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47 comments found!
HI Shadownet, Those are incredibly clear instructions. Thank you and I appreciate your articulate and extremely helpful reply. OK, I'm with you on all procedures and this looks like it's going to work! Just one thing I have been confused about, and again it is in not breaking DAZ's copyright. Obviously just using Injection Pose Builder results in a PZ2 whose script ONLY refers to DAZ's original Morph labels, not my custom morphs. I do not know how to generate my own custom morph PZ2's but I guess I have to save each custom morph as an Obj file and then somehow generate a custom Pz2 from this. My question is, how do I do this? I know it must be obvious to those who know, but I don't know yet I have searched in vain for a tutorial on this. Secondly in generating an Obj file, presumably this contains Poser 4 deltas which must be referenced by my custom PZ2 files. Looking at other 3rd parties and their work, it seems they have Obj files which somehow the POSE files refer to but looking at these files I'm confused as to how they do this, and whether again DAZ's terms of use are breached by this Obj file? Many thanks again! Leonardis
Thread: Advice please on combining characters | Forum: Poser - OFFICIAL
Thread: Advice please on combining characters | Forum: Poser - OFFICIAL
OK everyone, thanks for the replies! I'm surprised about Morph manager (reference:the comment about MM not handling INJ moprhs) because I thought one of its strengths was to exchange individual body part INJ morph data between two seperate CR2 files and from one of the replies it seems it can do this by adding one entire CR2 to another. I'm a bit confused about this.
The "save Face" method seems easiest to do. Presumably if I save the face to the FACE folder in Poser, when I then load the other character with both face and body, and make sure as you say the Full INJ morphs are loaded, "adding" the face I saved previously will overwrite the other figure's face with all the correct Morph dial settings I want?
Thanks again,
Leonardis
Message edited on: 09/22/2004 09:44
Thread: It's all so primitive | Forum: Poser - OFFICIAL
Hi Nomuse, Absolutely spot on. I remember splicing tape myself, whereas nowadays I load up Cubase (another steep learning curve) and things which took days seven years ago take seconds now. On the other hand, where are all the live musicians? Leonardis
Thread: It's all so primitive | Forum: Poser - OFFICIAL
Thread: It's all so primitive | Forum: Poser - OFFICIAL
Well thanks for all sticking with me! And thanks too for the generous tips.
Just one mystery remains: When I load a cr2 file into Tailor with my character there are TWO sets of morphs listed and they seem to be repeats of the same ones! Perhaps one lot are associated with groups and others not. Sorry to ask again but this is yet another confusion, and perhaps the answer is to know the differences between morphs that appear to ge grouped, full body morphs and ordinary morphs. I think I understand that morphs can be grouped together to act as a multiple morph (eg: Barbarian which obviously morphs many things from one dial). Am I getting there?
Leonardis
Message edited on: 06/27/2004 06:29
Thread: It's all so primitive | Forum: Poser - OFFICIAL
Thanks again for the replies. Please let me emphasise that I fully appreciate the free stuff available. I was talking more about the commercial programs. And please also understand that I AM prepared to do some hard work too!
Perhaps I misunderstand the instructions in a couple of the programs I was referring to. And the misunderstanding again is probably due to a flawed grasp on my part of the jargon.
Some of the programs I have referred to probably ARE what I'm looking for but the instructions that come with them are very hard to follow and obviously assume a prior knowledge which I simply do not possess, even after reading various tutorials.
I produce quite complex simulation software myself for a living so I do understand that you can't hand things on a plate to people who aren't willing to learn. In my own work however I pay huge attention to the guides and NEVER assume more than a basic knowledge on the part of the user, and proceed step by step, even when it is obvious to me, because I have to put myself in the position of the person who hasn't seen the software, or related things, before.
So coming back to these Morphs to Clothes conversions, is it correct that for instance "Tailor" WILL convert a reasonably close clothing design to adapt to my particular character, the chief difficulty in which is that I have assigned a much more bulky figure than the standard V3 and all the current clothes I try have bits of flesh cutting through, even after resizing the clothes in Poser. If so please could someone take me STEP BY STEP through the process because I simply do not find the Tailor guide anywhere near understandable.
