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2,127 comments found!
Afrodite-Ohki- sounds like a reasonable solution. I realize that not everyone has Poser11. I have never liked Firefly (although I go all the way back to Poser2 and 3 with the plastic look-so I appreciated the advancement!). I TRY and go for "realistic" when I can in my renders. I used to export Poser characters to LightWave (and spent many many hours trying to make them work with SSS in LW. Having ray tracing and SSS in Poser has been wonderful! Afrodite-Ohki posted at 12:24PM Mon, 01 July 2019 - #4355645
Nagra_00_ posted at 9:47AM Mon, 01 July 2019 - #4355616
Afrodite-Ohki posted at 10:12AM Mon, 01 July 2019 - #4355573
BUT. I don't think that Firefly is understanding Physical Surface's ScatterDist at all.
I heard about that limitation with FF before but never tried. I also don’t know which algorithm is used for SSS calculations with SF. There is another limitation of the PhysicalSurface node with FF, it has no support for ray-reflection.
Sigh. Two roots in the shader it is then - I love the look of this in Superfly, so I'm keeping this shader for it. I'll try some CustomScatter for Firefly and see what I can get with it!
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
Here is V4 using the Physical Mat. I upped the scatter distance to 4 mm. A displacement map for eye wrinkles (SubD level 3).I am also using a single light and the Envirosphere for lighting.
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
Better! Is it too thin compared to a real ear? Afrodite-Ohki posted at 11:52AM Mon, 01 July 2019 - #4355673
How's this looking?
Before/after
Too thin in some places, I guess. I'll adjust.
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
Hi Deecey-that would be great! Afrodite-Ohki posted at 9:14AM Mon, 01 July 2019 - #4355648
Deecey posted at 10:04AM Mon, 01 July 2019 - #4355595
Eric Walters posted at 11:33PM Sun, 30 June 2019 - #4355529
Note-there are several requests to fix La Femme's ears
Yes, I'm aware of this.
Unfortunately, there's a catch. At this point any changes to the ears will have to be applied as a morph, and not to the base figure itself. A bug was discovered in Poser late in the game. For example, we tried to smooth out the fingers before she was released. And we exposed a bug in Poser that any change in the base OBJ caused high resolution morphs to spike in unpredictable ways. These spikes DO NOT occur when changes are made with morphs. So we had to provide finger fixes as a morph rather than changing the base.
So since ear fixes can only be applied by morphs at this point, if there are one or more souls out there that are really good at ear shapes (I am not, trust me) ... maybe a simple ear pack would be a cool thing to put out there.
I can offer an attempt at an ear morph for her base package if you'd like, by the way.
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
Interesting Bagginsbill and Ironsoul. This R=G=B bug may explain some of my unexpected results-not saved. What about having two or 3 grey scale maps at slightly different contrast levels for RGB scatter distance? I'll try that when I get home later.
Thread: The New Wonder Woman Build Thread | Forum: Poser - OFFICIAL
Thread: Vendor "Capsces Digital Ink" (V4 Morphia) - how to contact him? | Forum: Poser - OFFICIAL
Karina- thanks again for Sasha! KarinaKiev posted at 7:16AM Sat, 29 June 2019 - #4355164
Yes, I also only found dead links when googleing for "V4 Morphia", that's why I asked.
Thank you again for your help!
Maybe something useful for SASHA evolves from this - who knows?
K
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Hi Ghostship2! I'm glad you are here now that the SM forum is not up! Weird that they froze your shader. Makes no sense. ghostship2 posted at 7:09AM Sat, 29 June 2019 - #4354040
@rokket
looks good! Is that my eye shader and textures? I tried to post up my uber shader in the free stuff area and got the big freeze from Rendo. Guess they have to approve everything?
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Thread: Vendor "Capsces Digital Ink" (V4 Morphia) - how to contact him? | Forum: Poser - OFFICIAL
I found the page-they refer to RuntimeDNA, Daz, or Faerie Dreams to buy the Morphia morph-all links dead.
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
Congrats on the Rendo-Poser deal! For all I hope that Esther's wish comes true. estherau posted at 10:46AM Sun, 23 June 2019 - #4354250
Please renderosity, tell us there is a team of software developers assigned with continuing to develop poser, and let us know for certain that we can look forward to poser 12, and that we are welcome to give suggestions and feature requests to someone please. Love esther
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Very nice! She's Ulrika's sister! rokket posted at 3:27PM Fri, 21 June 2019 - #4353992
Done. I keep forgetting which thread I was supposed to post this in... oh well.
I can't release it. It's not 100% my work. But I am proud that I could do this with LaFemme. I am making another one, but it's kicking my butt trying to not make her look like this one...
Thread: LaFemme Celebrity Morphs | Forum: Poser - OFFICIAL
To Qaz listen you must! I used control chips for the smile. Lizzie La Femme uses displacement with Subdivision set to 2. qaz posted at 5:10PM Mon, 17 June 2019 - #4353320
knyghtmare2021 posted at 3:27PM Mon, 17 June 2019 - #4353293
I've been looking at the LaFemme WW morph... can you try smoothing the area under the nostril? There seems to be a weird distortion. It's present on the LizardWoman(?) as well...
Thanks for the feedback. That distortion is called a philtrum. But look around the mouth area. Does it look lumpy to you ? That's due to distortions in the underlying geometry. As I've pointed out elsewhere in this thread, I'm finding it difficult working with such a low poly figure and I'm actually having to move individual vertices for goodness sake. I'm not worried about it at the moment as the morph is still a work in progress, and I will look at smoothing issues when I'm near the end. It's more of a sketch at the moment,
As for Lizard Woman, that's Eric's baby. It may be due to using facial control chips on the smile. I've noticed they break up the geometry on the region above the lips. This is again, I believe due to insufficient vertices on the face. The face chips can be used for small movements and you can get some good effects.
Thread: LaFemme Celebrity Morphs | Forum: Poser - OFFICIAL
A definite resemblance! Glad you will release Ulrika. BTW: you CAN use displacement maps with cycles. You need to set up subdivision. Here is a La Femme character of mine. I used the morph brush to make the ears pointed. The scale pattern is from a displacement map. I set Subdivision to 2 on the head. qaz posted at 6:55PM Sun, 16 June 2019 - #4353193
It is indeed Kristin Kreuk !! I'm not happy with Lynda Carter yet. Need to change texture. I am still going to release Ulrika, but as she is supposed to be a base for other figures, I need to practice with face shapes .
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Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL