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32 comments found!
As a programmer i also would sometimes like to kill someone at microsoft, when i'm forced to make an old software compatible to the newest version. Until their own DAZ-studio is not a real match for Poser, they get their money from Poser-users, if they like it or not. So they are forced to make their products compatible, if they don't want to be kicked out of business. So i think, the only question is, how long they need to do so and if they give away those updates for free. I'm quite confident that they do so, because DAZ always was fair in their business in the past.
Thread: No guarantees fo compatibility between Poser 6 and DAZ products?!? | Forum: Poser - OFFICIAL
If they would cooperate, DAZ would be have involved during the development, so that they could update their stuff in time. But of course CL would be quite stupid to give a competitor an early glimpse to their update, no one would do this. But you are right: we only can wait and hope.
Thread: No guarantees fo compatibility between Poser 6 and DAZ products?!? | Forum: Poser - OFFICIAL
Yes, i know - therefore i didn't ask CL to do so. Unfortunatelly DAZ and CL have become more and more unfriendly competitors, so i also know, that there is not much hope that things will be fixed :-((
Thread: No guarantees fo compatibility between Poser 6 and DAZ products?!? | Forum: Poser - OFFICIAL
I've got my P6 yesterday and the first thing i found, that it has major problems with DAZ V3-tunic and pants. Those work when opened and conformed, but loading a scene or cr2 file with a V3 clothed with tunic/pants makes p6 crash during load or render :-(((( Otherwise p6 seems to work fine so far, much better than the first release of P5. I think it is a problem, that DAZ used some 'undocumented features' of the previous Poser versions. I can only hope that DAZ updates their stuff, that it is usable in P6, too
Thread: Update on Horus (Poser-like app in development) | Forum: Poser - OFFICIAL
@Fredy: no problem, i'm very pessimistic to software-promises as well. @Catlin: ye, the firefly-renderer is one of biggest problems on P5. maybe not the renderer itself, but at lest its integration in the Poser-framework is very bad und buggy. It is our advantage over Poser (and as far as i know over DAZ-studio as well), that we don't try to integrate a 'general purpose'-renderer from a third party, but develop an own renderer,that is optimized especially for the job to render Poser- or poserlike-scenes. You will be informed as soon something important is happening; at latest, when we need some alpha- or betatesters :-)
Thread: Update on Horus (Poser-like app in development) | Forum: Poser - OFFICIAL
Hi,
now that you have found our webside, i want to say some words to our project here. I didn't make it earlier, because i hate vapour-ware by myself like most of you, and i don't want to talk about things that maybe - or hopefully :-) - will be published somewhen in the future.
But to avoid wild rumors, i answer honestly to the questions here. Please excuse my - not perfect - English, i hope you will not misunderstand me because of my mistakes.
First of all: why do we do this? The main intention was the disappointment with Poser5, a lot of good ideas, but even more bugs. So we decided to program a better renderer for Poser-files. This is the main purpose for the basic-module that we will give away for free, when we are content with it:
a good, fast and bugfree renderer/raytracer for Poser files
you will be able to import pz3, cr2, obj-Files; you can manipulate, translate, rotate, scale, morph the objects; you can play with materials, you can change cameras, change lights (also with pointlights and ambious lights) and you will have several renderers from a fast GL-based renderer for previews and animations to a full raytracer, developped by ourselves. This is the result of my own 'wishlist' - a software that i want to have as a Poser-Power-user. DAZ-Studio is similar, but seeing the render-speed of the releases so far, i'm not very impressed of it, i'm rather sure, we can do this better - without being too bragging.
While working on this we got more and more ideas what we would like to see in a good poserlike-software, and so we build up our software modul-like from the base, similar to the DAZ-approach: a free base-software and then a couple of not too expensive modules for the people who like our software enough to make more with it. The software will run on windows-pcs as well as on Macs, maybe also Linux.
Now to several questions and remarks from this thread here:
2.from Catlin:
This sounds very much like how DAZ describe DS, only in DS
you can already move, manipulate, etc without having to
pay extra.
The basic manipulations will be part of the free software as i have written above. It is currently not sure how far we will go here, so i don't want to make many promises at this point, but basic transformations, morphs, texturing, light and camera-manipulation will be certainly part of the free basic-software.
Here was a misunderstanding: those additional modules will not be published together with base module. Of course this is not an easy matter, but we are no beginners; we have done a lot of work in those topics already not only as part of our own software-development, but also as users from various 3d-software. So we are knowing both sides: the software engineering as well as the pain of a user dealing with some dozen more or less easily understandable parameters :-). We want to find here a good compromise between power, speed and usability; and you can be sure, that we will not publish anything, before we are content with it by ourselves. There is no big company with a hourglass in our back, that can force us to publish something that we don't like.
Actually, all that I really want is an app that can read a
Poser 5 PZ3, including shaders, cloth dynamics and hair
dynamics, and render it. I can do everything I want in P5,
except rendering, if the scene gets too complicated, the >render engine crashes. So if the basic Horus can do that,
I'll be happy.
Exactly this is our goal for the base-module. Not a competitor to maya - we are not such crazy :-) - but a tool that you can use additionally to Poser for things, that Poser cannot do.
So, i hope with this long message i could answer some of your questions. Those are our plans, the given time schedules are from us, and if we need longer, we will take this additional time. Better a longer development than to publish a software that is full of nasty bugs, which make it a torture to use the software.
Thread: Poser 5 Service Release 3 is now available | Forum: Poser - OFFICIAL
...and still the hair collision is unusable, freezes Poser most time and don't react on any cancel-click! And I'm using a high-end pc: a new (only for Poser) p4-3Ghz, 2 Gig Ram and 240 gig harddisks with XP Professional. WHAT PCs DID YOU USE TO TEST THIS?? It's hard to find a faster pc than this one! For now i'm very disappointed of this new patch, other bugs also seems to be untouched by any improvements. The dyn.-clothes still run into same 'back to the beginning'-state where it freezes, as it did without this patch; texture-jpgs suddenly cannot be found, nevertheless they ARE still at the same place; lights often 'forget' the angle-end setting when opening a poser-doc and so on... all the real bad bugs, that makes working with P5 to a pain are still in place. Or are these thought as 'features' to avoid bored users? Well, maybe i should be happy, that things aren't worse than before this patch! I would suggest that you at CL THROW AWAY ALL THE OLD MEMORY MANAGEMENT AND REWRITE IT FROM THE SCRATCH FINALLY. If you are not able to do so, ask here in the community; there are a lot of developers who are able to do this! Sorry, when i got somewhat rude, but P5 could be such a beautiful software, if it would have been programmed with more care... call it disappointed love... HP
Thread: Help Poser 5 lighting question | Forum: Poser - OFFICIAL
try to inverse the uv of the rock, and/or deactivate the 'remove backfacing polygons' in the render-options. One of these or the combination of both should do it.
Thread: Cancelling renders in P5 | Forum: Poser - OFFICIAL
This is one of the problems with P5 that really make me crazy. I still haven't found exactly why this happens. It definetely is a memory problem, but nol caused by the filesize or number of lights alone. I have some rather small szenes (in pz3) that crash, and much huger ones that work without problems. Worser, there are files that have been rendered some times without problem, and then suddenly after a slight change in the scene crash and don't render anymore, even after a reboot - as if the fault really had corrupted the file even without a save. Currently i have the verdict that some special uv-mapped props are causing the problem, but still looking for the reason. Could anyone give me a hint (maybe one of the p5-developers himself), what kind of objects P5 hates in this way???
Thread: vote on wether breasts are better on collar or chest | Forum: Poser - OFFICIAL
i add a third choice: breasts as body-parts, connected to chest, but also with morphs influenced by the collar-poses
Thread: Help - no shadows! | Forum: Poser - OFFICIAL
Choose the shadowlight cameras and zoom there nearer to the scene. This will force the render engine to calc smaller shadow maps and you get better shadows.
Thread: How to convert a conforming cloth into dynamic cloth ??? | Forum: Poser - OFFICIAL
when importing the .obj activate the check 'weld identical vertices'; then the breaking stops.
Thread: Comparisons | Forum: Poser - OFFICIAL
Yes, hair is the biggest ressource-eater... For a test i have exported one of the default hairs as obj file: it was >6meg and had more than 60000 Vertices inside. As comparison: the figure itself is <2meg and about 20000Vertices. So one hair is about 3 figures. Now i understand some of the P5 crashes... 4 fully clothed figures was the max that my pc could handle without permanent crashes in P4. Considering the obvious fact that P5 is more or less P4 + some additional rooms without big engine changes, the crashes are the same that i was used from P4... now i can sleep again :-))))
Thread: Need help in cloth room | Forum: Poser - OFFICIAL
most clothes have an obj-file in the geometries-folder. Just import this, but check the option 'weld identical vertices'. If the obj is well done (most are), you can then use the different material groups and put them to constraint, dynamic and so on.
Thread: Patch messed up my dynamic clothing | Forum: Poser - OFFICIAL
yes, but it also stopped before i did the patch. I tried to make the AsShanim-Cloth dynamic. Import of the obj, belt as constrained or choreographed, so that only the loin back and front is dynamic. i thought this should be a rather easy thing, easy geometry and not many vertices, but in frame 19 calculation decided to meditate in an endless loop or something like this. Maybe wrong geometrie, i left all the settings in factory state for this test, the information about this is a bit small in the manual. So i'm waiting for useful tutorials or the next patch :-)
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Thread: No guarantees fo compatibility between Poser 6 and DAZ products?!? | Forum: Poser - OFFICIAL