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397 comments found!
I see what you guys are saying, but keep in mind that Lux is in no way, shape, or form a "make art" button :)
Essentially it's a physically-based rendering engine; meaning that it treats lights as wavelengths and all kinds of other crazy stuff. Shaders are also based on real-world physics as well.
I'll definitely use it for some architectural work, but that's about it for now.
Some of the big studios are transitioning to these unbiased engines as we speak, but keep in mind they have the hardware to make them practical.
Interestingly, films like Cloudy With a Chance of Meatballs, 2012, and the fourth Shrek are (mostly) rendered with physically-based engines.
Avatar on the other hand was done the old-fashioned way and it looks a million times better...
Still, having this option is essential for Carrara's future. If it happens, the plug-in will export everything including hair and particles over to Lux; cool beans!
This is looking more and more like a moot point though; the survey isn't going anywhere...
Thread: Morph question | Forum: Carrara
Alright; I take back everything I said. The answer was staring me in the face this whole time; thanks for the link seabird! Works like a charm!
Thread: Morph question | Forum: Carrara
While you can use modeling tools in the assembly room, conforming clothes models will still "snap" back to their default OBJ position. (No morphs, no bends)
The trick is to visualize where poke-through is occurring in the posed position, and find those areas in the default position.
I agree that being able to do vertex-level modeling on clothing after it's conformed would be an invaluable feature.
I'm pretty sure the limitations have something to do with how Carrara reads Poser content?
Thread: space sphere question | Forum: Carrara
If it's just a mapped sphere, it should work just fine. The lighting controls, probably not.
Carrara offers quite a few ways to achieve the same results; I guess it depends on how much you want the texture maps that come with it :)
Thread: Help me find this outfit? | Forum: Poser - OFFICIAL
I think you're looking for "Arkana" by Val3dArt. Looks like it's no longer available though...
Thread: What hair set is this | Forum: Poser - OFFICIAL
Thread: I got an email from DAZ abuot a Carrara update | Forum: Carrara
Thread: Carrara doesnt import all of the poser scene | Forum: Carrara
Since nobody's said this yet, I guess I'll be the first: You're much better off putting the entire scene together in Carrara alone; cutting Poser out of the process completely :)
Technically Carrara hasn't supported the import of Poser scenes since either Poser 5 or 6; I first noticed issues whenever Poser Pro first came out. Poser content however is fully supported; just point Carrara to your Runtimes and you're good to go.
Another issue may be that Carrara isn't finding all of your Runtime paths; a common issue if you're using an external drive.
Also, after your Poser scene imports, you may need to re-conform clothes, hair, etc. Sometimes advancing Carrara's timeline to frame 2 fixes the issue as well.
Either way, you should at least try putting a simple scene together entirely in Carrara and see how it feels :)
Thread: Promblems working with V4 in Carrara Hexagon... | Forum: Carrara
Hi Gordon,
If you want to modify V4 in Carrara you'll need to first select her geometry.
Basically, open up Victoria 4.2 in Carrara, then expand the hierarchy in the instances tab. (Lower right hand corner; click the triangle next to "Victoria 4.2")
Highlight the word "model" on the list, then switch over to Carrara's vertex modeler. (Click the wrench icon on the top right of your screen)
Once you're in the vertex modeler you can sculpt V4 to your liking; just don't add or remove any vertices as this will mess up the rigging.
When you're finished, switch back to the assembly room and you'll see the changes you made reflected in the figure.
If you want to try this with Hexagon, then it's a completely different animal-usually referred to as an External Morph Target. I know how to do this with Poser, but not Daz Studio :(
JT
Thread: Highlights from different light sources | Forum: Carrara
Antaran-
There may already be a feature request about this over at DAZ. There was some debate in the DAZ forums a few months back; strangely there didn't seem to be much interest in specular lights; everybody was blabbering on about cloth simulators and fluids solvers when it came to "must-have" features :)
If you open up a request let me know; I'm part of quite a few Carrara groups and I'll definitely spread the word!
Thread: Highlights from different light sources | Forum: Carrara
I think this is something we all need to petition DAZ about; Carrara desperately needs specular/diffuse settings on all its lights. Seriously, this is an industry-standard feature that even Poser and Daz Studio offer! There are countless everyday lighting approaches that require specular/diffuse lights and you can't do 'em in Carrara without a lot of messing around.
That being said, Shaders Plus is your best bet. Lighting Control and Selective lighting are 2 things I can't live without!
JT
Thread: How to replicate/duplicate poser figure in Carrara 7 Pro | Forum: Carrara
Thread: How to replicate/duplicate poser figure in Carrara 7 Pro | Forum: Carrara
Thread: How to replicate/duplicate poser figure in Carrara 7 Pro | Forum: Carrara
I agree with GK that you're much, much better off working entirely in Carrara and cutting Poser out of your workflow entirely.
I know it's awkward at first, but trust me; it won't take long before you're wondering how you ever did any other way!
Here's a few tricks for larger, more complex scenes:
Set up your figures one at a time in a separate file; once everything is posed and textured to your liking, simply save the figure to your content browser. Once you start work on your main scene, simply drag and drop the figures wherever you want 'em to go. (The replicating will still work)
One of the most common mistakes/misconceptions I see from people migrating away from Poser is the urge to put way too much stuff in a single scene all at once. You're always, always better off rendering your scene in layers. (Not to be confused with passes)
Carrara gives you all the tools to do this such as shadow catchers and premultiplied alpha options in your image format. It's really easy to break big scene into smaller pieces and composite them together in an image editor with Carrara.
You don't want to end up with a scene that takes days to render as well as running through all of your system's memory.
In the end everybody here wants to see more people using Carrara, so stick with it and don't be afraid to ask as many questions as you need to!
Good luck!
Thread: Slightly OT: A long time coming! | Forum: Poser - OFFICIAL
This is actually a hyper-accurate digital scan of Alan Alda; I have a friend in Hollywood who set it up for me!
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Thread: Reality For Carrara | Forum: Carrara