum: Poser - OFFICIAL
Perhaps the forum poll was simply to gauge what forums need to be kept, which need to be dropped and how many they have that are unused despite the userbase being fairly large at the site? Not everything is about the marketplace. I could be wrong though but it would seem useful to know that there's a large community of users interested in a particular software so that I can build a forum around it and provide training either for free or at cost. Let's not bash on the staff without knowing their intent. I mean, just as an example, let's say people wrote in "I use Substance Painter" and then explained how and why. Now let's say the number of people who did were fairly high in the number of responses they got. Well now, look at that, we've got a software community that we're not paying attention to, let's build a forum for them. Or hey, nobody said they were using X software but we've had a forum for a few years now and only 8 people post every few months. Maybe we should toss it? Decisions like that can be helped with a poll like this I think. Especially if you're more interested in active users as opposed to the nonvocal majority who are part of an email list but don't actually post or even frequent the site. At least that's how I see it. I'm not an expert on the subject though.
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Thread: Please translate a tetxure map file naming system | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical