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258 comments found!
I posted an updated version that now works with Blender 2.58. It's still a work in progress of course but the prop import and exporter are working very well at this time.
There's a new download location on the main page as well as some basic instructions as well.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Poser Tools for Blender 2.5 | Forum: Blender
Attached Link: PT2 6/24/2011
I've posted the first collection of scripts that contains an exporter now. It's working very well at the moment. It needs more testing (that's were you come in) and I'll be looking at making improvements where possible.Check out the latest news: PT2 Blog
The thumbnails work for Poser but not Daz Studio for some reason.. I'll be researching that further when I can.
I'm aware of something I left out of the current Prop importer.. I'll be going back and fixing that soon. A section that imports multiple external .obj files.
Try it out. It's really nice to be able to create a prop with just one click.
It's still a work in progress. Just wanted to get this out so people could try it before I went away for the weekend.
SAVE YOUR BLEND FILE BEFORE YOU EXPORT!
Occasionally, blender would clear images generated within Blender when you try to export, so save your blend file first. Not sure if this still happens.
I haven't checked it on another machine yet, so bare with me if there's some technical issues.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Loading a background reference image | Forum: Blender
Attached Link: Making a Baluster
> Quote - The drop down list labeled "Axis" is the one you select from to tell blender which view to see the reference image from . > > Options are: > > Left, Right, Front, Back, Top, Bottom, All Views and Camera > > With Blender 2.54, you're able to set multiple reference (background) images each with their own veiw settings all from one view port.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Loading a background reference image | Forum: Blender
The drop down list labeled "Axis" is the one you select from to tell blender which view to see the reference image from .
Options are:
Left, Right, Front, Back, Top, Bottom, All Views and Camera
With Blender 2.54, you're able to set multiple reference (background) images each with their own veiw settings all from one view port.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: 2.5 Beta issues | Forum: Blender
Quote - 4-I still can't find how to apply the MapTo's texture settings (Glob, Object, UV, Orco, Stick, Win, Nor, Refl, Stress, Tangent, Etc)
Texture Setting:
Mapping Tab: - Coordinates - Drop down menu to select Tangent, Stress, Reflection, Normal, Window, Sticky, Strand, UV, Generated, Object, Global.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: 2.5 Beta issues | Forum: Blender
Quote -
5-How do I center a mesh's center to the cursor (Center, Center New, Center Curser ?
The Object Tools are located by default in the left hand column. Clicking the Origin button will give you 3 options to choose from, that last of which is setting the Objects center to the 3D cursor position
Object Tools
- Origin
- Origin to 3D Cursor
The short cut for this pop-up menu is SHFT - CTRL - ALT - C
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: 2.5 Beta issues | Forum: Blender
Quote - 3-I STILL can't get rid of pulled windows. It'll be great if the old Right Click > Split/Join Window was added back into the program.
In your sample image, you would left click and hold the 'cross hatch' corner of the far left window and drag it over to the window you have circled in purple.
Of course, the window has to match in size, ie - dragging left to right, the height would have to match, up and down the width would have to match.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Newbie to newbie modeling tips-- Hiding part of the mesh; controlling the modeli | Forum: Blender
Quote -
1) Hiding part of the mesh. When I was confronted with the challenge of fitting a couple of eyeballs into a head, I realized that I needed to hide part of the mesh in order to be able to see the edges of the eyelids from the right angle. Well, this is incredibly easy. In edit mode just select the vertices you want to hide, and then hit the letter H! To show all the mesh again, press Alt H. To hide the de-selected vertices, press Shift H.
Alt - B works good as well (At least for blender 2.49 and below) . Alt - B, select the part of the 3D view you wish to isolate and the rest is hidden. Hides everything outside of the selected area, other objects, lights, etc. Alt-B again to restore the view.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Google's python class | Forum: Blender
Very nice. Thanks Halo. I'll have to sit back and enjoy those when I have time.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: Gravity problem | Forum: Blender
Quote - basically the problem is not with gravity,while other objects r falling downwards,the princess is falling upwards,is there a gravity setting for each object.also the princess was taken from a diff file
You've set the armature to a rigid body. I don't think that's what's normally done, I've never done that. What I've seen before is parenting an armature to a Plane and defining the plane as a rigid body. Attach your movement keys to the plane. Make the plane invisible.
I think the armature should only be used to define the deformation of your mesh, not the physics of it.
I tried attaching your armature to a plane, turning off the rigid body on the armature and turning on the rigid body on the plane things seem to work correctly.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: I really am such a nice guy... Poser Prop Importer for Blender | Forum: Blender
Quote -
Still some issues with this part. I'm working on correcting it.
I've posted another update that handles multiple objects in a .pp2 better now.
Latest is Version .2
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: I really am such a nice guy... Poser Prop Importer for Blender | Forum: Blender
Quote - I had time to make some improvements to it today. Latest version - 0.19
- Took care of multiple objects in one .pp2 file.
Still some issues with this part. I'm working on correcting it.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: I really am such a nice guy... Poser Prop Importer for Blender | Forum: Blender
I had time to make some improvements to it today. Latest version - 0.19
I've come to the conclusion that there are just some really bad props floating around. Why is it necessary for one chair to have like 200 different materials????
The script still truncates object materials down to the first 16. I really don't want to re-write it to divide things up by materials at this time. Maybe later.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: I really am such a nice guy... Poser Prop Importer for Blender | Forum: Blender
I copied it over to the normal download section.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Thread: I really am such a nice guy... Poser Prop Importer for Blender | Forum: Blender
Here it is:
There's one issue that I'm aware of at this time, but can't work on it right now. Possibly, multi - group or object - objects are not re-assembled correctly. One test item was an apparently 2 part cabinet.
I'll look into this when I have time.
I've tested it with several items and it works very well.
The home page lists some of the current limitations.
Enjoy.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
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Thread: Poser Tools for Blender 2.5 | Forum: Blender