2 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
ezuk | 2 | 39 | ||
ezuk | 2 | 28 |
30 comments found!
You could try morph manager. Last week Acadia posted this link for it:
Attached Link: http://www.morphography.uk.vu/dlutility.html
To use it, make sure that you have injected the morphs you want to transfer into the original character, then save that character into the library. Then run morph manager with the original character with the morph loaded on the left and the character you want to transfer the morphs to on the right.
Thread: Poser rooms or scenes, what is wanted? | Forum: Poser - OFFICIAL
I remember an old thread in which someone was looking for a building that could double as a school and for a school hallway with lockers. I have been trying to track them down as well with no luck. For those of us who are using Poser to create comic-style images, these would be wonderful.
Thread: Any way to remove Aiko 3's Morphs? | Forum: Poser - OFFICIAL
Thanks for posting this script, svdl; your generosity is greatly appreciated. The script worked like a charm for me, and I was able to extend it easily to Hiro by renaming a copy of Aiko's .exc file.
Thread: Finally Got the guts to start my comic.. | Forum: Poser - OFFICIAL
Good luck with your project! It takes courage to post your work on a board like this. I hope that you will post a link if you post a completed version on the web.
If you have Poser 6, there are some free toon materials in the Sixius folder under the material tab that are easy to overlook (I went months without realizing they were there!). The colours are limited but are easy to change. This will save you some searching and money if that is a concern. However, using computer graphics for the art is becoming more acceptable, as the toons here on Renderosity suggest. So don't hesitate to stick with them if you like them.
As with any type of writing, there are any number of approaches. Comic strips and some comics (Watchmen by Alan Moore, for example) use set panel sizes and layouts, but others (manga especially) take a lot of liberties with the panel sizes and positions. So read whatever you like with an eye to layout, pace, amount of dialogue, etc., and learn from that. There are also some excellent books by Will Eisner and Scott McCloud that cover the basics. I couldn't read the sample you posted (too small), but the variety of close-ups, the variation in word balloons, and the dynamic poses suggest that you're off to a good start.
Good luck!
Thread: I'm looking for a specific free model... | Forum: Poser - OFFICIAL
PhilC is generous to offer a ninja hood for the P4 male at his web site (philC.net). I imagine that a loose clothing outfit could be turned into a ninja outfit with a black texture.
Thread: I must be going mad! | Forum: Poser - OFFICIAL
There are a few ways to extract the folders the way you want. I don’t have Poser 7, but I will describe what I would do in Poser 6. If there are any differences, then others with more experience than me will have to help you.
The easiest way would be to go to load up Poser and then click on the Content Room tab near the top of the screen. You should then see a tab that is labelled “Install from Zip Archive.” If you click on that, you will see a pop-up menu. Find your Zip File wherever you downloaded it to and select “open.” Poser should then guide you through the installation process. If you just keep clicking on the defaults, your kit will install in the default Poser runtime.
The content in the RuntimeTexturesVictoriasStyleVS-V4-CharacterCreation folder are textures. That is, they are skin and hair that you are “painted” onto the 3D model to make it look realistic. You can use them by going into the Material Room. The files in the RuntimeLibrariesPoseVS-V4-CharacterCreation folder are injection poses. You can find them in the Pose library. If you add them to your character while in the Pose Room (make sure you have the right figure selected), a dial will show up to the right of your preview window. You can then adjust it to make your figure look more or less like the picture (a value of “1” will probably make that part of your figure look exactly like the picture). This will let you give V4 different bodies and face shapes.
I am not sure what the files in the VS-V4-CharacterCreationResources folder will do, whether they are for post-work in a 2D art program or are additional textures to apply (or both).
I hope that this helps, and please forgive me if I’ve told you anything you already know.
I wanted to keep my explanation basic in case other people new to the program read this.
P.S. If you go to the e-frontier web site, there is a tutorial on "Managing Content" in the tutorial section that will explain other ways to install the file.
Thread: Poser 6 and Toon-style Renders? | Forum: Poser - OFFICIAL
There are a few toon shaders that come free with Poser 6. Look in the Sixus 1 folder under the material tab in your Poser 6 directory (I think that they are meant to go with the Alphaman / Betaboy character). I like how they pick up contours and shading, though the outline is rather uninviting, in my opinion. The colours are limited, but these are easy to change. You may want to experiment with these in addition to the free ones you found. And good luck!
Thread: Anyone know of a Royal Canadian Mounty clothes set? | Forum: Poser - OFFICIAL
I believe that the Poserworld site now sells a handful of items for individual purchase. If you click on the "Online store" link at the top of the page and then the "individual items" link on the menu on the left, you will find the mountie uniform listed under both M3 and David. I have not bought any individual items from them, but it seems as if no subscription is necessary.
Thread: List of programs for Game Developer: OT | Forum: Poser - OFFICIAL
Some useful resources include the following:
www.gamedev.net - if you click on the "for beginners" link on the left side of the page, you'll find a lot of information useful for new game developers. This site is an excellent resource for game developers in general and its forums are geared towards beginners.
www.devmaster.net/engines is also a useful source of information. You can search the data bases to view game engines by programming language or by feature.
The most complete list that I've come across is at www.ambrosine.com/resource.html. It lists a number of game engines with a brief description and links. They also list a few of the more popular sound and graphics applications.
If you're looking to start developing your own game, I'd also highly recommend lurking on the indiegamer forums. You'll run across a wealth of useful information from some of the most successful indie game developers.
Thread: Anothe dumb question: About grouping!!! | Forum: Poser - OFFICIAL
Thread: Anothe dumb question: About grouping!!! | Forum: Poser - OFFICIAL
The grouping tool is for creating new props. If, for example, you wanted to create a new prop that was only a gun handle, you could use the grouping tool to select (i.e. "group") all of the polygons in the handle. Pressing the "create a new prop" button will make a new prop that has the same polygons. However, this doesn't sound like what you want to do.
If you're looking to simply move the entire gun, make sure that it's selected. You can tell if it is by looking at the two names under the word "preview" at the top of the preview menu. The one on the left should be the name of your figure (it will be a figure if you loaded it from the "figures" section of the library.) If it's not, hit the triangle to the left of it to choose your figure from the list. Once your figure is selected, go to the second menu and select "body." Anything you do will now affect the entire figure. If you select one part of the figure by going to the "body parts" menu, then anything you do will affect only that one body part.
What may have been confusing you is the "translate" tool. If you select it by pressing the button above the preview window, do NOT click on any part of the gun to move it. Instead, make sure your figure and "body" are selected, then click on any empty space in the preview window to move the figure around. If you click on a part of the gun, Poser will think that you want to select only that part. You can also make sure your figure and "body" are selected and use the xTran, yTran, and zTran dials to move the figure.
If your gun is a "prop" (i.e. you loaded it from the "prop" section of the library), then make sure its name is showing as the right name under the menu. Then move it by clicking on the "translate" button and then on an empty part of the preview screen. You can also use the dials to move it.
Thread: Why not real 2D modells in 3D??? | Forum: Poser - OFFICIAL
There are some figures that are especially created for comic/manga images. For female figures, there is the Anime Doll in addition to Aiko. She is available from Content Paradise. Yuki Terai 2 by e frontier has also been advertised as having a "manga" look, though she doesn't seem to be as popular as either Aiko or Anime Doll. For males, there is Hiro, who is available from DAZ. Different artists have also adapted Aiko to produce more manga-style characters such as BelBel, ChibiBel, and others. If you search the term "anime" at the DAZ web site or here at Renderosity, you'll find all sorts of anime hair, clothing, and so on.
I have Oliver's toon shaders and enjoy them. You use them by applying them in the material room, which is available in Poser 5 or higher. They can produce amazing images, but you do have to teach yourself how to use the material room in Poser, which is a little overwhelming at first, if you want to get the exact image you want. You also have to play around quite a bit with the lighting. However, the shaders work on any character, and you can produce the basic picture right in Poser. You could make a superhero character by applying them to any of the realistic male or female models with capes, skin-tight bodysuits, and boots, or anime characters by applying them to the characters I mentioned above.
I hope this helps.
Thread: someone please help me...with clothes and hair, | Forum: Poser - OFFICIAL
A small correction to my previous post: the section on hair and clothes in the Poser 6 manual begins on page 184 (though the page numbering in Adobe Reader says 198 on the bottom). You can also easily find the correct reference by using the "search" function or looking in the index.
Clothing comes in two types: dynamic and conforming. Conforming clothing works as follows:
1. Load the figure you want into your scene from the library palette.
2. Pose your figure how you want.
3. Load the clothing into the scene.
4. Make sure that you have the piece of clothing selected. Then go to the menu at the top of
the screen, select "Figure" and, in the drop-down menu that appears, select "conform to."
In the pop-up menu that appears, select your figure. The clothing should drape itself over
the character's body.
Dynamic clothing works differently and is more complicated. There are also different types of hair. This is why people are pointing you towards the various tutorials -- there are simply too many things to worry about to walk you through every case. I think that everyone finds Poser to be confusing and frustrating at first. Once you put in the effort to learn how to use the program at a basic level, though, the rewards are enormous.
Keep at it and take advantage of the wealth of resources that are out there! It won't be too long before you are up and running.
Thread: someone please help me...with clothes and hair, | Forum: Poser - OFFICIAL
I have little to add to the very thorough post by Acadia except to say that the electronic reference manual that comes with Poser 6 does give a (brief) step-by-step account of prop-based hair and conforming clothing starting on page 198. I assume the manual is basically the same for other versions of Poser.
If you're finding yourself getting stuck quite often, there are also some useful books available to help you learn the program. Practical Poser and Poser Revealed are two of the most popular, though I'm sure there are others. I'm still learning the program too, and I'm sure that I've saved myself hours of frustration by having the latter one handy.
Thread: Still need help with Daz3d - M3 - Ultra Body Suit... | Forum: Poser - OFFICIAL
Here are the steps that I use to load the David bodysuit in Poser 6. I've used Michael's name in the explanation below, but I think that these steps will work for any of DAZ's figures. You can use them for any type of conforming clothing.
I don't have Poser 7, but I would imagine that the steps are the same (a Poser 7 user can correct me if I'm wrong):
1. Load Michael into the scene.
2. Find the bodysuit in the Figures library. It should be in the Michael Morphing Clothing folder.
3. To load the bodysuit into the scene, you can either
(a) click on the bodysuit thumbnail once to highlight its picture; then click on the "create new
figure" button on the bottom of the library palette. The button should have two
checkmarks on it. This will load the bodysuit into the scene. It may be hard to see parts
of the bodysuit at first because it's taking up the same space as the Michael figure or has
loaded slightly behind it.
(b) double click on the picture of the suit.
4. If you want the bodysuit to fit onto Michael, select the bodysuit by clicking on it. Then click on
the word "figure" on the menu at the top of the screen. In the menu that appears below the
word "figure," go down to the words "conform to. . ." A pop-up menu should appear. Make
sure that "Figure 1" (or whatever you called Michael) is selected. The bodysuit should then
drape itself over Michael. You can also set Michael's pose first and then use the "conform
to. . ." command.
5. If you want the bodysuit to have a certain preset design or texture, then make sure that it is
selected by using the drop-down menu above the preview window (it should have Figure
1 or some other name with an upside down triangle beside it). Select the pose tab in the
library palette on the right. Then find the !MAT Michael Bodysuit folder and enter it. When
you have found the picture of the style you want the bodysuit to have, click on the picture
once. Then click the "apply library preset" button below. The suit should then take on the
right appearance.
I hope this helps. I'm a fairly new user of Poser as well, so I can understand your frustration.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: INJ Morphs | Forum: Poser - OFFICIAL