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346 comments found!
Thread: Help on realistic skin | Forum: Bryce
Thread: Help on realistic skin | Forum: Bryce
Thread: Help on realistic skin | Forum: Bryce
Shouldn't have said zero. Default is the better word. Outer Eyeballs are set to transparency with a little specularity. Transmaps on lashes and hair are applied. Still I want the result to get more realistic... Will make a try on Specularity, thanks again.
Thread: Help on realistic skin | Forum: Bryce
Thanks for your help. I'm not at home, so I cannot show an example. Settings are default settings at the moment. Texture is only set as Diffuse colour. All other things are set to zero (just imported as *.obj from Poser4). I thought that at least on the hair a mild reflection might help to make it more glistering in the light. From certain angles I also get strange shadows from the nose over the eyes (too dark and not smooth), but that may be solved with setting the texture also to the ambient colour. I'll try your suggestions and may come up with a picture... Thanks indeed for your help...
Thread: Bryce Scenes | Forum: Bryce
Thread: Problems with Objection Scaler 3.0 | Forum: Poser Technical
Thanks alot crusher0000. Didn't think of that. Great idea. Manchmal sieht man den Wald vor lauter Bmen nicht...
Thread: Problems with Objection Scaler 3.0 | Forum: Poser Technical
Found the problem. German Windows seems to use commas instead of dots for floating point values. It seems that Objaction Scaler uses some system library. Poser and UVMapper use dot. So you have to exchange all dots by comma, rescale the object and replace the commas by dots again. Oh my, that's Windows. Finally found out that the *.obj plugin for 3DS Max is also able to rescale. So I do not need Objaction Scaler any longer. Thanks for your reply - TFx
Thread: 1.82 Quadrillion Total Rays? Didn't know my own strength... | Forum: Bryce
Thread: Suggestions? Comments? | Forum: Bryce
I think you should try to get more depth. I'm not a Bryce expert, but you could try to work with haze in the atmosphere tools...
Thread: Exporting Bryce Objects | Forum: Bryce
Thread: Help - Face Morphing Poser Figures: how to go about it? | Forum: Poser Technical
Hi crocodilian, an interessting point. I was not sure how morphs really work. Do they just store the transition of each vertex? So it should be possible to export a figure to let's say 3DS, change it and bring it back. Aren't the vertices reordered? I know from AutoCAD 2000 that imported meshes are tiled into independent vertices. So I had to make a new mesh and fit it point by point to the old one (a very time consuming process). In the end I didn't use it for a morph target, because I thought that would never work.
Thread: Poser to Bryce | Forum: Bryce
Hi, I'm new to Bryce, but maybe I found an answer in a tutorial: http://hamfast.bryce-alive.net/tutorials/scalecube/scaletut1.html Maybe this explains your problems... - Tintifax
Thread: making thumbnails | Forum: Poser Technical
Thread: Is there a tutorial on *.pp2 files available? | Forum: Poser Technical
This could be a good idea. Thanks for this proposal. By the way, is the scaling information stored in the vt part of the *.obj file?
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Thread: Help on realistic skin | Forum: Bryce