6 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
dollpartz | 7 | 510 | ||
dollpartz | 10 | 144 | ||
dollpartz | 2 | 23 | ||
dollpartz | 6 | 179 | ||
dollpartz | 5 | 55 | ||
dollpartz | 3 | 34 |
41 comments found!
Thread: 3D model to Poser Figure....what's required | Forum: Poser Technical
Funny cuz lately I've been creating hair styles, and pony tails, and a pony tail ain't much different than a horse tail! And I've been experimenting basically with what yer talking about, both extruding out from the base, and removing polys from the base, and snapping on a separate piece ...
Thread: 3D model to Poser Figure....what's required | Forum: Poser Technical
Well, I'd start by chopping up yer model in Max, and then load it in Poser, go in2 setup and load in the bone structure of the horse example that comes with Poser, and fit it ... that's how I'd start. Horsies r nice, yep.
Thread: Can more props be merged down to one? | Forum: Poser Technical
Thread: Can more props be merged down to one? | Forum: Poser Technical
Oh ... again I dunno if this is the best answer or nething, but ah, CLick WINDOW on the menu bar, and then Hierarchy editor, if yer props r loaded, u'll see em there (may have 2 scroll down some). Drag em one by one under the same parent (pick one of the parts 2 b the parent). That's what I would try.
Thread: Can more props be merged down to one? | Forum: Poser Technical
U mean in Poser? I would guess u could build a hierarchy in the hierarchy editor. If I understand the question. :)
Thread: Hair | Forum: Poser Technical
Thread: Hair | Forum: Poser Technical
Oh ... yah I should clarify that, I went back 2 the manual and what it says is it's 'a good idea' not 2 imbed pieces of geometry, it doesn't say it's, like, really serious, or anything. Have a great day everybody! See ya
Thread: Hair | Forum: Poser Technical
By the way Jessica, once u drop enuff strips, u can remove the underlying planes, if u want, and just leave the strips. I'm gettin 2 that point now. If u drop em on planes. I suppose u could just drop them directly on the head. I dropped planes on the head first, and then strips on the planes.
Thread: Hair | Forum: Poser Technical
Uhm yes as I drop more and more strips, and I began 2 allow strips 2 pass into each other ... and that got me wondering, Poser warns against overlapping geometries ... I note u mention cylinders in cylinders ... I mean I could b careful and not allow geometries 2 pass into others of course, or better, afterwards it's all laid out, just drag the geometries back out of each other, kinda nudge em out, so they don't overlap ... I suppose when trying 2 make conforming hair, breaking the mesh up, strips passing into other strips would cuz serious problems!!
Thread: greylight holes | Forum: Poser Technical
Thread: Hair | Forum: Poser Technical
Amazing! Cylinders. A natural choice come 2 think of it. And I guess u could bend the cylinders using Clothreyes, as well, if u were so inclined. Very impressive lookin! Definitely'll experiment with that. Dunno what is about hair that mystifies me so much, but there ya go .......
Thread: Hair | Forum: Poser Technical
Thread: Hair | Forum: Poser Technical
Thread: Hair | Forum: Poser Technical
Hey thx I never thought of using Clothreyes fer hair. What I've been doing is laying out splines around the head, and then applying crosssection, and surface modifiers ... uhm ... May as well try Clothreyes!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: morph target with no faces | Forum: Poser Technical