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142 comments found!
Thanks DaSerialMole, these are still quick FPrime renders... I'm sure that Poser's smoothing angle is going to ballon the hell out of the detail and I'll have to use Moe's trick on snipping the polys to get it back - we'll see. Can't wait to see what you do with the shields. I've been thinking of a similar gradient trick on specularity and glossiness on a more angular piece of geometry that would work for the Borg personal sheilds.
Thread: Interpolation and Tweens | Forum: Poser - OFFICIAL
You are correct. Tweens come from "Between". Interpolation, is the mathmatical process of calculating the changes between keyframe a and keyframe b. In Poser the keys are a brighter color than the keys. You have to think of them as temporary frame because if you change the keys, the "tweens" are recalcualted. You'll have to start looking at spline, fixed and linear modes as well.
Thread: Splinter Cell Goggles - WIP | Forum: Poser - OFFICIAL
Thread: Splinter Cell Goggles - WIP | Forum: Poser - OFFICIAL
Thread: Splinter Cell Goggles - WIP | Forum: Poser - OFFICIAL
Thread: Splinter Cell Goggles - WIP | Forum: Poser - OFFICIAL
Thread: Splinter Cell goggles? | Forum: Poser - OFFICIAL
I've started a new thread on this, as this is getting pushed way down the screen. I've started modeling these. go check the wip's and give feed back. I'm fitting them to Michael as I don't own the other models. I do have V2, and when the Mike ones are done, I'll try a retro fit.
Thread: Splinter Cell Goggles - WIP | Forum: Poser - OFFICIAL
Thread: Splinter Cell Goggles - WIP | Forum: Poser - OFFICIAL
Thread: Splinter Cell goggles? | Forum: Poser - OFFICIAL
If you don't find them I could model them (for regular mike - I don't have m3) in Lightwave
Thread: phoneme morph targets | Forum: Poser - OFFICIAL
Morph targets are point (vertex) specific, so as Karen1573 points out, you need to match morphs to models.
Thread: Making Morphs | Forum: Poser - OFFICIAL
Morphs using Lightwave is very simple. Select your body part in poser, export it as .obj to a safe location (not on your poser directories). Import the object in lightwave. Move your points as desired, but do not add any new geometry. Do not cut and paste anything either. Do nothing that will alter the point order. Lastly do not move the object in space. If you move the whol object say 2 ft to the right , that move will be counted in the morph. Export the transformed object as .obj again. Then back in poser select the body part again and load the new .obj as a morph target. Bang Zoom.
Thread: Moebius87 Hospital Scenes & Props still available? | Forum: Poser - OFFICIAL
Moe is moderator of the Lighwave Forum... I dropped him a note letting him know you are in search of his guidance and wisdom
Thread: SR4 and background pictures | Forum: Poser - OFFICIAL
When you import a bg pic poser should ask you a question like "picture resolution is different than render window..do you want to resize to match?" .... if the res of the pic is smaller than the render size and you answer no.... thats what you'll get
Thread: free jester hat...or cheap? | Forum: Poser - OFFICIAL
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Thread: Splinter Cell Goggles - WIP | Forum: Poser - OFFICIAL