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204 comments found!
Cage, the conversion is easy, I surprised that no one tell me that when I asked about it. No special program or script is use, but some manual adjustments are required. This leads me to open the files and compare.
The steps:
Import the .CR2 file to DAZ Studio 4.
From the menu, select Edit -> Figure -> Rigging -> Convert Figure to Weight Mapping..., then choose the option TriAx Weight Mapping.
From the menu, select File -> Save As -> Support Asset -> DSF Figure or Prop File..., then fill in the information required.
From the menu, select File -> Save As -> DSF Character File.
That's it! It is simple. Unforturnately, I found this link http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/action/index/dzconvertlocalmapstogeneralaction/start, instead of that link http://kotozone.blog55.fc2.com/blog-entry-233.html.
As of this time, I think http://kotozone.blog55.fc2.com/blog-entry-233.html is the best tutorial of how to use the Content Creator Toolkit, which is part of DAZ Studio 4 Pro. Note that, it is in Japanese.
Lack of documentation hurts DAZ Studio. As I know, someone even enter a bug for that at DAZ.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Afrodite-Ohki, your picture is very close to what I did, good observation!
I'm still using the weight map painting tool in DAZ Studio 4 to fix some of the issue. I hope I will not need to change it too much so that it is still compatible to the Poser version. Maybe, Antonia will be the first weight map character that works in both Poser and DAZ Studio.
For DAZ Studio user, please download it and try it. I'll continue to work on the issues.
http://www.sharecg.com/v/59715/view/21/DAZ-Studio/Antonia-WM-for-DAZ-Studio-4
Cage, the conversion itself is not hard if I found the proper way earlier. I went through a long way! The link above contains the plain text version of the files. I don't think the internal representations are very different but the numbers may. For example:
Poser
weightMap bulgeRight_lThigh_jointz
{
numbVerts 1591
v 14 0.000022
v 15 0.000002
v 16 0.023473
v 130 0.000862
v 132 0.002369
v 148 0.000195
v 180 0.000230
...
DAZ Studio
"local_weights" : {
"x" : {
"count" : 1193,
"values" : [
[ 1457, 0.4363928 ],
[ 1458, 0.926955 ],
[ 1459, 0.5131761 ],
[ 1460, 0.9254749 ],
[ 1462, 0.5284809 ],
[ 1463, 0.9321584 ],
I'm still looking into the files for the matched section.
Thread: Antonia WM works in DAZ Studio 4 | Forum: DAZ|Studio
I just uploaded it to
http://www.sharecg.com/v/59715/view/21/DAZ-Studio/Antonia-WM-for-DAZ-Studio-4
Please try it and give me some feedbacks.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Thread: How to transfer weight map from character to clothing? | Forum: Poser - OFFICIAL
Yes, I saw a full version of Poser Pro 2012 on Amazon.com is even cheaper than the Poser 9. I wonder if it is from trustworthy or legal source. I'm not sure if they ship outside the U.S. Then, I have to figure out how much taxes/custom fee will be on the bill when I receive it.
I just found that DAZ offers a set of contents creation tools for DAZ Studio 4 for free! Now I have the DAZ Studio 4 Pro license key and some other tools waiting for me to download and try.
The introduction of weight map on both DAZ Studio and Poser seems to make it harder to share contents between the two apps.
I noticed that the current DAZ Studio 4 I have doesn't import the weight map created by Poser Pro 2012 correctly. I noticed it imports something because the result of importing Antonia WM to DAZ Studio 3 is not the same as DAZ Studio 4.
First thing I will try to make Antonia WM works in DAZ Studio 4 Pro. Maybe, I better post a message at DAZ forum to see if someone interest in doing that too.
Thread: How to transfer weight map from character to clothing? | Forum: Poser - OFFICIAL
Thank you for the replies from all of you. I think I need Poser Pro 2012, but it is $$$! I wonder if Poser 9 is good enough. Does anyone has experience of making the conforming clothing with weight map for the character with weight map, such as Antonia WM? Is it necessary to edit the weight mapping after it is transferred from the character to the conforming clothing? If not, I think I will go for Poser 9.
I gave up on making Antonia WM to work with DAZ Studio 4. In DAZ Studio 4, bones below the hip of Antonia WM work fine. The bend, side-side, twist for the chest bone of Antonia WM break the top.
Thread: Clothing - Bet this has been asked before! | Forum: DAZ|Studio
Quote - > Quote - Yay! I get it!! :) Now maybe I should start asking some questions about hair! ;)
Oh, dear god, don't EVEN go there!!! Even people who've been doing this stuff for years are reluctant to tackle hair.
Start off with something simple, go through the book, work your way up. It's just like an infant learning to walk... first he has to learn to crawl, then he has to learn to toddle, then he has to learn to walk. Or like a child in school-- before he starts reading Shakespeare, he first has to learn his A-B-Cs.
Yes, one step at a time. It takes time to learn and master them. The major obstacle is the thing you want to make is already in the market even for free, there is no value to spend days/months to make it yourself. Just like you will not learn programming for just making something like Blender. Think of what you want to achieve first.
Thread: Problems with texturing an M16 model | Forum: Blender
Which version of Blender and DAZ Studio are you using? What is the error message at DAZ Studio.
I use both software, I may be able to help you.
Export to OBJ for use with DAZ Studio can be tricky.
Thread: Antonia's breasts | Forum: Poser - OFFICIAL
Quote - One of the great things about Antonia is that the figure is so open. Odf has given his work to the community. We can derive anything from it and share the results. If we don't like the breasts, or anything else, there's nothing keeping us from altering or improving things and releasing a figure featuring the changes.
100% agree! This is why Antonia is my favourite character. If the user doesn't like the way it made, there is nothing to stop he/she to change it.
Quote - The breast body handles used by that figure may present some better options than the morphs do. :unsure:
Yes, it is better than morphs. I'm thinking of applying the same technique on clothing. It is still in very early stage.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
After gave birth to a baby girl, this is the first time I post in the forum. I missed many posts, messages and great development of Antonia.
It is nice to see Antonia Standard arrived. I just tried to use it in DAZ Studio 4. The figure loaded, the hair loaded, and the clothes loaded. She looks great! I noticed that there are some warning message in the log. I don't know if it caused the NWS Toni Bra and Panties to fail in the "classic" pose of Antonia.
Quote - Importing NWS Toni Bra and Panties.cr2 ...
Reading NWS_Toni_Underwear.obj
Attempted to create circular ERC: NWS Toni Bra and Panties:Breasts-classic => BODY:Breasts-classic on line 203 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-lCollarUp => BODY:JCM-lCollarUp on line 224 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-lShldrBack => BODY:JCM-lShldrBack on line 245 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-lShldrDown => BODY:JCM-lShldrDown on line 266 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-lShldrForw => BODY:JCM-lShldrForw on line 287 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-lShldrUp => BODY:JCM-lShldrUp on line 308 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-lThighIn => BODY:JCM-lThighIn on line 329 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-lThighKick => BODY:JCM-lThighKick on line 350 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-lThighSpread => BODY:JCM-lThighSpread on line 371 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-rCollarUp => BODY:JCM-rCollarUp on line 392 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-rShldrBack => BODY:JCM-rShldrBack on line 413 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-rShldrDown => BODY:JCM-rShldrDown on line 434 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-rShldrForw => BODY:JCM-rShldrForw on line 455 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-rShldrUp => BODY:JCM-rShldrUp on line 476 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-rThighIn => BODY:JCM-rThighIn on line 497 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-rThighKick => BODY:JCM-rThighKick on line 518 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Ran tdlmake on image /Runtime/Textures/!SaintFox/ToniPolygon/ToniPEyesGrayYellow.jpg
Attempted to create circular ERC: NWS Toni Bra and Panties:JCM-rThighSpread => BODY:JCM-rThighSpread on line 539 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Attempted to create circular ERC: NWS Toni Bra and Panties:Nipples-classic => BODY:Nipples-classic on line 560 in /runtime/libraries/Character/Antonia/Clothing/NWS Toni Bra and Panties.cr2
Time to load file: 401.502 ms
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
@Digital-Lion
I checked the page http://www.bluecho4u3d.com/Antonia/database/sites/clothing_models.htm
Both descriptions for **Beach_Volleyball_Set_for_Antonia_1_2 ** and **Beach_Volleyball_Set_for_Antonia **are correct. Thank you for maintaining the site.
