19 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Smaker1 | 11 | 2866 | ||
Smaker1 | 6 | 153 | ||
Smaker1 | 0 | 33 |
(none)
|
|
Smaker1 | 8 | 192 | ||
Smaker1 | 14 | 334 | ||
Smaker1 | 6 | 292 | ||
Smaker1 | 2 | 94 | ||
Smaker1 | 18 | 387 | ||
Smaker1 | 3 | 136 | ||
Smaker1 | 10 | 247 | ||
Smaker1 | 5 | 295 | ||
Smaker1 | 6 | 138 | ||
Smaker1 | 6 | 164 | ||
Smaker1 | 5 | 142 | ||
Smaker1 | 2 | 270 |
133 comments found!
OK thanks, I missed this one!! On my experience, even if you are doing still render like me, animation can be the answer in some cases but perhaps it's not mandatory for you.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
I didn't know there was a limited version and full version of VWD: what are the difference between the two? Or are you talking about the demo and the full version?
For me basically:
Relation between the number of frames and simulation also depend of the range of the movement. We need sometimes plenty of frames to let the clothe follow "quietly" and sometimes one frame is enough
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Tomyee: I would say in my own word I'm not a technical guy, and to add what Biscuit said
there is no systematical relation as : still render/static simulation and animation render/animation simulation or conforming/static simulation,... It wouldn't be fun!
sometimes you need animation even for still render. Classic example: a seated Victoria, you need the animation to put correctly a floating dress between the chair and V4.
I do only still render but I use both static and animation simulation depending of what clothe, the result of the conforming, the pose, the final scene,... and sometimes I use even both for the same clothe.
For sure most of Poser dynamic clothe props (dress,...) must go through an animation but there can be exceptions : you want a render with the default T-Pose :-) or you have basic dynamic props (poncho for example) where a static simulation COULD work with the pose you have
VWD works with conforming clothe (cr2), dynamic clothe made for Poser (pp2), imported object in Poser (obj), hair (hr2) so whatever the "poser scene origin".
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
I think that static scenario was not the initial purpose of VWD. I had plenty of discussion with Gerald for "us" who want to use dynamic simulation to improve still render and what we need. I don't know what are the differences between the demo version you have and the complete version I have but I can say to you that there are plenty of amazing possibilities. The last videos about adjusting clothes, elastic parameter or collision offset,... are perfect examples.
I read that copyright protection discussion was about the complete version activation process (key,...).
There are no miracle :-) but I must say that VWD is worth every pennies, dollars, euros,.... and I get nothing from VWD saying that!
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
"When I first tried VWD with the loincloth, I got a result back in Poser " I don't know how you have done it! If it was not the same result in VWD and Poser it's may be something else.
In demo mode you have the complete access to clothe simulation parameter and see the results in VWD but no result return in Poser.
From the manual ("demo version" chapter) "The demo version allows to run the same simulations as the normal version. The only difference is the inability to save animations in Poser®.....To give the user a real view of the simulation, the demo program, as normal program also, allows you to record images of the interface during the calculation. These images are stored in a video format and saved in a file named « Simulation.avi » in the program directory.."
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Erwin : If you are using the demo version it's normal that you don't have the "poser return" working : it's the ONLY limitation of the demo. It"s with the full version that you can have the Poser update after a simulation. It's also written somewhere in the manual, if we could do it with the demo why would we buy the complete version ?
I tried my first simulation with hair and I'm quite happy with the result, I hope to post a result soon.
I read carefully the tutorial in the manual and have done exactly the same with a basic scene to get the tool principles and only after I tried with my own project. It's also a way to define my workflow with the other soft I use. I must said it's the fourth time I read it completely and each time I learned something new!
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
What's the hair?
For the question "where is the hair?": it's normal: after cliking "hair" the hair is invisible so you can select vertices from V4 to make the link between the hair and the skull more easely.
Stupid question: do you have the demo or the complete version?
