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3,207 comments found!
Cool - yeah... so I could simply scale my objects as one? As an alternative to scaling the camera.
Would that include any figures in the scene?
Ah... just tried and I see it does. So I just create a new grouping and then parent, for instance, M4 and some props to it, then I can select the grouping and simply scale that... and all the grouped figures and objects scale together.
That's a useful trick to know too :-)
Indeed, may well be a better idea than scaling the camera... thanks
Thread: Using very large scale props or figures as sets in Poser | Forum: Poser - OFFICIAL
Yeah, the more I think about this, the more I think it must be a limit of the Firefly render engine.
If it was a camera limit, then I don't think I'd see the whole model in Preview, like I am, but get the further away sections disappearing when I actually render it.
Thread: Using very large scale props or figures as sets in Poser | Forum: Poser - OFFICIAL
Also, a render of a 1km high Andy riding my model like it was some sort of giant's spacebike could be good.
I'll add some optional handlebars... ;-)
Thread: Using very large scale props or figures as sets in Poser | Forum: Poser - OFFICIAL
Thanks wimvdb :-)
It sounds like what you're finding is the same as I'm getting, more or less.
I've been doing some further experiments too and it appears to me to be a camera range issue in Poser that is actually lying behind this. There seems to be an absolute limit, above which the camera stops seeing... or perhaps, a limit on the z-axis above and beyond which Firefly stops rendering?
So, maybe its a Firefly issue. If the latter it may be influenced by system resources I guess.
Anyway here's my deductive process...
I scaled my model to 100% then composed it at as side on an angle as possible to the camera.
Set the camera Yon to 860000 (the maximum dial-able Yon). I then started to increase the ZDoly value for my camera (the Aux camera in my test).
I found I could make the model start to disappear when the camera's ZDolly parameter was dialled above about 7000 to 8000 (relative to the model's  or so... meant to note the exact value... drat! This is why I'm not working at CERN. Or part of why... ;-)
Anyway this happens regardless of what zposition I dial my actual model too.
I fiddled around adjusting the fstop for a bit... don't really understand what THAT is if I'm honest.
But then EUREKA! I have just figured out the answer.
Camera scaling!
Keeping the camera's ZDolly within the apparent limit (I set it to a safer 5000), upping the Yon to the max (for good measure) and then simply scaling the camera to 120% (so that the whole model fitted into my render frame) and hey presto the whole model has rendered at 100% scale.
Ta da:
This all means basically that I can stick some runtime character or other in a spacesuit, in or on or about the hull, in closeup frame, perhaps have them holding a graviton wrench and tinkering with a bit of nurnie detail (once I add some more of this to the model)... but have the whole ship receding away into the distance... in order to give a hopefully monumental sense of scale!
Obviously I will have some more experimentation to do now with how the perspective dial etc affects / relates to camera scaling, I guess... in terms of getting the above to work... once I actually get the model finished! I have a feeling UV mapping this thing is gonna be the death of me...
But I think at least my initial problem... of the mystery of the dissappearing model, might be solved.
Many thanks for all the helpful replies so far :-)
Can anyone out there shed any more light on this whole thing though?
Thread: Using very large scale props or figures as sets in Poser | Forum: Poser - OFFICIAL
Here it is rendered at 100% with a straightforward background image.
This further illustrates where the clipping is occuring.
However, it doesn't look to me like the background image is intersecting the model?
Thread: Using very large scale props or figures as sets in Poser | Forum: Poser - OFFICIAL
Yeah, sure. The dome is just a secondary consideration off the back of the earlier suggestions in this thread to be honest. My main issue is the whole ship just not rendering at 100% scale.
But that's a good point actually... will try a render with a background image and see where that background plane is sitting relative to the ship.
Do you happen to know, is the Poser background image projected onto a plane in 3d space or does Firefly just insert the background image behind all rendered objects?
Will try a render and see what happens...
Thread: Using very large scale props or figures as sets in Poser | Forum: Poser - OFFICIAL
To give an idea of what I'm trying to describe, here's some images...
First is a quick test render in Vue
Then here's my attempt to render it at 100 percent in Poser 9 - see how it just cuts off:
Â
Here it is rendered in Poser at 50% scale, no clipping occurs:
Here it is in a Preview render at 100% scale compared to that enviroment dome at 1000% scale:
Thread: Using very large scale props or figures as sets in Poser | Forum: Poser - OFFICIAL
Cool - many thanks for the self illumination tips. I didn't know how I'd do that!
Also, cool enviro-dome.