LYRRA SAID:- "If all you need is to fit clothing to figures that uses standard morphs then get Tailor. You can queue up all the standard bodymorphs and sod off while it does the work"
Thanks for that but I'm not fully with you and this is exactly the confusion, What do you mean by "standard morphs"? Do you mean the morphs that come with Poser or do you mean the INJ morphs which are an optional addon to Vicky3, which I have. Can "Tailor" convert clothes to fit these extra INJ morphs with Vicky?
Thanks for your patience!
Leonardis
Message edited on: 06/26/2004 21:17
Message edited on: 06/26/2004 21:19
Thread: It's all so primitive | Forum: Poser - OFFICIAL
Thanks for your tolerant and intelligent replies. Yes I understand about dealing with the 3d world "as is", but, for instance I have recently purchased several payware addons claiming to take all the pain out of creating clothes for a morphed figure, based on V3.
Forgive me if I have missed something but I bought these addons on the naive assumption that I could, in this order:
Load in V3
Load body and face morphs
Create my own "character"
Save this character to a convenient file format
Import this character into one of the addons above
End up with a template allowing me to then design clothes
In fact the reality is that these programs do NOT allow me to do this without an enourmous amount of research, technical knowledge and procedures which to my mind completely defeat the whole point of buying them!
Why is it THAT hard to create a program with a reasonably intelligent, clear interface which simply allows me to create a clothing template which matches the character I have made? One of the addons I have specifically states that I can ONLY import into it the character file of an "existing" P4 figure. Well what is the point of that?
If you or anyone could please point me to a program (and it really would be a pleasure to pay for it handsomely if it actually did what it claimed), which can take my character and then enable my own, or someone else's clothes to fit, I'd be ever so grateful.
Leonardis
Message edited on: 06/26/2004 19:38
Message edited on: 06/26/2004 19:39
Thread: How to save Scale Values in Poses? | Forum: Poser - OFFICIAL
Thank you very much for such clear explanations. Of course: there's just one keyframe in a static pose. I should have worked that out. Many Thanks, Leonardis
Thread: How to create character and delete morphs? | Forum: Poser - OFFICIAL
Thread: Frustrated beyond belief! | Forum: Poser - OFFICIAL
Tilandra, I can't add anything better to Joe's description of his setup. And joe, that's a great tip about moving the morph folders. At the moment my V3 Morphs take forever to load. Leonardis
Thread: Hair Texture Nightmare...see pic | Forum: Poser - OFFICIAL
Thanks gentlemen. I have a few addon hair packages already but I'll certainly follow up your kind links. What intrigues me is that the default hair really doesn't look any different comparing the textured stuff to the untextured. I didn't realise the default Poser 4 stuff was so primitive. Thanks again for the links. Leonardis
Thread: Hair Texture Nightmare...see pic | Forum: Poser - OFFICIAL
On the left, what I get with any transparency, after rendering (I can't find any transparency maps for default hair). On the right, just the default hair texture enabled, but when it renders it looks like the same lump as the Un-rendered lump. So what's the point of having textures if they still look like lumps. If I do this process exactly the same with 3rd party hair it shows up fine, just like it does in the Authors' screenshots.
Can anyone tell me what I'm missing here please? I've seen screenshots of default figures with default hair (Poser 4) and it does look like hair, if not as good as third party stuff.
In depair!
Leonardis
Thread: Frustrated beyond belief! | Forum: Poser - OFFICIAL
I sympathise. As a new user to Poser, I'm amazed by the fiddly nature of the file structure. I've never come across a programme which is so powerful on one hand, and on the other such a pain to use. Seems to me from a little experimenting that nearly every file except Object files can go wherever one wishes, and even then if I find the pointers to the OBJ files in the CR2 files I can put those where I like too. This has made an enormous difference. I wiped my whole installation and started again, putting everything in a logical structure like this: FOLDER NAME OF OBJECT then underneath: CR2 Poses Extras Textures No need (as far as I am aware) of 500 subfolders full of mess under the runtime folder. I just don't see the logic of placing files belonging to one object or figure all over the place. It leads to a total nightmare in managing files and folders. It's like Curious labs had a conference and said: "OK, how can we design this program to be as awkward to use as possible!" Hope you get your stuff sorted... Kind Regards, Leonardis
Thread: Please help: Loading New Characters (error message) | Forum: Poser - OFFICIAL
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Thread: Magnet Nightmare...Please Help! | Forum: Poser - OFFICIAL