51 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
AndyCLon | 23 | 985 | ||
AndyCLon | 6 | 200 | ||
AndyCLon | 0 | 29 |
(none)
|
|
AndyCLon | 3 | 123 | ||
AndyCLon | 1 | 121 | ||
AndyCLon | 1 | 88 | ||
AndyCLon | 5 | 180 | ||
AndyCLon | 13 | 274 | ||
AndyCLon | 3 | 127 | ||
AndyCLon | 4 | 45 | ||
AndyCLon | 16 | 924 | ||
AndyCLon | 3 | 230 | ||
AndyCLon | 4 | 166 | ||
AndyCLon | 1 | 80 | ||
AndyCLon | 3 | 135 |
136 comments found!
I've only got Adobe Premiere Elements and it's not capable of the compositing effects described as far as I am aware.
Thanks to the comments I did have an alternative idea. If I render the 2 background objects with Depth of Field and then use the resulting image as a background, rendering with those background objects invisible then I should be able to get the best of both worlds.
Thread: pzs for local files | Forum: Poser Technical
Yes G's internal, I'll try with other drives in the morning.
Could be a Poser 6 limitation?
Thread: pzs for local files | Forum: Poser Technical
Thread: Carrara 6 New Features Summary | Forum: Carrara
In C6 there is more transparency options for shaders, In-Scattering; an effect by the light reflected by small particles inside a medium such as cloudy water or a smokey room and a direct Absorption control.
The DCG shaders do have some "3D shader"s for turbulance, noise and water.
http://digitalcarversguild.com/plugin.php?ProductId=18
I'm sure with this lot you could make a person look like smoke, I'm going to investigate those for my cannon smoke in the flea circus.
Thread: My Pie Script Wish List (mispelled on purpose,,heh | Forum: Poser Python Scripting
Ah that's what it is. It was producing some wierd errors, which were fixed when I added the additional blank line. I've seen similar problems with other script parsing software so that why I tried that.
Thread: My Pie Script Wish List (mispelled on purpose,,heh | Forum: Poser Python Scripting
Here's a script to to turn all of the IK off. You need to have a blank line on the end so that the for loop knows it's ended.
import poser
scene = poser.Scene()
fig = scene.CurrentFigure()
# Turn off IK
for name in fig.IkNames():
fig.SetIkStatus(fig.IkNames().index(name),0)
Thread: Transposer 2 questions | Forum: Carrara
Here's an example using Transposer. I find that putting dummy props in the Poser scene allows me to position the poser figures better. The other key annoying issue I have with Transposer is having to reset all of the materials each time I import the scene. It should be possible to resave the scene and then have it refreshed in Carrara but I've not been using that.
http://www.youtube.com/watch?v=Yc2XBfXlMkw
Thread: Carrara 6 New Features Summary | Forum: Carrara
I've only ever animated the visibility of volumetric clouds but I can see how a much more realistic effect would be achieved if the other setings would animate. I can see a swirling mist...
Thread: Carrara 6 New Features Summary | Forum: Carrara
From what I've seen the Mimic poses could be applied directly in Carrara if desired.
http://www.digitalpainters.net/car/C6content1a/C6content1a.html
Thread: Animation Timing | Forum: Carrara
The following plugin should be able to do this, you can download a demo but I'm not sure if you can buy it at the moment as they are updating their shopping system.
http://www.associatedfx.com/moveTimeline.html
The new C6 non linear animation could help too
Thread: Daz Studio | Forum: Carrara
Collada seems very interesting, I can see that opening up lots of possibilities for everyone particularly Renderosity (and hence us) who will be able to share assets between all of the applications.
Thread: Which animation software: Toon Boom Solo or Anime Studio? | Forum: Animation
Anime Studio used to be Moho from Lost Marble Ltd. Lost Marble had been developing Moho for at least a couple of years before it was sold and renamed. Lost Marble still host the forum
There's a few examples of other professional companies using the software on thr e-frontier site.
Thread: Need Help To Get A Particular Kind Of Look | Forum: Carrara
You could try using a prerendered backdrop and some shadow catchers.
The toon settings also might help but don't over do it.
Thread: Rotate a figure around the centre of a foot | Forum: Poser Python Scripting
Ah ha. I think I've got it working now. The redrawing was also puzzling me but I've got that too.
<pre style="border:1px solid #000000;margin:2mm;padding:2mm;color:#000000;background-color:#f0f0f0;">
import poser
scene = poser.Scene()
fig = scene.CurrentFigure()
hip = fig.Actor("Hip")
foot = fig.Actor("Right Foot")
a = 15.0
f1 = foot.WorldDisplacement()
h = hip.WorldDisplacement()
yrot = hip.ParameterByCode(poser.kParmCodeYROT).Value()
#Preserve IK settings (not sure how this works on models without IK)
ikl = fig.IkStatus(fig.IkNames().index('LeftLeg'))
ikr = fig.IkStatus(fig.IkNames().index('RightLeg'))
# Turn off IK
fig.SetIkStatus(fig.IkNames().index('LeftLeg'),0)
fig.SetIkStatus(fig.IkNames().index('RightLeg'),0)
# Rotate figure around hip
hip.ParameterByCode(poser.kParmCodeYROT).SetValue(yrot + a)
# Move hip so that foot is back where it was
f2 = foot.WorldDisplacement()
hip.ParameterByCode(poser.kParmCodeXTRAN).SetValue(h[0]+f1[0]-f2[0])
hip.ParameterByCode(poser.kParmCodeZTRAN).SetValue(h[2]+f1[2]-f2[2])
# Turn back on IK settings
fig.SetIkStatus(fig.IkNames().index('LeftLeg'),ikl)
fig.SetIkStatus(fig.IkNames().index('RightLeg'),ikr)
# Refresh the screen
scene.Draw()
Thread: Rotate a figure around the centre of a foot | Forum: Poser Python Scripting
I've produced the following script but I'm not sure why it's not working as expected. My variables f2x and f2z always appear to be reporting as zero. Am I missing something? Is there an alternative way of getting the x and z co-ordinates?
<pre style="border:1px solid #000000;margin:2mm;padding:2mm;color:#000000;background-color:#f0f0f0;">
import poser
scene = poser.Scene()
fig = scene.CurrentFigure()
hip = fig.Actor("Hip")
foot = fig.Actor("Right Foot")
f1x = foot.ParameterByCode(poser.kParmCodeXTRAN).Value()
f1z = foot.ParameterByCode(poser.kParmCodeZTRAN).Value()
print f1x
print f1z
yrot = hip.ParameterByCode(poser.kParmCodeYROT).Value()
#Preserve IK settings (not sure how this works on models without IK)
ikl = fig.IkStatus(fig.IkNames().index('LeftLeg'))
ikr = fig.IkStatus(fig.IkNames().index('RightLeg'))
# Turn off
fig.SetIkStatus(fig.IkNames().index('LeftLeg'),0)
fig.SetIkStatus(fig.IkNames().index('RightLeg'),0)
# Rotate figure around hip
hip.ParameterByCode(poser.kParmCodeYROT).SetValue(yrot + 15)
# Move hip so that foot is back where it was
f2x = foot.ParameterByCode(poser.kParmCodeXTRAN).Value()
f2z = foot.ParameterByCode(poser.kParmCodeZTRAN).Value()
print f2x
print f2z
hx = hip.ParameterByCode(poser.kParmCodeXTRAN).Value()
hz = hip.ParameterByCode(poser.kParmCodeZTRAN).Value()
print hx
print hz
print hx+f2x-f1x
print hz+f2z-f1z
hip.ParameterByCode(poser.kParmCodeXTRAN).SetValue(hx+f2x-f1x)
hip.ParameterByCode(poser.kParmCodeZTRAN).SetValue(hz+f2z-f1z)
f2x = foot.ParameterByCode(poser.kParmCodeXTRAN).Value()
f2z = foot.ParameterByCode(poser.kParmCodeZTRAN).Value()
print f2x
print f2z
# Turn back on IK settings
fig.SetIkStatus(fig.IkNames().index('LeftLeg'),ikl)
fig.SetIkStatus(fig.IkNames().index('RightLeg'),ikr)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Depth of field wrecks anti-aliasing | Forum: Carrara