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
It seems that your hair is not attached to the head. Read carefully each step of the tutorial and do exactly the same. I'm sure you missed something (select V4 vertice with the already defined preset, generate the springs,...). I made also some mistake the first time I tried VWD for hair because the process is not exactly the same as clothes. For my first tests I didn't change any parameter value and so far my results are good.
Not sure you need an animation for hair like you are doing still render like me. What I do is conform the hair on V4 posed to put the hair in correct position and then do a static simulation. A much more simple workflow.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
I asked VWD about this : why can't we change this parameter and the number of iteration once we start a simulation. I assume that what we want to do with VWD (perfecting one still render) was not the original purpose (making animation) so we are coming with new needs. What I do is systematically change both before clicking simulation: it can have an impact on the performance depending of your configuration
My experience on self collision is that we don't need to be perfect. If you see all my renders in this post there are some but you can't see them! For my current project with a two layered cloak I have plenty of self-collision but with the textures, the size of the cloak in my target render it doesn't matter.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Hello
@Erwin: Thanks! "how can you tell that the loincloth has 2 layers as opposed to one". As I have done a quick test with the clothe I think I saw some interpenetration on the fabric while the simulation was running. I may be wrong, I didn't take the time to check in Poser. What you could do is to use the Display Wireframe Style in Poser and zoom on the clothe to see the polygons.
On your last post : one solution could be the Poser morph tool, there is an option to push the clothe closer to the body if I remember well. Look at the manual for more information.
@Biscuit: Thanks also! Yes I was really happy with the drape generated by VWD and the material. Both made a very light floating clothe and it render much better than I expected.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Hello
here is my last result with VWD. Needless to say that I'm more than happy with the drape coming from VWD It's not my habit to post my render anywhere (certainly too shy) but I wanted to share than this tool is just perfect (at least for what I need!)
Thanks VWD !!
Genesis 2, Seranata clothe for V4 (3 layers of skirt simulated with VWD). and now I want to dig in my old clothes I'm sure that many of them will have a perfect result with some VWD simulations
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Biscuit: I will watch your tutorial as soon as possible. I'm sure I've plenty of things to learn. Thanks to you!
@Erwin: As I don't know the final position of the character I can't judge if an animation is needed.
"You need simulation for the loin the rest can be fixed" : I was talking about fixing vertices in VWD not in Poser. You select the vertices with the vertice tool of VWD and, in the vertice group, click on 'fixed vertice" if I remember well . The selected vertices will not move anymore. With the selection tools of VWD it takes 10 sec. The chain, jewels are correctly in place after the conforming and posing the character so I fixed them and the simulation will not deform them. I also fixed the first row of the fabric to be sure it don't fall.
This scenario works only for still render : I don't do animation in Poser and use the static simulation in VWD. For me the simpliest roadmap!
"Nota: the loin has 2 layers of polygons: the number of subsamples must be higher to have a better result I think." It's the modeler who decide about this. Some modelers create clothes (cape,..) with only one "layer" of polygons (my wording is not correct for sure ) and other create two " layers" (to generate thickness for example). If I'm correct : standard dynamic clothes in Poser have only one layer
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Hello
@Erwin0265: the answer also depend of what you want to do : still render or animation.?
If animation: VWD give the answer and yes it will be complex
If still render, the scenario is far more simpler. You need simulation for the loin the rest can be fixed. No animation in Poser and static simulation in VWD. 1 minute and it's done! See picture for a raw result. Nota: the loin has 2 layers of polygons: the number of subsamples must be higher to have a better result I think.
On my experience: you must analyse each case (pose seated ? dress long or short? does the conforming give good result for a part of the clothe?,...) and define the best roadmap to get your result. Don't be afraid there are not 1000 roadmaps :-)
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Biscuit and VWD: thank you! it was a little image I wanted to do since a long time. With Girl7 and VWD it was the right moment :-) and more: everything went smoothly!
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Hello,
last project (for the fun!) The dress went through VWD. Yes it's G3F (Girl7) and slip dress via obj import/export. I had the chance to test the new functionnalities: I used both positionning on the fly and permanent attachment (the dress to dog mouth for exemple)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL