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527 comments found!
So I'm to assume that unless an artist points out exactly which bits are his/her work then the work is all by others? I don't think 'paint and brushes' are really quite the same as DAZ content, expecially in the context of display in a dedicated/forum gallery like Renderosity. Perhaps they don't do it anymore but photographers always used to say what camera and film they'd used, at least when the photo was in a professional journal. How times change.
Thread: Content credit in the Gallery | Forum: Carrara
If it really is the general consensus that paid content doesn't need a credit then I'm surprised and saddened. The Carrara gallery, in my view, is for sharing methods (in the spirit of help and cooperation) as well as the final image. The need to give credit where it's due is not only a courtesy to the original creators but it helps others learn from your efforts. Added to which by mentioning his creation you might just help the poor sod that modeled that widget in the foreground of your stunning render to another sale. I'd be furious if a publisher omitted to credit any of my work, even if they'd paid for it, because I make my living [ha, ha] from my work and I rely on others seeing it and knowing I did it. So, call me old-fashioned, but in my view, to not credit content (or for that matter plugins and indeed the other software used) is not only discourteous but risks an accusation of plagiarism.
Thread: New Carrara Tutorials :D | Forum: Carrara
Good work and looks very useful and informative. With 9 hours of tutorials, must have taken you ages! Well done and thanks.
Thread: normal map render? | Forum: Carrara
You can use a Carrara scene rendered to a normal map to give you a result which would be difficult using another method. For example, I put the detail on the coins in this gallery image in that way. Any time that you want to detail a flat surface but not use actual modeling it would be a good method to consider.
Thread: ZBrush head displacement test | Forum: Carrara
Thread: ZBrush head displacement test | Forum: Carrara
The render is pretty good, though loses some definition where the polys are larger. Some statistics: the low poly model is 138 polys. When rendered with displacement it is equivalent to 2.26 million polys.
Carrara settings:
Import model as a vertex object. In the VM set render smoothing to ON. This render used a setting of 6.
Apply displacement in the object's shader, flipping the texture map. Amplitude setting here was 18. For ZBrush disp maps don't enable subdision.
Both this model and Shonner's are available at the link he gives at the start of the thread.
Thread: Official news about Hexagon 2 | Forum: Carrara
I suppose it's understandable that DAZ want their new customer base to be aware of their products, especially with the distinctly odd timing of this buy out. However I imagine that there will be quite a few users of Carrara, and many more of Hexagon, who aren't remotely interested in buying 'content', with or without discounts.
Thread: Eovia To Make Announcement On April 25 | Forum: Carrara
Thread: Displacement Map Creator | Forum: Carrara
Thread: Quidam... | Forum: Carrara
Hello TOXE, I saw this a little while ago and thought it looked interesting. As they have a trial version I'll give it a spin. There will be a Mac version, in time... :) Thanks, Mark
Thread: My anything glows won't glow | Forum: Carrara
Thread: Hexagon resaved obj file size problem | Forum: Carrara
Thread: Eovia announces Hexagon 2!!!! | Forum: Carrara
Thread: Eovia announces Hexagon 2!!!! | Forum: Carrara
I love the descriptive language: 'Hexagon 2 introduces an evolutionary way to sculpt and to texture your models: Working like your favorite image editing tools, Hexagon 2 softwares brushes emancipate you from the topology of your meshes' :) Certainly looks an interesting upgrade.
Thread: Pandemonium is near -- movie with LOTS of Carrara stuff in it | Forum: Carrara
Great work. I remember you working on the train model some time ago. The integration of Carrara stuff (at least, what I think is done in C!) and the live action is very well done. What did you use for the music? Good luck with it!
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Thread: Content credit in the Gallery | Forum: Carrara