23 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Seliah | 7 | 304 | ||
Seliah | 4 | 140 | ||
Seliah | 2 | 73 | ||
Seliah | 4 | 78 | ||
Seliah | 10 | 403 | ||
Seliah | 6 | 278 | ||
Seliah | 1 | 256 | ||
Seliah | 6 | 215 | ||
Seliah | 17 | 483 | ||
Advisories: nudity
|
Seliah | 2 | 104 | |
Seliah | 2 | 179 | ||
Seliah | 5 | 115 | ||
Seliah | 3 | 122 | ||
Seliah | 13 | 363 | ||
Seliah | 5 | 178 |
147 comments found!
~ Seliah
Thread: A few thoughts on the New Poser Pro 7 | Forum: Poser - OFFICIAL
Quote - I've noticed the same thing. Studio will render scenes that were saved as cr2's in P7 that P7 simply crashes on.
The biggest shining example I have of that is AerySoul's Justice set for V4. I LOVE that set. Absolutely adore it. But I can't work with it (or V4 in general at ALL) inside of Poser without a constant series of crashes and inability to render. If I do the main setup in Poser (for me the workflow in Poser during scene setup is far preferable to that of Studio), save the scene then import to Studio and hit render.. well, that's my solution, anyway. LOL!!
~ Seliah
Thread: not enough memory | Forum: Poser - OFFICIAL
Acadia~
Thanks for the info! I use Corel Photopaint 8 and have for about 6 years now. No such animal in my app. laughs No wonder I didn't know what the heck it was! Thanks again - that was actually very informative.
Philly~
Poser 7 has a glaring HUGE memory hole. Also, when doing work for extended periods of time, if you load in a texture only to change it later, etc, it never dumps the previously (and not-in-use) textures from the memory being used to run. Even if you click File-New and start a brand new scene, all the textures that were loaded in from the previous scene are still in Poser's memory and list, thus hogging up massive amounts of memory available to Poser even before you've started work on the new scene.
Eventually Poser 7 simply runs out of memory. Only option is to save the scene (even if things in the scene have turned solid white - don't worry, just save it), shut it down, and reopen it. Yes, it's a HUGE pain in the tail due to loading times and all that, but it's the only way, in my experience, to deal with that blasted problem. LOL
~ Seliah
Thread: A few thoughts on the New Poser Pro 7 | Forum: Poser - OFFICIAL
Eh.... I've been using Poser since version 4, BEFORE the update to 4.01...
No interest here in upgrading. Sorry, but for all the issues there is with 7 (don't EVEN get me started on things like the absolutely rediculously HUGE MEMORY HOLE), I'm not even going to CONSIDER 'upgrading' until I see some SERIOUS work done on the renderer, the gods-be-darned memory hole, the load times, the random firefly crashes, the random jack-up of my textures between objects in a scene, the random crash-to-desktops.... some actual DECENT lighting controls instead of this hair-pulling insanely frustrating system we currently have, a cloth room that actually does NOT make my computer choke, laugh at me, and then spit Poser out it's hind end and laugh some more at me....................
I could go on. But I won't. : )
Long story short? I'm sure as hell NOT shelling out $200, MUCH LESS $500!!!!....for a program like P7 'Pro' until I see some serious improvements on pretty much ALL aspects of the program. shrugs Not worth it to me. I've used Poser, I've used Daz Studio, and ALREADY, for all the issues I have with Studio, and all the headaches it causes me.. Studio will render scenes on my computer that Poser simply crashes on and is incapable of rendering due to 'memory issues.' For that reason, I find myself lately building my scene in Poser, saving the .pz3 and then just importing it to Studio for the sole purpose of lighting tweaks and rendering.
Poser 7 Pro? No thanks.
~ Seliah
Thread: WIP - White-Gold for AerySoul's Justice | Forum: Freestuff
~ Seliah
Thread: not enough memory | Forum: Poser - OFFICIAL
Acadia,
What is Bicubic Resampling? I have to admit all my years doing this ,and that's the first time I've ever heard the term. Is this a Photoshop specific thing?
~ Seliah
Thread: WIP - White-Gold for AerySoul's Justice | Forum: Freestuff
Okay... here we go. FINALLY managed to get a full render of the parts on a V4. I left the metal bits off of one arm and one leg to show the texturing of the material underneath the armour plates. LOL
Front View - White & Gold
Back View - White & Gold
~Seliah
Thread: WIP - White-Gold for AerySoul's Justice | Forum: Freestuff
Uhm... this is just a texture set for AerySoul's Justice Suit. I can't model clothing, let alone conformers... LOL!! This is just the one texture set for that outfit... I'm trying to see if there's any interest for it, or not... if there's interest I'll consider doing other colour combinations, ie blue/gold, black/red, etc. Though I think I may need to go back in and highlight the elbow armour on the gloves and make it white, to balance off all the gold there. LOL
I'm almost done with this one - just have to texture the shoulder pieces and cloak... then I suppose I'll just upload it and see how many actual downloads it gets before I go through and do other colour combos.
~ Seliah
Thread: K-Morph Package | Forum: Freestuff
Kirwyn ~
Thank you SO much! She's a wonderful figure! I'll be watching for those morphs! ^_^
Thread: Maybe it's just me, but I'm sensing a tidal shift... | Forum: Poser - OFFICIAL
Quote - As for the Daz Studio vs Poser, I received an e mail this morning. In it the individual asked " Who the **** do you think you are" and after about a paragraph or so stated " I didn't belong here and that I should leave." Mind you it wasn't site specific nor about the Studio vs Poser issue, it was about the community in general. So, that being said, I'm leaving. I wish everyone good luck and good renders.
Pat
You know, I swore I was done posting in here since I'd made my statements and didn't feel like I had anything more to add to the conversation.. but...
Duuuuuuuuuude. Stop for a second. Think. Consider the source of said email. One lonely nutjob should not be enough to chase ANYONE off from something like this. Seriously. Just consider the source... sheeeeeeeeeeesh, they ought to be glad they didn't send that email at me. I tend to fire right back with double barrels when someone sends off a nasty mail like that. Or else I just let it go ignored and not give them the satisfaction of thinking they got under my skin.
That kind of act is immature and is HARDLY representative of the entirety of the folks who post here and read here. I don't know you at all, but from what little I've seen of you in this thread, I see absolutely NO reason that you ought to just take your toys and go home just because one schoolyard bully is having a temper tantrum. That makes no sense to me. LOL
~ Seliah
Thread: Maybe it's just me, but I'm sensing a tidal shift... | Forum: Poser - OFFICIAL
Quote - I could list a lot of reasons why I think D|S is easier to grok for the newbie (starting with multiple Runtime handling), but instead let me boil it down to the UI... it's laid out in a more intelligent fashion that Kai Krause's effort, and it doesn't require my setting aside a ton of desktop real estate just to get a good-sized viewport area. The tools are laid out in a shallow manner (meaning I don't have to go digging for them all). Many of the functions that require separate actions in Poser (e.g. IK removal, selecting base figure body parts, morph dial limits, or the act of conforming one figure to another) are automatic. Selecting an item in a scene, making it visible or invisible, or even parenting it only requires eyeballing one easy-to-read Scene Tab.
This is not to knock Poser at large... it was after all an experiment in User Interfaces. BUT... each and every Poser user in this joint (myself included) must admit in all honesty that their initial look at Poser was more than just a little opaque, to say the least.
Ya know... I am a diehard Poser user myself. I've been using it since version 4 (prior to the update), and I am currently in here at Poser7. That said... I actually DO agree with a lot of what you've said. I DO agree that in many ways D/S is easier to grasp for the beginners who are getting their feet wet in the 3D area. I do agree that some of the functions (such as IK/parenting/etc) are much better thought out and impleneted in D/S.
However...........................................
The interface. The UI. That is EXACTLY what turned me OFF of D/S, to be blunt flaming honest here. I can't STAND the ui. It makes my head spin, it ticks me off, and it drives me absolutely BONKERS. I hate it. I despise it. I can NOT get used to the user interface of D/S, I have NEVER liked it, and I simply most likely never will. For me, the UI is a MAJOR deciding factour on what programme I am going to go with. I've got D/S 1.8 on here. I've had all the previous versions on here as well. I've tried them. I've deleted them within a matter of days every time because for ME, the user interface alone is confusing, infuriating, frustrating, NOT explanatory, and leaves me sitting here wanting to pick up my computer and throw it out a window.