I've tried loading that enviro-dome into a scene alongside my spaceship model.
Basically my model ship is coming in at roughly three times as long as the enviro-dome's diameter, when the enviro-dome is scaled up 1000% ...eek!
Keen not compromise on the ship's sheer vast scale... but I think I may have to if I want it to be renderable in Poser. Don't know what else I can adjust in terms of cameras and lighting so I'm starting to think it must be a Poser / Firefly limit I'm hitting?
Thread: Using very large scale props or figures as sets in Poser | Forum: Poser - OFFICIAL
Okay... switching to software mode preview rather than OpenGL sorts out the weirdness that seemed to be related to the Hither setting... with greeble / nurnie details dissapearing etc.
So the Hither is fine left at the default setting. That's definitely just some OpenGL bugginess on my Mac.
Then, also if I scale the model down to 50% I manage to get the whole thing to render.
But I can't get the whole depth of the model to render scaled to 100%.
In attempting a 100% size render I'm positioning the camera at DollyZ = 10000 to get the whole model visible.
Hiding the ground plane and hiding the background plane from camera etc.
Using Poser 9's "Even 360" light setting, that has 3 infinite lights.
But, even setting the Yon up to the max amount of 860000, I still get clipping at the exact same point along the depth of the model... the exact same point as if I set the Yon at, say, 50000.
Same issue by the way if I leave the camera DollyZ at zero and z-position the model back by 10000.
Weird? I'd have expected, if it was a clipping plane issue, then varying the Yon would vary the point that the render of the model cuts off at?
Currently downloading that Enviro Kit mentioned, to see if playing with that maybe sheds any light on matters... will see how the size of that scaled up to 1000% compares to the scale of my model.
Anyone else come across this sort of issue trying to render very large scenes?
Thread: Using very large scale props or figures as sets in Poser | Forum: Poser - OFFICIAL
Good to know thanks - certainly gives me hope that what I'm aiming to do is possible.
So, hopefully, just need to figure out what I aint doing right...  ;-)
Thread: Using very large scale props or figures as sets in Poser | Forum: Poser - OFFICIAL
Many thanks... the defaut Yon on the Poser cameras is apparently 850 poser feet.
But everything I've read suggests that this can be increased readily enough and Seachnasaigh backs that up above.
Obviously I'm trying to increase the setting WAY beyond 850 poser feet though. I seem to have to go up to nearer 20 or 30 THOUSAND poser feet for the whole length of the model to appear in Preview. So I may be hitting some sort of invisible ceiling?
Not sure why I have to increase the Yon quite so much, because by my calculations my model length is only coming in at about 8000 poser feet long. A bit under that in fact.
Bagginsbill's environment sphere, which Ive also been looking at, is 750 poser feet... but he says on his site that this is just to avoid users having to adjust the camera defaults.
I don't think I could use the environment sphere for the receding composition I have in mind... but I guess I may end up wanting a really big environment sphere for the background beyond the receding spaceship model! ;-)
I will maybe try increasing the Yon to just 8000, ignoring the fact that this still doesn't reveal the whole model in Preview, and then see how that renders...
Maybe I'm just hitting OpenGL limits / weirdness in Preview, but then max-ing out Firefly (at least on my system) by making the Yon as high as I am...
Usually though I find firefly just renders the inside of a blackhole for me, when it can't cope.
Anyone know any more about this? Any help greatly appreciated...
Thanks
Thread: Using very large scale props or figures as sets in Poser | Forum: Poser - OFFICIAL
Many thanks for the response...
I will double check what light's I'm loading... thanks... that's a good point! Pretty sure I had at least one infinite light in the scene. But I may have had spots too... maybe they should all be infinite? Or I need more spots at strategic points.
Eventually I was thinking of having lights self illuminating parts of the model somehow.
Yeah I'm not sure of why the hither setting is having an impact either. That doesn't seem to affect how much of the length of the model appears in the Preview window... but rather how much detail shows.
Especially odd though because the detail (the nurnies) that seem to be affected by the hither setting are all the way along the receding length, rather than just on the nearfield nose of the model.
Its odd. Maybe an OpenGL issue? As I say that happens in Preview... but gets resolved in Preview if I dial up the hither to between about 10 and 50.
However that is possibly separate to the issue of the model not rendering past about a quarter of the receding length.
I'm keen to avoid scaling down... as that would mean also scaling any foreground characters in the scene down too I think.
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Thread: Using very large scale props or figures as sets in Poser | Forum: Poser - OFFICIAL