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471 comments found!
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Afrodite-Ohki posted at 7:19AM Sat, 06 April 2019 - #4349523
Teaser for upcoming pair of shoes
Stunning!
Thread: G2F DSON Import Problem | Forum: Poser - OFFICIAL
Thread: G2F DSON Import Problem | Forum: Poser - OFFICIAL
Thread: M4 skin ---> V4 | Forum: Poser - OFFICIAL
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
What @Blackhearted said: Expressions are easy with the face controls. Here is a set of freebies: La Femme Comic Book Expressions.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Miss B posted at 6:43AM Tue, 05 February 2019 - #4345305
Very true Rob, as I'm always wanting to play with my gal's Lips, as well as her Fingernails and Toenails. The good thing about PP11 is, you can set up Layers in the Material Room, so you can set up a separate matzone (or mask) of your choice for LF's Lips any time you want.
I haven't tried it as yet with LF's Lips, but I have used Layers in the Material Room before with nice results.
Not at all simple for the casual user.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Blackhearted posted at 6:52PM Mon, 04 February 2019 - #4345298
I tried getting some MAT zones merged (notably the lips:skinhead, and making some masks for shader combinations), but the reaction from all texturers was 'WTF!' so that's likely not going to happen yet, people are too used to the separate zones.
SMโs modern Pauline amply demonstrated why a single zone is a bad idea for most users (and freebie makers). All makeup had to be the entire face. No mix and match.
Thread: DSON | Forum: Poser - OFFICIAL
You do not have DSON Loader properly installed. It is different from DSON Importer. It would be on your scripts menu in a line item for D3D. Again, I use a Mac and donโt know the precise Windows equivalent. You have to have the script in the script menus folder associated with the Poser program itself, which on the Mac resides in Applications, not the Shared folder where your content goes. Maybe someone who speaks Microsoft can weigh in.
Thread: DSON | Forum: Poser - OFFICIAL
Launch DSON Loader. In the finder/whatever in Windows box that opens, find your scene file wherever you saved it (possibly in in your My DAZ 3D Library). e.g, My Buildings.duf, and select it. The loader may churn for a while, but eventually your stuff will appear in Poser. At that point, you can save it in your Poser library and think about whether you want to convert the elements to Poser native format using a tool like Netherwork's Creator's Toybox.
Thread: DSON | Forum: Poser - OFFICIAL
You need to download the script from the link I provided. Once installed properly in your Poser 11 Application (on a Mac), it will appear on the scripts menu under D3D.
Thread: DSON | Forum: Poser - OFFICIAL
OK, so I now deduce that you are trying to import a scene for which you did not create a Poser companion file. I recommend you install D3D DSON Loader (http://d3d.sesseler.de/index.php?software=poserpython&product=dson_loader), which will let you manually import your duf file from DS. There is no need to copy any of your data or textures to the Poser runtime. It will use the information in your DS data and runtime.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Here's a test of a body suit and boots (Midnight Destiny for V4). I conformed the outfit to La Femme. I again moved the bodysuit hip forward and up; posed the abdomen, chest, thighs, and shins; and used the outfit's morphs to fit with no poke through. I conformed the boots. I learned that you can actually use the same technique to shift the shin axis on X, Y, and Z, and then pose the foot of the boot to match the zeroed foot of La Femme and use the morphs to fit. It will then follow her bends.
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Thread: Poser 11 DSON importer issue | Forum: Poser - OFFICIAL