So... yeah. Even the UI is not neccessarily a 'newbie' thing. Granted I'm not a newbie, but nor am I pro. I'm a middle ground hobbyist who mainly uses it to illustrate her own work and occassionally gets a stroke of luck and cracks out a freebie here and there for folks to play with. But until such time as I can open up DazStudio and spend more than 2 minutes inside of it without my blood pressure skyrocketing because of how cumbersome and ugly and confusing and sheer FRUSTRATING the interface is (for me!!!!!!)...... I'm very, very, VERY NOT likely to EVER use it as my main rendering programme.
Does D/S do what it adverrtises to do? Yes! Definitely.
Does it have things done in there better than Poser? Yup! There are definitely things D/S does and handles way better than Poser.
But it's completely unusable by me because of that user interface design. There really are no words for how strongly I detest the UI... thus... I have stuck with Poser, and I likely always will because by version 1.8, they've decided what their UI is going to be and they are not likely to ever change that. Which means I won't use it because that UI is 99% of the turnoff for me to D/S.
All that said. laughs
I do honestly LIKE D/S for what it's capable of doing, how it's worked, how it's coded, and how it allows people to get the base programme and such and start playing around in 3D. But I just don't think it's for everyone. Just as I don't think Poser is for everyone.
What it boils down to for me, in my view, is that Poser and D/S are like choosing to use a PC or a Mac. Or choosing to use Windows or Linux. It's PERSONAL preference. Some will like one and not the other, others may be the exact oppossite. You CANNOT compare them, because they are not by any means the same product, and attempting to do so is doing a disservice to BOTH products, in my opinion. Compare D/S on the grounds of it being a CG artwork and rendering programme. By all means!! But don't compare it to Poser, or compare Poser to D/S. That's apples and oranges folks, and every discussion I've ever seen of this nature invariably seems to turn into a Poser vs. D/S topic and it really... makes very little sense.
Naturally, D/S users will support D/S. Naturally, Poser users will support Poser. If they didn't, then they're using the wrong programme!! Naturally, people will support that which THEY like and find the most use out of.
For me, that's Poser. For others, it might be D/S. Personal preference, personal opinions. That's why we have the ability to make the choice in which to use. :) I don't give a flying hoot about the advertising, the marketing, yada yada yada. I don't care. I really don't. Your adverts and marketing has ZERO to do with whether or not I stick with one programme or use another to accomplish what I wish to do. What makes that decision for me is functionality, user interface, and performance. For me, Poser wins that contest.
Personally? I try to support BOTH programmes. Why? Because I feel they are both valid 3D/CG tools, and deserving of that support. I try very hard to make my freebies compatible with both Poser and D/S. I'm in the middle right now of making a completely separate packaging of Caris specifically so that the D/S users can actually use my V4 morphs. I shouldn't HAVE to. I SHOULD be able to release one file and expect it to work in both Poser and D/S, but yet that is not the case. So I am sitting here reinventing the wheel to make my morphs function inside of D/S, because I don't want to leave the D/S users out in the cold, either.
They're both good programmes. They both do function well as their designers intended. They both have problems. They both have supporters and non-supporters. People are individual and not cut from the same mold anymore than these two programmes are, and will make their own decision. I just wish it was less 'poser sucks, d/s rocks' and 'd/s sucks, poser rules' and more an attempt to try and work with the playing field that's laid out before us. That's all.
/rant off
/soapbox away
slinks back off to her dark corner
~ Seliah
Thread: Maybe it's just me, but I'm sensing a tidal shift... | Forum: Poser - OFFICIAL
Quote - All kidding aside folks, there are compatiblity issues between Daz Studio 1.8 and Poser 5 and above. I don't like it. I feel there should be crossplatform integration between the two. Just like the high end apps have collada and fbx. That being said I'm going to have to develope a Daz studio version and Poser 5 and above version of all my figures. I can really see where this would discourage a lot of vendors.
That's one of my biggest issues right now. I've run into that incompatability just with making basic MOR poses for V4.1 already. They work fine in Poser. They do NOT work at ALL in Studio. I have to make an INJ/REM file rather than a simple MOR pose to distribute my morphs simply because Studio for one reason or another, will not apply the morphs in a MOR pose, and trying to get those INJ files made means saving THREE cr2's, and even then, if you have any morph dials turned already on the figure, it'll apply the INJ on TOP OF those dials.
Personally, I prefer Poser to DS. I've been using it since version 4, at any rate, and I just like it a LOT better than Studio.
At the same time, though, I don't think there is anything wrong with Studio, either. They are two different applications. They are not the same programme. Studio does exactly what it aims to do - it is a free 3D rendering programme, and allows people to get into the CG/3D art arenas and get a taste of doing the artwork without charging them a penny for the basic application.
They are two different animals, and everyone has their own preferences. You can't really say one is better than the other. Some people do better with and prefer Studio, other people do better with and prefer Poser.
I DO think the compatability issues are a problem. I DO think they ought to be more compatible than they are. I really DONT support Studio in the content I make for just that reason, and my recent attempts to do so has been bringing me one headache after another and I'm about THIS close to going back to saying 'these are for poser, if you have d/s don't ask me how to make them work!'
I think the community overall would be much better served by an alliance rather than the two companies (Daz and SmithMicro) working against each other and trying to outdo one another. I think the community would be far better served if there was more compatability between the two programmes.
But I'm also not holding my breath, either. shrugs Time will tell, it is pointless to get all worked up about the maybes, in my opinion. I wait, I watch, but if I am forced to choose between one or the other? Poser will keep my money. D/S will not. That's just me, though, and others will go the exact oppossite route..
Everyone has their own personal preferences, and they make their decisions on what to use and when and for how long based upon those preferences. For me, I don't like even ONE thing about Studio operates/functions/yada yada. I grew up in Poser so to speak, and it's what I know. IF I can make my content in such a way that it will work in both Poser and D/S? I will gladly do so. But I'm about fed up with jumping through a million hoops only to hit the brick wall on the other side in trying to do that, and I'm pretty close to simply going back to not supporting D/S at ALL any longer.
And I really think that in the long run? THAT is what will hurt the community. More than even SM and Daz battling it out... the incompatability of the programmes and files that causes such headaches for the vendors and content creators will harm things because a lot will eventually just say the heck with it, and produce for one or the other and in that kind of arrangement, one of the two camps is gonna be left without a fire burning, so to speak.
~ Seliah
Thread: Maybe it's just me, but I'm sensing a tidal shift... | Forum: Poser - OFFICIAL
Drifterlee -
That kind of nastiness is what I encountered over on PoserPros (and subsequently they have not gotten ONE PENNY from me EVER again) before Daz took over running them. I know where you're coming from in other words. heheh.
I don't buy stuff at CP much. As far as I'm concerned, let SmithMicro and Daz headbutt themselves into a concussion in the pro-market arena. I don't care. I really don't. I will purchase at the locations that offer the products I desire. I buy from Rendo, from Daz, from RDNA, from 3DCommune. Really about the only place I flat refuse to spend so much as a penny at IS PoserPros. LOL
And I think BVH picked up and moved his store long before the Thumbnails Fiasco ocurred. I know he'd been planning to move for quite some time before he actually did, so I think the Thumbnails Fiasco probably contributed to it, but was not the definitive factour. He still sells. It's just that it's through his own site now, rather than any 'big' marketplace.
~ Seliah
Thread: clearer readme for "freestuff" for your protection and ours - please | Forum: Poser - OFFICIAL
Quote - I know lets give the freestuff coordinators something to do over the weekend, split the freestuff right down the middle, 2 new categories, commercial use & non commercial use, but with all the original categories intact under them. shouldn't take more than an hour to sort that lot out ;)
Yes I'm being silly but if there was something like that in place it would make life easier for the people who use freebies in their work related renders.
In the OLD Freestuff setup that Rendo used to have here, there WAS something just like that. When you submitted a freebie, it had checkboxes to click on the submission page. If it was something allowed for commercial use, you checked the box.... it was that simple... it went away when they rewrote their code... When this site was redesigned, we **LOST **as much functionality as we gained. The 'commercial' checkboxes on freebie submissions was one of those little functions that we lost...
~ Seliah
Thread: Character Limits in Comments Section??? | Forum: Community Center
Ya know... I probably should be posting my stuff into the writer's gallery, now that I think about it. A lot of it really is accompanied by bits of storyline. LMAO
~ Seliah
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: WIP - White-Gold for AerySoul's Justice | Forum: Freestuff