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397 comments found!
Thread: "The Wanted One" Head any better? | Forum: Poser - OFFICIAL
The head and positioning are good but you may want to slightly increase the size of the head by about 8%. That way, the head will be closer to proper proportion, the chin will be covered and the neck won't look so thick. Just a suggestion and your work is good. You did an EXCELLENT job of matching skin tones and the attitude (read positioning) of the head.
Thread: Physique-Coming soon | Forum: Poser - OFFICIAL
Um...hard work and a lot of free time. smile Just kidding. You best bet for defined but not OVERLY defined muscles would most likely be a bump map, select scaling, and a texture map. There is a massively built woman morph somewhere, I would imagine if you just turned the morphs down halfway or more, that might work for you. A lot can be done with just rescaling and some select morphs to add a little extra here and there. Richard Kane
Thread: Eyelashes & eyebrows: Poser4 | Forum: Poser - OFFICIAL
Most likely it was a high resolution texture map made with a photo or done with meticulous care and patience.
Thread: Scuba/underwater images | Forum: Poser - OFFICIAL
Well, you could make them yourself with the plethora (Yes, I used the word "plethora" in everyday conversation) of undersea models available at Michael Jansen's site. http://www.mitch3dseite.de/ He even has a blue whale available as well as a plethora (there I go again) of undersea life forms.
Thread: Trains | Forum: Poser - OFFICIAL
http://www.gwz.org/propsguild/files/Morphs/page3.htm Its off of 3D Cafe. Its in Max, though.
Thread: Morph World Update - Feb 20th | Forum: Poser - OFFICIAL
I would love to see a set of Lion and Cat Morphs that really showed some emotion. They DO more than just eat wildebeasts, y'know. smile
Thread: Credit where credit is due=Batman | Forum: Poser - OFFICIAL
Thread: Credit where credit is due=Batman | Forum: Poser - OFFICIAL
Thread: Man's Bulge Morph | Forum: Poser - OFFICIAL
Thank you melanie but....um... I made one....BUT THANK YOU FOR LOOKING! I do appreciate it.
Thread: Tears..? | Forum: Poser - OFFICIAL
Well, you can't do it NORMALLY with the animation package as it is BUT if you took a series of stills changing the texture small ways between pics then you could do it but again.... it would be a pain....prolly look real good though.
Thread: WIP: Fairy Hunter | Forum: Poser - OFFICIAL
Thread: Man's Bulge Morph | Forum: Poser - OFFICIAL
Thread: Tears..? | Forum: Poser - OFFICIAL
Suggestion Don't btoher with props unless its an animation. If its a still, just add them to your texture map. Don't add color, hbut make a reflection map for them and a bump map. That should be fairly realistic enough. If you wanted to push it, it might work for animation for medium to long shots.
Thread: Formats??? | Forum: Poser - OFFICIAL
Duester, The .pcf files are encoded .obj files which you can decode by getting Maz's Objaction Mover from the free stuff section you see to the right in the bar under Features. Go there and then go to the Utilities section. Once you get that, you can decode and use the Poser figures that have been stored in .pcf format providing you have the original "seed" .obj file that the figure is based upon. Most of the figures are based upon the P4Nude Male or P4Nude Female file you will find under your Poser main file under Runtime/Geometries. These are the "seed" files. Maz's Objaction Mover is fairly self explanatory and simple to use. (Thanks again, Maz.) Richard Kane
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Thread: Trains | Forum: Poser - OFFICIAL