Thread: Happy Birthday PhilC | Forum: Poser - OFFICIAL
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Quote - I'm in the process of trying my hand at creating skullcaps.
Here is what i've got so far for Antonia. As you can see it needs to be smoothed at the hairline.
Now can someone explain how to do that, please, please?
I have Silo learning version, Wings 3d and Blender and I also have Hexagon 2.5 which isn't installed yet.
Me too. I don't know what the skullcap for. For growing hair in Poser's hair room? As I know, there are 2 types of hair, one is the conforming hair, just like conforming clothing, which I don't think it requires a skullcap. Another one is dynamic, where hair "grow" from the skullcap. That one works in Poser but not DAZ Studio.
I have seen skullcap that is a mesh very close to the head but not based on the head object.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
I'm in the process of making a morph for Antonia. I think I have found the true height of Antonia by comparing her with myself. It seems that Antonia is about 1.87m in height where I'm about 1.7m in height.
Quote -
Antonia's Hight.
(or "Useless Fact for the Week")I wanted to make some poses with Antonia sitting in a dining chair. The seat of an average real dining chair seems to be about 17 and a half to 18 inches off the floor. I have a chair which is at that scale in Poser inches.
Obviously when using furniture and architecture props in Poser, it is convenient to size them to real world scale in P6 inches (or mm). Unfortunately most Poser figures are not made to a real world scale, Antonia is just over six feet tall (V4 is roughly six foot and four inches). The average West European woman is about 5'5" (five foot and five inches). So although Antonia is a runt compared to V4, she is seven inches taller than the average woman. This means that if I want to have Antonia looking like an average sized woman compared to correctly scaled props, I have to scale Antonia down.
I made a table of the scale factors that need to be applied to her BODY to make Antonia different heights. To be technically correct, what I actually measured was the altitude of the top of Antonia's head under a certain set of conditions. You may not agree that my methodology for making the measurements gives a true value for her hight, but it is in the "ball park". More on my methodology later. Here is the table:
Hight Scale Hight in mm
in feet of BODY
actor6' 2" 102.492000 1879.6 mm
6' 0.2008" 100.000000 1833.9 mm
6' 99.722000 1828.8 mm
5' 10" 96.951800 1778 mm
5' 8" 94.182000 1727.2 mm
5' 7" 92.797000 1701.8 mm
5' 6" 91.412000 1676.4 mm
5' 5 1/2" 90.719400 1663.7 mm [average South Africa]
5' 5" 90.026600 1651 mm [average W Europe]
5' 4 1/2" 89.334000 1638.3 mm [average Canada, U.S.A.]
5' 4" 88.641500 1625.6 mm
5' 3" 87.256500 1600.2 mm
5' 2" 85.871500 1574.8 mm [average Japan, China]
5' 1" 84.486500 1549.4 mm
5' 83.101500 1524 mm [average India, Vietnam]
4' 10" 80.331500 1473.2 mm
4' 8" 77.561500 1422.4 mmMethodology:
We should be aware of the distinction in Poser between the 'Floor' and the 'GROUND' plane. The Poser 'Floor' is at zero altitude. The Poser 'GROUND' plane is slightly below the floor at -0.001 PNU (about -0.1032 inch, or -2.62128mm).
Antonia was loaded in P6, then odf's 'Attention' pose was applied. Applying this pose does not change the altitude of the head, but it does put the bottom of the feet slightly below the floor, and even very slightly below the GROUND. The result is that if you use a floor prop at zero altitude, the feet look natural (to me), like the heel is slightly compressed by contact with the floor. Or, if no floor prop is used, the bottom of the feet look about level with the GROUND.
Next I loaded a Poser square primitive and set Antonia's Figure Parent to be the square. Scaling the square now scales Antonia, whilst keeping the same part of her feet at floor level.
This is the set up used to determine Antonia's "hight". It is also the reason you may not think my measurements are correct. Remember the bottom of her foot is slightly below the Floor. If you apply 'Drop to Floor', she raises up by about 0.001218 PNU (0.125691 inch, or 3.192543mm). Thus using 'Drop to Floor' would give a slightly different value for the "hight" at any given scale.
The average female heights for different countries as quoted above, come from WikipediA, and should probably be taken with a grain of salt.
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Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL