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334 comments found!
Thanks for sharing all of that. Even though it's not a "do these things" tutorial, it was very helpful for getting my head around the principles. And I learned some tricks too.
Thread: Cycles glossy node (skin related info) | Forum: Poser 12
The Math node with "power" selected raises the value of input 1 to the power of input 2. X^Y. I'm not sure why there are three inputs though.
But input 1 is set to 0. So, isn't the output of the node also going to always be zero?
I have the sense that a lot of materials that people sell have a lot of nonsense nodes, multiplying values by 1, adding 0, and other non-operations that serve the sole purpose of making them look more complicated than they need to be. When I go through materials trying to learn from them, I see a lot of those things. I know just enough here to be suspicious, and not enough to be sure. :/
Thread: Poser Update 12.0.288 (Win) is Available for Download | Forum: Poser 12
And for convenience again...
Thread: Cycles glossy node (skin related info) | Forum: Poser 12
Presumably there is a known mapping of the old vs new values. It would be friendly for Poser to include a script to adjust a figure's materials accordingly. "Convert P11 glossiness to P12" or something like that.
Right now, what I know is that whatever values I have are wrong. I don't, however, necessarily know what they need to be changed to. So I have to check my materials and see whether they have the relevant nodes, and then do a bunch of trial and error to correct them. That's still not optimal.
Thread: Poser security settings Windows | Forum: Poser 12
I don't get that error.
I would normally expect the error to give a file name, since it says "the system cannot find the file specified." But it just says 'C:' which is a path with no file name. I suspect you have something in your library with a bad path so the filename is missing. If it's only when you open your materials library, and especially in a particular runtime, that might narrow down which file it is. If the file is actually missing, permissions won't help.
Are there any items there with a missing thumbnail? That's not the only thing it could be, but it's one possibility.
If it is a permissions issue, you should be able to get around it by running Poser as an administrator. Right-click on the Poser icon (you might need to hold down the shift key) and pick "Run as administrator." If that doesn't prevent the error, it's not a permissions issue.
Thread: When will Poser have good models outside human figures? | Forum: Poser 12
I see in the terms of service it says: "Posting of commercial images/links is limited to active vendors and products in the Renderosity Marketplace."
However, I don't see anything that says you can't post the name of an artist or site. So, on that basis, I will say those pictures appear to be of the Terra-Titan by Summoner, available on the site Freedom of Art.
It looks like there's some great work there (although I haven't tried any of it). It doesn't look like any of it has superfly materials, so the renders don't have the same sense of realism as what the OP posted. On the other hand, just converting the shaders seems a heck of a lot easier than starting from scratch and creating an all new figure. Also, if you felt like selling materials for a model like that, I've seen plenty of vendors include links to required products on other sites when selling such add-ons.
Thread: No support for Nvidia 30xx series | Forum: Poser 12
No errors in the message log. But I also don't see any messages about the render status, cancelling renders, etc when I am using the Queue renderer. So I'm not sure they would show up there...? I do notice there is a very brief blip of CUDA activity right at the start, which goes away and the CPU activity jumps to near 100%. So that is probably consistent with something going wrong in the GPU render and aborting to CPU, but no hints about what.
I checked the main figures in the scene for ambient occlusion nodes, and there aren't any. I haven't checked every single object but, given that Superfly is working fine when I render in Poser itself, that doesn't seem likely. I did search the pz3 for the word "occlusion" and not get anything relevant, not certain that would have caught any though.
I do have the same problem (CPU rendering) if I do a single render using either "Render to Queue" or "Send Render to/Queue". It's not specific to multiframe rendering or movies.
I tried using the non-Optix option (which I guess is CUDA?), and that doesn't make any difference. (Seems slower though...) Still uses the CPU if I render from the Queue manager.
Is anyone else trying the queue manager? Can you get GPU renders using it?
Thread: No support for Nvidia 30xx series | Forum: Poser 12
Ok, revisiting these issues. I currently have "separate processes" unchecked. Single and multiframe Superfly renders within Poser 12 correctly use the GPU. Multiframe renders using the Queue Manager, however, incorrectly use the CPU. Are other people seeing that as well? Has anyone else tried the Queue Manager with Superfly?
As noted above, this is on an NVIDIA 2080 Super. I'm currently using the Optix option, don't know whether that is relevant. I'll try some other tests after the current renders finish.
Thread: P 12 issues already | Forum: Poser 12
These issues would probably have more visibility and provide more opportunity for others to test them out and comment if you put them in separate threads.
Thread: Ghostship and EZSkin Superfly materials non functional. | Forum: Poser 12
But for the record, I raised the roughness from 0.13 to 0.50 on the skin shader to get the equivalent look. I also raised it on the eye surface, from 0.074 to 0.224, to get the reflection back -- at the lower value the reflection was too small and sharp to be visible. Those are very large changes to get the same results!
Thread: Ghostship and EZSkin Superfly materials non functional. | Forum: Poser 12
The point is that the results are different despite using the same settings. It's better than nodes that don't work at all, but not as good as not having to tweak and experiment every setting until the results are equivalent to what they were before.
Thread: Ghostship and EZSkin Superfly materials non functional. | Forum: Poser 12
Getting back to the original topic of this thread, my impression was that the Blinn, Anisotropic, etc shaders were not working at all, but that the cycles shaders were working. But I am seeing big differences in the cycles GlossyBSDF too -- it works, but the results are dramatically different. At least in my render, in P12 I'm getting an extremely glossy result (wet look) whereas in P11 with the same settings it was just some soft highlighting. (I think these shaders are from D3D...? Not 100% certain.)
On the other hand, I really want it to work because the same render took 6 hours in P11 (a little puzzled by that actually, something has started going wrong there) and 10-15 minutes in P12. (Images below are cropped, not the whole render.)
But if you're rebuilding your shaders with GlossyBSDF and that shader is not currently functioning correctly.....
Poser 11:
Poser 12:
Note that while the skin got really glossy in P12, the eye surface (which also has GlossyBSDF) became less so.
Here's a snippet of the skin shader:
There's also something weird going on with the fabric behind the character, maybe a difference in displacement? Have not played with it since the result is equally ok, but it is distinctly not the same if you overlay them. (If you do, note the figure moving up and down is not a P12 artifact, I bumped her up a hair to fix the positioning.)
Thread: Ghostship and EZSkin Superfly materials non functional. | Forum: Poser 12
Thread: Ghostship and EZSkin Superfly materials non functional. | Forum: Poser 12
qaz posted at 4:14PM Sat, 07 November 2020 - #4403788
@ChromeStar It takes years to build up a library. The problem with Genesis is that every time they update the figure they just go back and rehash the same old clothes. What's wrong in using V4 clothes. This is LF wearing V4 clothes. This didn't take very long at all.
How do you do that? Do they move properly or do you have to adjust every frame?
Thread: Ghostship and EZSkin Superfly materials non functional. | Forum: Poser 12
I don't know that what people want is necessarily Genesis per se, but V4 has her issues. The weight-mapped versions address some of those, at the expense of a lot more set-up work and poses that are never quite right and take a lot of fixing. I do want a better figure, and I want it to have enough supporting content available to actually replace V4. Genesis support would achieve that.
LF doesn't have that content yet. Maybe it will eventually? I'm trying to support it, but honestly I'm not liking the characters I see for it. I supported Dawn for a while too, but her shape was a bit weird. An improved version seems promising (and those are great images), but it pushes back the supporting content even further.
If you are looking for supporting content for a particular genre (e.g. fantasy), the limited options feel even more constricting.
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Thread: Principled BSDF - some examples | Forum: Poser 12